SQUIDS FROM SPACE

SQUIDS FROM SPACE

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Ultimate Guide To Squids From Space
By Kryptonik and 2 collaborators
Guide jam-packed with all the need to know information for new people joining the fight or veterans who have been here forever.

Links:
Discord, discord.gg/squidsfromspace
Original guide doc, https://docs.google.com/document/d/11qGWjrl9jCGHuOedq2WUzgntIX3e9pUBDjHpelXkSOE/edit?usp=sharing
   
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First Fight
So you want to join the fight? Well you have to know some things first before you can be set free to run around and shoot whatever you want. First: try to get used to playing both sides even if you have a preference to one over the other; if you’re going to play this game for a while and do multiple matches you’re going to want to play both sides at some point. This helps to know what each sides’ weapons and abilities/utilities are. Playing both sides lets you experience both sides of the maps better too as you will spend more time there. Second: Understand your objective and what you’re supposed to do. (read below for all the objectives and how best to accomplish them). Finally: Work as a team. Squids from space is a team dependant game. If everyone is off running around on their own or doing something without informing their team first you’re going to have a hard time winning. Keep an eye on what your teammates are doing and whether they are understanding what you are trying to say. It also helps to check your map every once in awhile to see where your teammates are or the enemy if there is a group of them making a push somewhere.
Objectives
There are three objectives each soldier needs to complete in order to help obtain victory in this fight for earth and mankind.
  • Collect resources to fund the fight against the enemy.
  • Control the vital extraction points.
Right as the match starts your first priority is to collect as many resources as you can. The human side really needs to focus and coordinate this and take the vital extraction points at either the north or south of the map as they do not have the luxury of harvesters. The squids on the other hand should be using all the harvesters in the beginning and scattering to all the high point concentration collection sections. Once you have collected enough resources and leveled up to a comfortable level you will want to start your attack on the enemy's commander. The best way to go about this is by coordinating with 1 or 2 other teammates so at least one person is guarding the other person running the commander back.
Controls
These are mostly just base binds with slight modifications to them because ive forgot what the default ones are

Keyboard: ideal bind
W -> move up
A -> move left
S -> move down
D -> move right
E -> interact/enter/exit
M -> map
C -> scoreboard
R -> reload
1 -> “Follow me!” command
2 -> “Help!!” command
3 -> “Defend this area!” command
4 -> “Protect our leader!” command
Ctrl -> lock on
Space bar -> mantle
LShift -> sprint
Lclick -> fire
Rclick -> grenade/ability/vehicle secondary fire
Mouse wheel -> change squid abilities

Controller: ideal bind
Up -> move up
Left -> move left
Down -> move down
Right -> move right
B/Circle -> interact/enter/exit
Select -> map
RStick In -> scoreboard
X/Square -> reload
DPad Up -> “Help!!” Command
DPad Left -> “Protect our leader!” command
DPad Down -> “Defend this area!” command
DPad Right -> “Follow me!” command
LTrigger -> lock on
A/X -> mantle
LBumper -> sprint
RTrigger -> fire
RBumper -> grenade/ability/vehicle secondary fire
Y/Triangle -> change squid abilities
Stats
Resources:

There are 3 tiers of resources each one worth a different value. Tier 3 are your common smaller objects. Each one of these is worth 10 points towards the next level. Tier 2 are your larger and usually farther from extraction resources. Each one of these is worth 35 points towards the next level. A list of tier 2 items for each map can be found below. Tier 1 items are the civilians. The civilians spawn into the locations marked on your map by a blue square with a person shape in it and an announcement saying civilians are inbound. Each civilian is worth 100 points towards the next level making it vital that you collect as many as you can.

