Valdis Story: Abyssal City

Valdis Story: Abyssal City

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Weapons, Armor and Accessories
By Jahellson
Description for all Weapons, Armor and Accessories of the game.
   
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Notes
- MAYBE HAVE SPOILERS!!!
- The tables contain: names, levels (except for the table of Accessories), Soul Affinity (Dark / Neutral / Light) and description of items;
- The order of the items is the same of their respective tabs in the game;
- The Weapons section was divided by character, weapon type and in some cases, by "Paths";
- Because of the size, the Armor section was divided into two parts;
- Initial Armor have the name of your characters;
- Some Accessories and one Armor have different "status" to Gilda, in these cases, the "tag" [Gilda] will appear in the name and in the description of the item.

Wyatt's Weapons

Unarmed
Years of training has made your body a deadly weapon
Name
Lv
Affinity
Description
Unarmed
Neutral
-40% Atk / +25% Xp Gain / Parry


Great Sword
Sword forged from the remains of other swords
Name
Lv
Affinity
Description
Great Blade Purgatory
1
Neutral

"Attack Path"
Name
Lv
Affinity
Description
Razor Blade Purgatory
2
Neutral
+2 Atk

"Path 1"
Name
Lv
Affinity
Description
Wanderer Blade Purgatory
3
Neutral
+5 Atk / +5% Crit Chance
Executioner Blade Purgatory
4
Neutral
+9 Atk / +10% Crit Chance / +25% Bleed Dmg
Assassin Blade Purgatory
4
Dark +5
+9 Atk / +10% Crit Chance / +25% Crit Dmg

"Path 2"
Name
Lv
Affinity
Description
Warrior Blade Purgatory
3
Neutral
+5 Atk / +10 A. Ruin
Commander Blade Purgatory
4
Light +5
+9 Atk / +15 A. Ruin / +50% Assist/Minion Power
King Blade Purgatory
4
Neutral
+9 Atk / +15 A. Ruin / Heavy Atk Dmg increased

"Magic Path"
Name
Lv
Affinity
Description
Rune Blade Purgatory
2
Neutral
+2 Magic

"Path 1"
Name
Lv
Affinity
Description
Sacred Blade Purgatory
3
Neutral
+5 Magic / +10 S. Ruin
Mage Blade Purgatory
4
Neutral
+9 Magic / +15 S. Ruin / Sword Atk Dmg is converted to magic
Judgement Blade Purgatory
4
Light +5
+9 Magic / +15 S. Ruin
Sword attacks have a 10% chance to increase Focus

"Path 2"
Name
Lv
Affinity
Description
Sacrificial Blade Purgatory
3
Neutral
+5 Magic / +10% Afflict Chance
Warlock Blade Purgatory
4
Dark +5
+9 Magic / +20% Afflict Chance
Casting a spell while in stealth boosts its dmg by 50%
Heretic Blade Purgatory
4
Neutral
+9 Magic / +20% Afflict Chance / Grants +5% Life/Spell Leech


Bow and Dagger
Bow and Dagger used by assassins
Name
Lv
Affinity
Description
Raven's Quill
1
Dark +3
-25% Atk Dmg / +10% Crit Chance / +Backstab Dmg

"Agi Path"
Name
Lv
Affinity
Description
Raven's Nail
2
Neutral
+5% Crit Dmg / -25% Atk Dmg / +10% Crit Chance / +Backstab Dmg
Raven's Claw
3
Neutral
+10% Crit Dmg / +1 Agi / -25% Atk Dmg / +10% Crit Chance / +Backstab Dmg
Raven's Talon
4
Neutral
+15% Crit Dmg / +2 Agi
-25% Atk Dmg / +10% Crit Chance / +Backstab Dmg / +Skill Cancel

"Poison Path"
Name
Lv
Affinity
Description
Raven's Call
2
Dark +5
+Lv 1 Poison / -25% Atk Dmg / +10% Crit Chance / +Backstab Dmg
Raven's Shriek
3
Dark +7
+Lv 2 Poison / +5% Afflict Chance
-25% Atk Dmg / +10% Crit Chance / +Backstab Dmg
Raven's Howl
4
Dark +10
+Lv 3 Poison / +10% Afflict Chance
-25% Atk Dmg / +10% Crit Chance / +Backstab Dmg / + Arrow Dmg


