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Rapportera problem med översättningen
1. if acc=evade, the chance is 50% to hit. For example 100 vs. 100.
2. If acc is 2x evade, for example 200 vs. 100, then the chance is maxed out at 99.9%.
3. if evade is 200 and evade is 100, then chance to hit is 22%.
4. if evade is 300 and evade is 100, then chance to hit is 11%.
1. your base accuracy including item bonus
2. your bonus from weapon attack style
3. any combat spell that is active and impacting it, like 'DETERMINATION'
4a. line of sight if it is a ranged attack. the more creatures or trees between you and the target, the lower the accuracy
4b. distance if it is a ranged attack. you only shoot at full accuracy at about 1/3 of max distance. anything longer and your accuracy gradually reduces
5. evasion of the target
6. combat spells impacting the target's evasion
7a. target being flanked reduces his evasion
7b. but if the target is a player, his NIMBLE skill can reduce that
7c. if the attacker is a player, his NO ESCAPE skill can amplify it
8. if the target is stunned or paralyzed, the attacker's accuracy is doubled
9. I use a complicated formula to match up accuracy against evasion and the result is a % chance to hit.
It is a float calculation without rounding until the very end (damage).