Only the 35 value resources listed

Mainstreet:
  • Clock posts
  • Garbage cans
  • Gas pumps
  • Balloon carts
  • Park tables
  • Park carousels
  • Soda machines
  • Telephone booths
Moonbase:
  • Satellite dishes
  • Radio beacons
  • Large oxygen tanks
  • Space dogs
Mars Crash Site:
  • Satellite dishes
  • Radio beacons
  • Large oxygen tanks
Evergreen Trail:
  • Telephone booths
  • Dogs
  • Picnic tables
  • Street lights
  • Gas pumps
  • Mail boxes
  • Soda machines
  • Garbage cans
  • Balloon carts
  • Charcoal grills
  • Trail signs
Heartland Acres:
  • Pigs
  • Grills
  • Picnic tables
  • Sheeps
Weapons
Unlock level is what level the weapons are unlocked at; level 1 is unlocked from the start with the highest level being level 4. Range is how far a weapons projectile will travel.Speed is how fast the projectiles travel at. Spread is the degree of cone that the bullets will travel within. Tracking is how easy it is to hit a moving target from a farther distance. Damage is how much damage a weapon does (surprise surprise). Listed as "PS/PC" (per shot/per clip). Fire rate is how fast the gun(s) fire (time between each shot). Clip size is how many shots you have before needing to reload or wait for recharge/cooldown. Reload is how long it takes to reload or recharge/cooldown the weapon. Move speed is how fast (or slow) you move while firing. Lastly other info is just other information about the weapon. This includes extra effects a weapon might have or what level they upgrade at and what it upgrades into.

Human:

Revolver:
Unlock level: 1
Range: 650
Speed: 1400
Spread: 7 degrees
Tracking: 100
Damage (PS/PC): 11/66
Fire rate: 0.15
Clip size: 6
Reload: 1.75 secs
Move speed: 0.75
Other info: Upgrades into Dual Revolver at level 2.

Dual revolver:
Unlock level: 2
Range: 650
Speed: 1400
Spread: 7 degrees
Tracking: 100
Damage (PS/PC): 11/132
Fire rate: 0.10
Clip size: 12
Reload: 1.70 secs
Move speed: 0.75
Other info: Upgrades from Revolver at level 2.

Tommy Gun:
Unlock level: 1
Range: 450
Speed: 1450
Spread: 25 degrees
Tracking: 50
Damage (PS/PC): 5/150
Fire rate: 0.11
Clip size: 30
Reload: 2.50 secs
Move speed: 0.75
Other info: Upgrades to AR-15 at level 2.

AR-15:
Unlock level: 2
Range: 550
Speed: 1500
Spread: 15 degrees
Tracking: 50
Damage (PS/PC): 5/150
Fire rate: 0.10
Clip size: 30
Reload: 1.00 sec
Move speed: 0.90
Other info: Upgrades from Tommy Gun at level 2.

HMG:
Unlock level: 2
Range: 850
Speed: 1850
Spread: 10 degrees
Tracking: 25
Damage (PS/PC): 5/200
Fire rate: 0.10
Clip size: 40
Reload: 4 secs
Move speed: 0.25
Other info: some.

Rifle:
Unlock level: 2
Range: 1000
Speed: 1750
Spread: 0 degrees
Tracking: 150
Damage (PS/PC): 48/48
Fire rate: 1.50
Clip size: 1
Reload: 1.25 secs
Move speed: 0.75
Other info: 1.5x damage when fired from above the enemy.

Shotgun:
Unlock level: 2
Range: 400
Speed: 1500
Spread: 10 degrees
Tracking: 20
Damage (PS/PC): 10/40
Fire rate: 0.67
Clip size: 4
Reload: 4.0 secs
Move speed: 0.75
Other info: 7 pellets per shot.

Chemical Launcher:
Unlock level: 2
Range: 400
Speed: 1300
Spread: 10 degrees
Tracking: 50
Damage (PS/PC): 5/80
Fire rate: 0.75
Clip size: 2
Reload: 2.0 secs
Move speed: 0.50
Other info: enemy takes 35 damage over 2 seconds if caught in explosion. Explodes in a 150 length cone if the shot misses. Explodes in a 150 radius sphere if the shot hits.

