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i understand that the first step of course is to have resources used to build things and some sort of income to figure out good rates and costs of things, so i am not disliking the patch.
Example:
You gain 3 workers for every house. Lets assume we have 3 houses.
A lumbermill can have 4 workers in total.
A mine can have 7 workers in total.
A field with crops can have 5 workers in total.
So we end up with 9 workers for 16 open workplaces.
Now just give the player simple sliders or + and - buttons for each of this kind of work.
So we can set 3 workers for wood, 4 for food and 2 for stone.
If you recruit soldiers, every soldier means -1 to availible workers.
The tavern can maybe support 20 people that will go there to drink, sleep, ...
Public buildings should scale with your overall population until the limit per building is reached.
Later on this could also have a visual impact.
In our example you would never see more than 4 people gathering crops.