Space Engineers

Space Engineers

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S - Moon Project Ancient Suits - (7 part of Moon Project)
   
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Type: Mod
Mod category: Character
Tags: NoScripts
Dateigröße
Veröffentlicht
Aktualisiert
67.343 MB
16. Okt. 2017 um 11:56
5. Feb. 2022 um 11:16
15 Änderungshinweise (anzeigen)

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S - Moon Project Ancient Suits - (7 part of Moon Project)

In 2 Kollektionen von Sektan
New Astronaut Suits
36 Inhalte
Moon Project
21 Inhalte
Beschreibung
S - Moon Project Ancient Suits


First suit - Friedly Alien Race suit for my - Moon Project

I primarily did it for white color, but now is it full colorable

Secondsuit - For hostile faction


My workshop


Here is DONATE link - PayPal link[www.paypal.com]


Thanks for everything


If you like my mods, join to my group for easy checking of new mods.
Sektan group
94 Kommentare
Sektan  [Autor] 27. Jan. um 3:48 
@i1_iu: I dont remember now :) I have it in backup files.
i1_iu 26. Jan. um 12:08 
What does the cuneiform say?
metal-warrior 5. Nov. 2024 um 7:28 
thats how I would imagine the new Factorum NPCs :-)
Sektan  [Autor] 21. Sep. 2024 um 4:40 
@Barbare08: add mod in map then in medical room is bottom list
Barbare08 20. Sep. 2024 um 10:51 
hello I don't understand how you make to apply this skin on the character... Sorry for my langage I speak a little in English. If you can help me to install a skin for my character it's will be wonderfull Thanks.
Deapri 17. Feb. 2024 um 23:20 
Better still if the models had unique names.
Deapri 17. Feb. 2024 um 23:19 
Solved - so I have the working xml's for this to update it and enable custom stats, however with the current naming convention it would have to be a mod re-placer, so that format isn't going to work.
Deapri 17. Feb. 2024 um 23:02 
Well, doable except health, however, the subytpeid all being DefaultAstronaut means this cannot be edited externally so, several modernization lines missing in the sbc's as well as the naming convention, should be unique references. I am uncertain why the same method to allow unique health components is not working on these suits.
Deapri 17. Feb. 2024 um 22:28 
Oh this will be more difficult, all of the suits are variants on a default replacer really? unique naming conventions would make this a lot easier.
Deapri 17. Feb. 2024 um 10:10 
@kinngrimm it's possible, the upgrade station you are thinking of is from trade coalition an MES mod. I have found the component definitions and stats must be updated for most suits to resolve some of the modification issues.

I was considering doing that with many f these suits and hiding them for use in AI Enabled spawning if that's ok with you Sektan, not a re-upload just the sbc files and dependencies back to the suits.