RPG:
Unlock level: 3
Range: 750
Speed: 1050
Spread: 7.5~15 degrees
Tracking: 0
Damage (PS/PC): 40-20/40-20
Fire rate: 0.75
Clip size: 1
Reload: 3.5 secs
Move speed: 0.35
Other info: effective against vehicles. Explodes in a radius of 200 decreasing in damage away from the center.

Flamethrower:
Unlock level: 3
Range: 160
Speed: N/A
Spread: 125 width hitbox
Damage (PS/PC): 5/300
Fire rate: 0.06
Clip size: 60
Reload: regen 15 per second
Move speed: 0.60
Other info: can hit multiple targets at once. Ignites enemies dealing 18 damage over 2 seconds. Deals less damage to enemies over 80 units away.

Medi-gel Launcher:
Unlock level: 3
Range: dependant on height
Speed: 1000
Spread: 12 degrees
Tracking: 0
Damage (PS/PC): -10 (heals 10)/-600 (heals 600)
Fire rate: 0.10
Clip size: 60
Reload: regen 20 per second
Move speed: 0.75
Other info: Heals friendly units. Creates blobs on the ground that heal friendlies for a couple seconds before disappearing. Cannot damage enemies.

Squid:

Freeze Ray:
Unlock level: 1
Range: 550
Speed: 1400
Spread: 7.5 degrees
Tracking: 75
Damage (PS/PC): 15/105
Fire rate: 0.30
Clip size: 7
Reload: 1.75 secs
Move speed: 0.65
Other info: Killed enemies become resources worth 10 points. Upgrades into Mega Freeze Ray at level 2. Applies 15% slow effect to foot soldiers.

Mega Freeze Ray:
Unlock level: 2
Range: 725
Speed: 1500
Spread: 7.5 degrees
Tracking: 75
Damage (PS/PC): 15/165
Fire rate: 0.30
Clip size: 11
Reload: 1.75 secs
Move speed: 0.65
Other info: Killed enemies become resources worth 10 points. Upgrades from Freeze Ray at level 2. Applies 15% slow effect to foot soldiers.

Minisquid Gun:
Unlock level: 1
Range: 550
Speed: 800
Spread: 35 degrees
Tracking: 0
Damage (PS/PC): 1/8
Fire rate: 0.15
Clip size: 8
Reload: 2.0 secs
Move speed: 0.75
Other info: bullets bounce off walls increasing their range. Hit enemies take 10 damage over 2 seconds and are slowed by 0.025%. If hit 3 times, the enemy is fully disabled but can sprint away. Upgrades into Minisquid Blaster at level 2. Applies to everyone within 100 radius of target.

Minisquid Blaster:
Unlock level: 2
Range: 700
Speed: 950
Spread: 35 degrees
Tracking: 0
Damage (PS/PC): 1/12
Fire rate: 0.10
Clip size: 12
Reload: 2.0 secs
Move speed: 0.75
Other info: bullets bounce off walls increasing their range. Hit enemies take 10 damage over 2 seconds and are slowed by 0.075%. If hit 3 times, the enemy is fully disabled but can sprint away. Upgrades from Minisquid Gun at level 2. Applies to everyone within 100 radius of target.

Optic overloader:
Unlock level: 2
Range: 192
Speed: N/A
Spread: 256 width hitbox
Damage (PS/PC): 1/1
Fire rate: 1.25 sec charge
Clip size: 1
Reload: 2.5 sec cooldown
Move speed: 0.65
Other info: Blinds enemies if they are looking at it when fired. Blinded enemies become confused and are unable to do anything except move with scrambled movement. Effects vehicles scrambling their control but allowing them to fire still.

Antimatterizer:
Unlock level: 2
Range: 400
Speed: N/A
Spread: 130 width hitbox
Damage (PS/PC): 5-18/15-180
Fire rate: 0.10
Clip size: 1
Reload: 1.00 secs
Move speed: 0.85 while charging 0.50 while firing
Other info: 3-10 shots released. Number of shots and damage are based on charge percent. Can hit multiple enemies at once. Does 1.5x damage to vehicles.

