Space Engineers

Space Engineers

319 rating
S - Moon Project Ancient Suits - (7 part of Moon Project)
   
Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Type: Mod
Mod category: Character
Tag: NoScripts
Ukuran File
Diposting
Diperbarui
67.343 MB
16 Okt 2017 @ 11:56am
5 Feb 2022 @ 11:16am
15 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
S - Moon Project Ancient Suits - (7 part of Moon Project)

Dalam koleksi 2 dari Sektan
New Astronaut Suits
Item 36
Moon Project
Item 21
Deskripsi
S - Moon Project Ancient Suits


First suit - Friedly Alien Race suit for my - Moon Project

I primarily did it for white color, but now is it full colorable

Secondsuit - For hostile faction


My workshop


Here is DONATE link - PayPal link[www.paypal.com]


Thanks for everything


If you like my mods, join to my group for easy checking of new mods.
Sektan group
94 Komentar
Sektan  [pembuat] 27 Jan @ 3:48am 
@i1_iu: I dont remember now :) I have it in backup files.
i1_iu 26 Jan @ 12:08pm 
What does the cuneiform say?
metal-warrior 5 Nov 2024 @ 7:28am 
thats how I would imagine the new Factorum NPCs :-)
Sektan  [pembuat] 21 Sep 2024 @ 4:40am 
@Barbare08: add mod in map then in medical room is bottom list
Barbare08 20 Sep 2024 @ 10:51am 
hello I don't understand how you make to apply this skin on the character... Sorry for my langage I speak a little in English. If you can help me to install a skin for my character it's will be wonderfull Thanks.
Deapri 17 Feb 2024 @ 11:20pm 
Better still if the models had unique names.
Deapri 17 Feb 2024 @ 11:19pm 
Solved - so I have the working xml's for this to update it and enable custom stats, however with the current naming convention it would have to be a mod re-placer, so that format isn't going to work.
Deapri 17 Feb 2024 @ 11:02pm 
Well, doable except health, however, the subytpeid all being DefaultAstronaut means this cannot be edited externally so, several modernization lines missing in the sbc's as well as the naming convention, should be unique references. I am uncertain why the same method to allow unique health components is not working on these suits.
Deapri 17 Feb 2024 @ 10:28pm 
Oh this will be more difficult, all of the suits are variants on a default replacer really? unique naming conventions would make this a lot easier.
Deapri 17 Feb 2024 @ 10:10am 
@kinngrimm it's possible, the upgrade station you are thinking of is from trade coalition an MES mod. I have found the component definitions and stats must be updated for most suits to resolve some of the modification issues.

I was considering doing that with many f these suits and hiding them for use in AI Enabled spawning if that's ok with you Sektan, not a re-upload just the sbc files and dependencies back to the suits.