Twin Swords
Twin Swords used by Alagathian Judicators
Name
Lv
Affinity
Description
Seraphic Blades
1
Light +3
-35% Atk Dmg / 2x Hit / +Aerial Dmg / Float

"Magic Path"
Name
Lv
Affinity
Description
Seraphic Feathers
2
Light +5
+2% Light Magic Power / -35% Atk Dmg / 2x Hit / +Aerial Dmg / Float
Seraphic Wings
3
Light +7
+5% Light Magic Power / + 7 S. Ruin
-35% Atk Dmg / 2x Hit / +Aerial Dmg / Float
Seraphic Ascent
4
Light +10
+10% Light Magic Power / + 14 S. Ruin
-35% Atk Dmg / 2x Hit / +Aerial Dmg / Float / Magic Weapon (Light)

"Attack Path"
Name
Lv
Affinity
Description
Seraphic Hooks
2
Neutral
+2% Crit Chance / -35% Atk Dmg / 2x Hit / +Aerial Dmg / Float
Seraphic Sickles
3
Neutral
+4% Crit Chance / +5 A. Ruin / -35% Atk Dmg / 2x Hit / +Aerial Dmg / Float
Seraphic Scyths
4
Neutral
+8% Crit Chance / +10 A. Ruin
-35% Atk Dmg / 2x Hit / +Aerial Dmg / Float / + Combo Dmg


Goibniu Sword and Shield
Goibniu weapon that gains power from its wielder
Name
Lv
Affinity
Description
Golden Shell
Neutral
+0.5 Armor/Resist per Char-Lv
Tactician / Blocking and Parrying Gathers Energy (Max 3)

Reina's Weapons

Unarmed
Deadly fighting art of the Alagathian Monks
Name
Lv
Affinity
Description
Unarmed
Neutral
+25% Xp Gain


Staff
Fighting staff used by Goibniu Monks
Name
Lv
Affinity
Description
Monk's Staff
1
Neutral
Wind Slash / Tactician

"Attack Path"
Name
Lv
Affinity
Description
Monk's War Staff
2
Neutral
+5 Armor Ruin / Wind Slash / Tactician
Monk's Gale
3
Neutral
+10 Armor Ruin / +5% Critical Chance / Wind Slash / Tactician
Monk's Hurricane
4
Neutral
+15 Armor Ruin / +10% Critical Chance / Wind Slash / Tactician / + Atk Speed

"Magic Path"
Name
Lv
Affinity
Description
Monk's Cane
2
Neutral
+5 Spell Ruin / Wind Slash / Tactician
Monk's Scepter
3
Neutral
+10 Spell Ruin / +1 Mana Stell / Wind Slash / Tactician
Monk's Prayer
4
Neutral
+15 Spell Ruin / +2 Mana Stell / Wind Slash / Tactician / Magic Weapon


Totem
A dark totem that absorbs the suffering around it
Name
Lv
Affinity
Description
Soul Collector
1
Dark +2
(15 Mp to summon) / (+2 Def) x Soul Lv
Gains a Soul Level every x5 combo or nearby kill / + Attack Speed

"Hp Path"
Name
Lv
Affinity
Description
Soul Drinker
2
Dark +4
(23 Mp to summon) / (+3 Def / +1 Hp Rec)x Soul Lv
Gains a Soul Level every x5 combo or nearby kill / + Attack Speed
Soul Eater
3
Dark +6
(31 Mp to summon) / (+4 Def / +2 Hp Rec / 2% Life Leech)x Soul Lv
Gains a Soul Level every x5 combo or nearby kill / + Attack Speed
Soul Devourer
4
Dark +8
(39 Mp to summon) / (+5 Def / +3 Hp Rec / 4% Life Leech / +1 Focus)x Soul Lv
Gains a Soul Level every x5 combo or nearby kill / + Attack Speed

"Mp Path"
Name
Lv
Affinity
Description
Soul Taker
2
Dark +4
(23 Mp to summon) / (+3 Def / +1 Mp Rec)x Soul Lv
Gains a Soul Level every x5 combo or nearby kill / + Attack Speed
Soul Thief
3
Dark +6
(31 Mp to summon) / (+4 Def / +2 Mp Rec / 2% Spell Leech)x Soul Lv
Gains a Soul Level every x5 combo or nearby kill / + Attack Speed
Soul Ripper
4
Dark +8
(39 Mp to summon) / (+5 Def / +3 Mp Rec / 4% Spell Leech / +4 S. Ruin)x Soul Lv
Gains a Soul Level every x5 combo or nearby kill / + Attack Speed


