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Rapportera problem med översättningen










No, the Left 4 Dead's weapon fire modes are hard-coded. The SCAR is unchangeably burst-fire, while the AK and the M16 are full auto.
CycleTime is the fire rate of the weapon. The lower the value, the faster it fires.
No worries. :) I'm glad you like them!
Okay, so I modified and rebalanced the three Gritty Realism rifle scripts. They should be working fine now, but feel free to let me know if you find any more issues. :)
Oh wow, really? That is definitely unintentional. I'll get a fix out ASAP. Thanks for reporting the issue, and thanks for the kind words, it means a lot. :)
EDIT:
Okay, I just went into the game and tested it myself. At first, I was confused, since I was successfully oneshotting Commons every time. I had a thought, and tried it at longer ranges, and that's where the problem occurred. Anything beyond a few meters is a two-shot kill. I will fix this, but not just with a simple fix. I'm going to fiddle with the weapons a bit and rebalance all three of my Gritty Realism rifles. Just as a warning, you might not like what I end up with, since having a range where this gun is a twoshot kill actually appeals to me. It'll be a bit further than it is now though. :)