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Many of the primary weapons can be incredibly deadly and/or incredibly satisfying if you can work around their quirks.
youll never need ammo, as long as you dont overheat too many times ^^
That person would be me, wrote it with help from people in the Helldivers Discord. Mainly a user named Sieyl who somehow obtained the actual game data stats, and also did a ton of testing. They cracked the puzzle of how the game handles attack angles and armor mechanics.
As for the missing stuff, we wanted to add animated diagrams and gifs displaying some things in action, also for showing stuf like relative scale and armor weak zones. That never materialized however, due to issues integrating animated content playback in the Gamepedia we were using back then. The data that is on that wiki page is correct, but could use more visual aids. I guess I should just remove the "still a work in progress" part.