Microshard accelerator:
Unlock level: 2
Range: 550
Speed: 1300
Spread: 75 width column
Tracking: 0
Damage (PS/PC): 3/225
Fire rate: 0.11
Clip size: 25 (3 round burst)
Reload: 1.50 secs
Move speed: 0.90
Other info: bullets pierce enemies but not walls or obstacles.

Nanite beam:
Unlock level: 1
Range: 400
Speed: N/A
Spread: N/A
Damage (PS/PC): -30/30 heal/damage per second
Fire rate: N/A
Clip size: infinite
Reload: N/A
Move speed: 0.85
Other info: Auto locks enemies so it never misses. Heals friendly mechanical units. 2x damage to vehicles. Applies a 50% turn reduction debuff to enemy mechs.

Magno Blaster:
Unlock level: 3
Range: 50
Speed: N/A
Spread: 125 width hitbox
Damage (PS/PC): 3/300
Fire rate: 20 shots/sec
Clip size: 100
Reload: 7.69 secs (full clip) 13 ammo regen/sec
Move speed: 0.50
Other info: Can hit multiple targets. Deflects projectiles back in direction fired from.

Secondaries
Human:

Frag Grenade:
Unlock level: 1
Ability: throws a grenade
Throw power: 667
Fuse: 1.50 secs
Damage: 45
Radius: 100
Cooldown: 1.40 secs
Stock: 1
Recharge: 5 secs
Other info: upgrades into tnt bundle at level 3.

TNT Bundle:
Unlock level: 3
Ability: throws a bundle of TNT that breaks into 5 smaller ones
Throw power: 500
Fuse: 1.5-2.0 secs
Damage: 30 per stick, 150 total
Radius: 175
Cooldown: 1.40 secs
Stock: 2
Recharge: 7.5 secs
Other info: upgrades from frag grenade at level 3.

Handcuffs:
Unlock level: 1
Ability: disables enemy firing when you handcuff them for 3 seconds
Radius: 100
Cooldown: 1.40 secs
Stock: 1
Recharge: 4 secs (0.5 on miss)
Other info: can be used to give away position of squids who have gone invisible.

Tank Buster:
Unlock level: 2
Ability: throws or sticks grenade onto enemies.
Throw power: 667
Fuse: 2.5 secs
Damage: 36
Radius: 150
Cooldown: 1.40 secs
Stock: 1
Recharge: 4 secs
Other info: does 6x damage to vehicles. Reveals squids under invisibility.

Medi-Gel Burst:
Unlock level: 2
Ability: creates a blob of medi-gel at the user's feet healing friendlies inside it.
Throw power: 0
Fuse: 0
Damage: -35 (heals 35)
Radius: 300
Cooldown: 3.00 secs
Stock: 1
Recharge: 3 secs
Other info: can heal multiple people at once.

Auto Turret:
Unlock level: 3
Ability: Drops a turret in place that will target and shoot enemies in its range.
Throw power: 0
Health: 150 for 20 secs
Rotation rate: 90 degrees/sec
Range: 850
Speed: 1500
Spread: 7 degrees
Tracking: 0
Damage: per shot: 7
Fire rate: 0.33
Clip size: infinite
Cooldown: 1.40 secs
Stock: 1
Recharge: 20 secs
Other info: becomes a solid object that is unable to be passed through when placed.

Airstrike:
Unlock level: 4
Ability: drops bombs from the sky dealing massive damage
Fuse: 1.25
Damage: 1000 full hit, 75 partial hit
Radius: 200 by 800 rectangle
Cooldown: 1.40 secs
Stock: 1
Recharge: 30 secs
Other info: 5x damage against vehicles. Squids killed by it don’t pop into squid bowls.

Squid:

Squids secondary abilities are available to them at all times as long as they have the level required to unlock it, are in body form, and have enough energy to use them. Energy is slowly gained over time or by getting kills and is indicated by the bar in the top left beside the ammunition panel. Time and kills do not count towards the meter when you are out of suit (in a crawler, harvester or as a squid bowl). Each kill gives a certain amount of energy based on the squids level. Level 1, Level 2 and 3 give 30 per kill. Level 4 gives 50 per kill. Alongside a passive gain.

