Total War: WARHAMMER II

Total War: WARHAMMER II

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AI General II: Spectator Mode Advanced
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11 okt, 2017 @ 11:48
7 sep, 2023 @ 13:35
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AI General II: Spectator Mode Advanced

I 1 samling av Decomposed
Deco's Warhammer II Collection
41 artiklar
Beskrivning





Initially, this mod was made by Hambango[forums.totalwar.com]. I uploaded it here with his permission to publish and maintain it.
Paperpancake has redesigned and expanded the mod.




One of the highest rated mods for Total War: Warhammer returns! With this mod you can assign one or more units to the AI to control. For example, you can assign your cavalry to the AI and watch them cycle charge the enemy again and again, while you command your infantry lines.

How it works

Just select the units you want to be controlled by the AI and hit Shift + F9 at the same time. This triggers a pop-up window showing the advisor. Now the AI controls the units you chose. Their cards are flashing, so you can always tell that they are under the AI. The key bindings are as follows:

- Shift+F9 will enable the AI for all selected units
- Shift+F10 will enable the AI for all unselected units

Advanced Controls

- Turn Unit Responses On/Off
Useful when your units get stuck in an audio loop. To use this function hit Shift + F11. Default is ON.

- Turn AI Control of Summoned Units On/Off
If you want to assign all newly summoned units to the AI, enable this function by hitting Shift + F12 (before you cast the summon spell). Default is OFF.

- Turn AI Control of Rallying Units On/Off
You can assign all rallying units to the AI. This means that you normally control your units until they rout. Once they rally, they will be controlled by the AI. To enable this function assign a key to "Save Camera Bookmark 5". Default is OFF.



Things to notice

- Each time you press Shift + F9, the AI resets to the currently selected units. You cannot add units to a "preexisting pool" unless you use MCT or the configuration text file. However, you can change your initial selection anytime during the battle.

- If you want to turn off the AI and manually control your units, make sure no unit is selected and hit Shift + F9. You can do this anytime you wish.

- The hotkeys (Shift+F9/F10/F11/F12) replace the bookmark locations 1-4 in keybindings section. You can change them freely though. For more explanation on the controls, please refer to these threads:
FAQ1
FAQ2

- AI General works for all units, lords and heroes and even for reinforcements that arrive after the battle begins. It works both in Campaign and Custom battles. It works for most Quest Battles as well. The AI doesn't perform well in siege battles, so we recommend you to fight these manually. This mod does not work in intro battles.



Various Issues / Bugs / Compatibility

Please refer to this thread.




Populära diskussioner Visa alla (11)
20
10 dec, 2023 @ 10:05
Do you have a bug report?
paperpancake
8
12 jun, 2022 @ 8:14
Suggestion
LGUMOM
8
17 jul, 2022 @ 6:09
Need help troubleshooting?
paperpancake
1 346 kommentarer
DatDude 5 sep @ 0:27 
Amazing, absolutely mesmerizing
HunterOwl 11 mar @ 16:27 
Really cool mod but I've noticed that the AI tends to suicide caster heroes into melee quite a bit which has been frustrating, losing river troll hags against Belegar especially is frustrating, not sure if that's a bug or just a quirk of the AI just posting as a thing for other people to see!
snakedrake 23 dec, 2024 @ 6:54 
ahhh you amazing bastard thank you
Decomposed  [skapare] 22 dec, 2024 @ 12:53 
It is available in the 3rd game, just check my workshop
snakedrake 22 dec, 2024 @ 1:15 
anyone know of this mode for III?
Joangar_Wrathfal 24 okt, 2024 @ 19:48 
Has anybody tried this in multiplayer?
Layth36 17 apr, 2024 @ 2:51 
Tested this today on Vortex campaign and it still works!
Irondrake 10 mar, 2024 @ 11:28 
no work> help, no see This triggers a pop-up window showing the advisor.
mattsand125 20 feb, 2024 @ 18:44 
During sieges the ai always sends flying troops straight over the wall so I recommend not having any of this for sieges
Necrorifter 23 jan, 2024 @ 13:11 
I know you didn't make this and have probarly no idea how to do this. But I am curious if you have idea of how this is done with AI being on your side without replace you just to assign units to them. I want to see if I can get glimpse of idea of how this is done so I can attempt to recreate the concept as mod for another rts game to act as macro automation.