Grand Mace
Grand Mace commonly used by Alagathian Centurions
Name
Lv
Affinity
Description
Great Hammer
1
Neutral
+35% Atk Dmg / Crushing Hit

"Magic Path"
Name
Lv
Affinity
Description
Great Gavel
2
Light +3
Lv 1 Smite / +35% Atk Dmg / Crushing Hit
Great Judgment
3
Light +6
Lv 2 Smite / +3% Light Magic Power / +35% Atk Dmg / Crushing Hit
Great Justice
4
Light +10
Lv 3 Smite / +6% Light Magic Power / +35% Atk Dmg / Crushing Hit / +15% Healing

"Attack Path"
Name
Lv
Affinity
Description
Great Smasher
2
Neutral
+5 A. Ruin / +35% Atk Dmg / Crushing Hit
Great Crusher
3
Neutral
+10 A. Ruin / +5 Attack / +35% Atk Dmg / Crushing Hit
Great Destroyer
4
Neutral
+20 A. Ruin / +10 Attack / +35% Atk Dmg / Crushing Hit / Shred


Goibniu Claws
Goibniu weapon that gains power from its wielder
Name
Lv
Affinity
Description
Golden Talons
Neutral
Shred / +1 A. Ruin per Char-Lv
Critical Hits Gather Energy / Heavy Attacks Expend Energy (Max 10 Stacks)

Vladyn's Weapons

Hundred Demon Arm
A soul prison full of trapped demon spirits
Name
Lv
Affinity
Description
Hundred Demon Arm
Dark +3
Physical attacks deal additional Void magic damage


Hand Cannons
Dual firearm combo that provides both speed and power
Name
Lv
Affinity
Description
Peace Breakers
1
Neutral
+4% Attack Speed / +60% Shot Power
Peace Breakers
2
Neutral
+8% Attack Speed / +80% Shot Power
Peace Breakers
3
Neutral
+12% Attack Speed / +100% Shot Power
Peace Breakers
4
Neutral
+15% Attack Speed / +120% Shot Power


Hand Cannon and Launcher
Dual firearm combo with wide area dark magic explosives
Name
Lv
Affinity
Description
Doombringer
1
Dark +3
+5 Armor Ruin / +60% Shot Power / 1 Doom Shot(s)
Doombringer
2
Dark +4
+10 Armor Ruin / +80% Shot Power / 2 Doom Shot(s)
Doombringer
3
Dark +5
+15 Armor Ruin / +100% Shot Power / 3 Doom Shot(s)
Doombringer
4
Dark +6
+20 Armor Ruin / +120% Shot Power / 4 Doom Shot(s)


Rifle Set
Dual firearm combo with long range and high power
Name
Lv
Affinity
Description
Esperanda's Long Gun
1
Light +3
+5% Critical Damage / +5 Spell Ruin / +60% Shot Power / +Aim / Lv 1 Ice
Esperanda's Long Gun
2
Light +4
+10% Critical Damage / +10 Spell Ruin / +80% Shot Power / +Aim / Lv 2 Ice
Esperanda's Long Gun
3
Light +5
+15% Critical Damage / +15 Spell Ruin / +100% Shot Power / +Aim / Lv 3 Ice
Esperanda's Long Gun
4
Light +6
+20% Critical Damage / +20 Spell Ruin / +120% Shot Power / +Aim / Lv 4 Ice


Goibniu Combat Dagger
Goibniu weapon that gains power from its wielder
Name
Lv
Affinity
Description
Golden Kris
Neutral
+Skill Cancel / +15% Backstab Dmg per Char-Lv
Dodging gathers Energy that decays over time (Max 5)

Gilda's Weapons

All Gilda's Weapons (with the exception of Golden), have in common that part of description:
"Attacks deal additional magic damage. Press [Mag] to Chant"


Dragon Claw Relic
Magic weapon that gains S. Ruin with Int
Name
Lv
Affinity
Description
Dragon Claw Relic
Neutral
+5% Affliction Chance