Phase Shift:
Unlock level: 1
Ability: makes the user completely invisible to enemies and gives 1.25x move speed.
Duration: 12 secs
Cost: 50 energy
Other info: takes 1.5 seconds to fully reveal after cloaking. Makes use invisible on minimap. User is untargetable. User is briefly revealed if they take damage, bump into things or fire their weapon. 0.75 seconds of absolute invisibility right after activation before the reveals listed prior can take place. Will notify humans that you are near if you get within 600 range units of them.

Shield Booster:
Unlock level: 2
Ability: creates a ring of healing around the user that heals friendly squids in suit.
Duration: 8 secs
Healing: 20 health per sec, 160 health total
Radius: 500
Cost: 100 energy
Other info: does not overheal you.

Materialize Crawler Tank:
Unlock level: 3
Ability: calls down a crawler tank from the sky for you to use.
Cost: 200 energy
Other info: can yell ”mecha activate!” in a high pitched korean girl's voice right before slaughtering the enemies you just dropped it into. Requires you to get into it after calling it down. 2 second call down time.

Wormhole:
Unlock level: 3
Ability: Creates a receiving wormhole at the user's feet that friendly squids can travel to a wormhole opening at spawn.
Duration: 60 secs
Cost: 400 energy
Other info: can take anything through the wormhole except it is only one way and only squids can travel through it.

Mass Abduction:
Unlock level: 4
Ability: calls ufo’s from space to abduct everything in their path.
Startup: 1.25 secs
Damage: 1000 full hit, 75 partial hit
Range: 200 by 800 rectangle
Cost: 500 energy
Other info: essentially a squid version of the human airstrike.
Vehicles
Human:

4X4/Moon Rover:
Unlock level: 1
Control: acceleration + steering
Seating: 2 people
Health: 200
Weapons: none
Other info: passenger can fire out with held gun. Deals damage to humanoids on impact (enemies if driving, anyone if stray). Third seat is sadly only for looks.

Tractor:
Unlock level: 1
Control: acceleration + steering
Seating: 1 person
Health: 350
Weapons: none
Other info: Deals damage to humanoids on impact (enemies if driving, anyone if stray). Slower than the 4x4 but almost double the size.

Assault Mech:
Unlock level: 2 (one mech), 3 (two mechs)
Control: twin stick
Seating: 2 people
Health: 500
Move speed: 275
Weapons:
  • Blunderbuss:
Range: 500
Speed: 1500
Spread: 20 degrees
Tracking: 20
Damage: Per shot: 10
Fire rate: 1.50
Clip size: infinite
Move speed: 1.00
Other info: semi-automatic. 12 shot scatter burst.
  • Smash:
Range: melee
Damage: Per shot: 100 direct, 20 nearby
Clip size: 1
Recharge: 3.50 secs
Move speed: 0.00
Other info: Knocks enemies away from impact. Deals 2.5x damage to vehicles. Squids don't pop into bowl form when killed by this. Enemies are stunned for 1 sec
  • Swarm Rockets:
Range: 800
Speed: 750
Spread: 150 radius target area
Damage: Per shot: 10
Fire rate: 5.00
Clip size: infinite
Move speed: 1.00
Other info: Fires 5 rockets into target area. Shot upwards before travelling to target area. 1.5x vehicle damage.

Other info: If squid dies while driving the tank they don't enter bowl mode. When the vehicle is destroyed you are ejected out of it with 0.2 seconds of invincibility. Can sprint forever until stopped.

Squid:

Harvester:
Unlock level: 1
Control: twin stick
Seating: 1 person
Health: 60
Weapons:
  • Gravitron Field:
Ammo: infinite
Other info: while active allows you to carry 2 resources at once. No cooldown.
  • Boosters:
Damage: Per shot: 30
Fire rate: 5.00
Clip size: infinite
Recharge: 5.00 secs
Move speed: 1.00
Other info: Boost forward really quickly. If facing up against a wall will boost upwards quickly instead. Knocks enemies away when their hit.

Other info: can fly on top of water.

Squid Bowl:
Unlock level: 1
Control: normal movement
Health: 1
Weapons:
  • Mind Control:
Range: melee
Damage: Per shot: 100
Move speed: ???
Other info: have to jump onto the human’s head. Kills human and you gain control of the body and weapon they had. Retains the same amount of health as target and any statuses applied to them at the time.

Other info: Can take over humans driving vehicles but not mechs.

Crawler Tank:
Unlock level: 3
Control: twin stick
Seating: 1 person
Health: 500
Move speed: 300
Weapons:
  • Death Ray Repeater
Range: 1000
Speed: 1450
Spread: 7 degrees
Tracking: 50
Damage: Per shot: 10
Fire rate: 0.33
Clip size: infinite
Move speed: 1.00
Other info: 1.5x vehicle damage.

  • Omega Cannon:

Range: 1200
Speed: 750
Spread: 0 degrees
Tracking: 0
Damage: Per shot: 200
Fire rate: 7.50
Clip size: infinite
Move speed: 100
Other info: explodes in a 200 radius sphere dealing less damage farther from the center. Knocks back units and applies a stun for a few seconds.

Other info: squids killed while controlling it don't enter bowl form when killed.

Helicopter/UFO Extraction Point:
Unlock level: 1
Health: 150
Other info: acts as a secondary drop off point for resources. Positioned in top and bottom of the middle of the map. 10 second cooldown after being destroyed before it can be re-captured. Usually located near high point collection sections.
Strategy: do not try to take them on your own/do not collect from them on your own if a group of enemies is coming to take it. You should run back to your team instead or regroup with reinforcements instead.

Customizations
Level 10:
  • Beanie
  • Fedora
  • Square Glasses
  • Cat Glasses

Level 12:
  • Baseball Cap
  • Newsboy Cap
  • Cavalry Hat

Level 14:
  • Patrol Cap
  • Boonie Hat
  • Cowboy Hat

Level 16:
  • Bowler Hat
  • Top Hat
  • Tiara

Level 18:
  • Military Cap
  • Winter Cap
  • Eye Patch

Level 20:
  • Early Access Contributor Accolade
  • Weapon Skins: Ruby Red Cobalt Blue, Hot Pink
  • Sailor Outfit
  • Greaser Outfit
  • Summer Outfit
  • Doctor Outfit
  • Nurse Outfit
  • G-Man Outfit
  • Tutu
  • More colours for outfits
  • Dice mech logo
  • Explorer Outfit

Level 24:
  • More colours for 4X4's, Moon Rovers and Harvesters
  • Terminator Helmet

Level 27:
  • More colours for Crawler Tanks and Assault Mechs

Level 30:
  • Even more Colours for outfits
  • Bullseye mech logo

Level 33:
  • Even More colours for 4X4's, Moon Rovers and Harvesters

Level 35:
  • Astronaut Hotel
  • Invader Outfit
  • Tinfoil Hat
  • Donut Hat
  • Even more colours for Crawler Tanks and Assault Mechs
  • Invader Outfit

Level 50:
  • Squadmaster Harvester
  • Squadmaster Helmet

Level 75:
  • Warmaster Crawler Tank
  • Clover mech logo
  • Boxcar mech parts

Level 101:
  • Early Access Veteran Accolade
  • More weapon skins: Golden, Diamond, Transparent
  • Hammerhead Crawler Tank
  • Hammerhead Harvester
  • Funbits mech logo
  • Warmaster Outfit
  • Hammerhead Outfit

Level 120:
  • Aces mech logo
  • Airship mech parts

Level 150:
  • Overseer Crawler Tank
  • Overseer Harvester
  • Overseer Outfit

Level 201:
  • Star white mech logo

Level 301:
  • General Hat
  • Star gold mech logo

Seasonal:
  • Find out next time on dragon ball im tired, give it another few months lmao
Mechanics/Techs