Scepter Relic
Magic weapon that gains Range with Agi
Name
Lv
Affinity
Description
Scepter Relic
1
Neutral
+5% Attack Speed / +5% Mag
Scepter Relic
2
Neutral
+10% Attack Speed / +10% Mag
Scepter Relic
3
Neutral
+15% Attack Speed / +15% Mag
Scepter Relic
4
Neutral
+20% Attack Speed / +20% Mag


Reaper Relic
Magic weapon that gains Critical Chance with Str
Name
Lv
Affinity
Description
Reaper Relic
1
Dark
+5% Life Leech / +10% Atk
Reaper Relic
2
Dark
+10% Life Leech / +20% Atk
Reaper Relic
3
Dark
+15% Life Leech / +30% Atk
Reaper Relic
4
Dark
+20% Life Leech / +40% Atk


Sacred Relic
Magic weapon that gains Size with Luck
Name
Lv
Affinity
Description
Sacred Relic
1
Light
+1 Mana Steal
Sacred Relic
2
Light
+2 Mana Steal
Sacred Relic
3
Light
+3 Mana Steal
Sacred Relic
4
Light
+4 Mana Steal


Goibniu Relic Weapon
Goibniu weapon that gains power from its wielder
Name
Lv
Affinity
Description
Golden Relic
Neutral
Starts with +2 Str/Int/Agi/Luck, and every 4 levels, receives +1 Str/Int/Agi/Luck
Chanting gathers Energy that decays over time (Max 5)

Armor 1

Name
Lv
Affinity
Description
Leather Jacket (Wyatt)
Neutral
+5% to Attack Damage and Magic Power
(Focus Mode) All damage is increased by 20%
Golden Scarf (Reina)
Neutral
Base combo +1
(Focus Mode) All damage is increased by 20%
Command Harness (Vladyn)
Neutral
+25% Assist/Minion Power
(Focus Mode) All damage is increased by 20%
Demon Witch's Gown (Gilda)
Dark
+10% Affliction Chance
(Focus Mode) All damage is increased by 20%
Murderous Raiment
1
Dark
+2 Agi / +1 Int / +1 Luck / +3 Armor / +7 Resist / +5% Critical Chance
Critical attacks give your next magic spell a damage bonus
Murderous Raiment
2
Dark
+4 Agi / +2 Int / +2 Luck / +6 Armor / +14 Resist / +10% Critical Chance
Critical attacks give your next magic spell a damage bonus
Murderous Raiment
3
Dark
+6 Agi / +3 Int / +3 Luck / +9 Armor / +21 Resist / +15% Critical Chance
Critical attacks give your next magic spell a damage bonus
Judicator Raiment
1
Light
+2 Int / +2 Agi / +6 Armor / +4 Resist / +1 Skill Cancel
Critical attacks steal 1 mana
Judicator Raiment
2
Light
+4 Int / +4 Agi / +12 Armor / +8 Resist / +1 Skill Cancel
Critical attacks steal 2 mana
Judicator Raiment
3
Light
+6 Int / +6 Agi / +18 Armor / +12 Resist / +1 Skill Cancel
Critical attacks steal 3 mana
Wanderer Raiment
1
Neutral
+1 Str / +3 Agi / +7 Armor / +3 Resist / +10% Critical Damage
Kills grant bonus damage for 5 seconds
Wanderer Raiment
2
Neutral
+2 Str / +6 Agi / +14 Armor / +6 Resist / +20% Critical Damage
Kills grant bonus damage for 7 seconds
Wanderer Raiment
3
Neutral
+3 Str / +9 Agi / +21 Armor / +9 Resist / +30% Critical Damage
Kills grant bonus damage for 9 seconds
Dreadnaut Armor [Gilda]
1
Dark
+2 Str / +1 Agi / +1 Luck / +11 Armor / +3 Resist / +5 Armor Ruin
[Parrying increases damage of next melee attack]
[Gilda: +5 A. Ruin and S. Ruin per second while in mid air (max 25)]
Dreadnaut Armor [Gilda]
2
Dark
+4 Str / +2 Agi / +1 Luck / +22 Armor / +6 Resist / +10 Armor Ruin
[Parrying increases damage of next melee attack]
[Gilda: +5 A. Ruin and S. Ruin per second while in mid air (max 25)]
Dreadnaut Armor [Gilda]
3
Dark
+6 Str / +3 Agi / +1 Luck / +33 Armor / +9 Resist / +15 Armor Ruin
[Parrying increases damage of next melee attack]
[Gilda: +5 A. Ruin and S. Ruin per second while in mid air (max 25)]
Paladin Armor
1
Light
+2 Str / +1 Int / +15 Armor / +5 Resist / Immune to silence/freeze/static
Every 6th attack does a burst of light magic
Paladin Armor
2
Light
+4 Str / +2 Int / +30 Armor / +10 Resist / Immune to silence/freeze/static
Every 5th attack does a burst of light magic
Paladin Armor
3
Light
+6 Str / +3 Int / +45 Armor / +15 Resist / Immune to silence/freeze/static
Every 4th attack does a burst of light magic
Goibniu Armor
1
Neutral
+3 Str / +12 Armor / +4 Resist / +5% Attack Damage
Attacks ignore all armor if Hp is below 30% of Max Hp
Goibniu Armor
2
Neutral
+6 Str / +24 Armor / +8 Resist / +10% Attack Damage
Attacks ignore all armor if Hp is below 30% of Max Hp
Goibniu Armor
3
Neutral
+9 Str / +36 Armor / +12 Resist / +15% Attack Damage
Attacks ignore all armor if Hp is below 30% of Max Hp
Warlock Vestments
1
Dark
+2 Int / +1 Agi / +3 Armor / +10 Resist / +5 Affliction Chance
(Focus Mode) +Damage to "Dark" class spells with higher combos
Warlock Vestments
2
Dark
+4 Int / +2 Agi / +6 Armor / +20 Resist / +10 Affliction Chance
(Focus Mode) +Damage to "Dark" class spells with higher combos
Warlock Vestments
3
Dark
+6 Int / +3 Agi / +9 Armor / +30 Resist / +15 Affliction Chance
(Focus Mode) +Damage to "Dark" class spells with higher combos

Armor 2

Name
Lv
Affinity
Description
Cleric Vestments
1
Light
+2 Int / +1 Str / +1 Luck / +17 Resist
Spells gain 0.5 S. Ruin for every 1% of Max Mp missing
Cleric Vestments
2
Light
+4 Int / +2 Str / +2 Luck / +34 Resist
Spells gain 0.5 S. Ruin for every 1% of Max Mp missing
Cleric Vestments
3
Light
+6 Int / +3 Str / +3 Luck / +51 Resist
Spells gain 0.5 S. Ruin for every 1% of Max Mp missing
Magister Vestments
1
Neutral
+1 Int / +1 Luck / +2 Armor / +11 Resist / +6% Magic Power
(Focus Mode) Mana regen greatly increased
Magister Vestments
2
Neutral
+2 Int / +3 Luck / +4 Armor / +22 Resist / +12% Magic Power
(Focus Mode) Mana regen greatly increased
Magister Vestments
3
Neutral
+4 Int / +5 Luck / +6 Armor / +33 Resist / +18% Magic Power
(Focus Mode) Mana regen greatly increased
Monk's Robe
1
Neutral
+1 Str / +1 Int / +1 Agi / +1 Luck / +5 Armor / +5 Resist / +15 Max Hp
(Focus Mode)Punch / Kick Attack Damage increased
Monk's Robe
2
Neutral
+2 Str / +2 Int / +2 Agi / +2 Luck / +10 Armor / +10 Resist / +30 Max Hp
(Focus Mode)Punch / Kick Attack Damage increased
Monk's Robe
3
Neutral
+3 Str / +3 Int / +3 Agi / +3 Luck / +15 Armor / +15 Resist / +45 Max Hp
(Focus Mode)Punch / Kick Attack Damage increased
Gladiator Vest
1
Neutral
+2 Str / +2 Agi / +9 Armor / Focus Mode at critical Hp
Focus Mode duration increased by 5 seconds
Gladiator Vest
2
Neutral
+5 Str / +5 Agi / +18 Armor / Focus Mode at critical Hp
Focus Mode duration increased by 10 seconds
Gladiator Vest
3
Neutral
+8 Str / +8 Agi / +27 Armor / Focus Mode at critical Hp
Focus Mode duration increased by 15 seconds
Deadman's Fury
1
Dark
+1 Str / +1 Int / Gain Fury every atk. Fury adds fire dmg to physical attacks
At Max Fury gain +5% Life Leech / +10% Critical Damage
Deadman's Fury
2
Dark
+3 Str / +2 Int / Gain Fury every atk. Fury adds fire dmg to physical attacks
At Max Fury gain +10% Life Leech / +20% Critical Damage
Deadman's Fury
3
Dark
+5 Str / +3 Int / Gain Fury every atk. Fury adds fire dmg to physical attacks
At Max Fury gain +15% Life Leech / +30% Critical Damage
Gambler´s Rags
2
Neutral
+3 Luck / +2 Agi / +16% Critical Chance / +10% Enemy Critical Chance
3 critical strikes in a row grants "Hot Streak" for 5 seconds
Gambler´s Rags
3
Neutral
+5 Luck / +3 Agi / +24% Critical Chance / +15% Enemy Critical Chance
3 critical strikes in a row grants "Hot Streak" for 5 seconds
Armor of the Grey Knight
3
Neutral
+6 Str / +3 Int / +3 Agi / +36 Armor / Immune to poison/burn/corruption
Emmits a shield of mana to protect the wearer
Holy Diver
1
Neutral
+2 Armor/Resist per Char-Lv
Gains Special powers based off your primary Attribute:
(STR) +(1,25 x Str)% crit chance when bleeding enemies are nearby
(INT) +(2,5 x Int) Armor/Resist for 3 seconds after casting a spell
(AGI) +(1,25 x Agi) Attack Damage when combo rank is "Reaper" or higher
(LUCK) Gain (2,5 x LUCK)% chance to not be staggered by attacks

Accessories

Name
Affinity
Description
Bloodletter Crest
Dark
+2 Agi
Critical strikes have +5% Life Leech
-10 Armor / -10 Resist
Crusader Amulet
Light
+2 Str / +2 Int / +20 Hp
+15% Attack Speed / Immune to Mana Steal
Reduce user crit damage by 30%
Weighted Bracelets [Gilda]
Neutral
+2 Str
+2.5% Atk Power per Char-Lv / [Punch-Kick gains weapon effects]
[Gilda: Scepter Relic gains +10 S. Ruin]
Attack combo reduced by 1
Jester's Watch
Dark
+2 Luck
Str/Agi/Int increased by 1/3 of Luck
Drains Hp from the user
Templar Bracer [Gilda]
Light
+1 Int / +1 Luck / +1 Mana Steal
+5 Max Mp per Char-Lv / [Punch / Kick gains weapon effects]
[Gilda: Sacred Relic gains +25% Crit Chance]
Attack Damage reduced by 5%
Highlander Hood
Neutral
+2 Str / +2 Int
Each kill increases Attack/Magic Damage by 1 (Max 75)
Each kill decreases Max Hp/Mp by 1% (Max 75%)
Bloodmage Manuscript
Dark
+2 Luck / +1 Int
Spells consume Hp instead of Mp
Weapon Attack Damage reduced by 50%
Sorcerer Regalia
Light
+4 Int
+25% Magic Power
Mana cost of all spells increased 30%
Fighter's Bandages [Gilda]
Neutral
+2 Str / +1 Luck
[Punch / Kick Atk Dmg +10% of Max Hp and gains weapon effects]
[Gilda: Reaper Relic gains Shred skill]
Max Mp reduced by 50%
Necromancer Lexicon
Dark
+1 Str / +1 Int / +1 Agi / +1 Luck
Immune to all status effects and +10 Resist
Casting any Light magic is forbidden
Priest Tome
Light
+1 Int / +1 Luck
All Light Magic Power greatly increased
Physical contact with the Opposite sex is forbidden
Magebane Seal
Neutral
+3 Int
Null Shield recharges much faster
-20 Armor
Ninja Scroll [Gilda]
Neutral
+3 Agi
[Parrying will consume 5 mana and trigger Counter Jutsu]
[Gilda: Grants Tactician Skill]
-20 Resist
Tunnel Vision
Neutral
+2 Agi / +2 Luck
On weapon hit, +3 A. Ruin (Max 30, resets when hit)
On weapon hit, -4 Armor (Max 40, resets when hit)
Treasure Hunter's Gimcrack
Neutral
+5 Luck
Alerts you when treasure chests are nearby
Take 30% more damage from all attacks

2 Comments
Legitor 13 May, 2022 @ 12:16pm 
a lot of important information about weapon lvl. thank you very much - save for the future :8bitheart:
76561199230379635 29 Dec, 2021 @ 4:22pm 
Great Job!!!