Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

94 oy
VNTE Perimeter
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
MODDING CONTEST: Round 2 Contest Entry
Dosya Boyutu
Gönderilme
Güncellenme
239.713 MB
2 Eki 2017 @ 13:48
10 Şub 2018 @ 2:59
12 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
VNTE Perimeter

Açıklama
This is a raid: VC forces have 20 minutes to break in to a US Army ammunition depot, destroy a stockpile of artillery ammunition and then escape.

Was originally based on the Battle of Tan Son Nhut Airbase, Saigon during the Tet Offensive.

Direct Download:
Dropbox [www.dropbox.com]

Changelog 4/2/18:

General
• Character customisation actors added: VC next to the Spooky wreck, US Army in the barracks.
• VC recon should now work.
• Slight rework of the canteen area.
• Rework of the US base area south of Bravo to make paths to the capzone more intuitive.
• Water now goes splash.
• Reverb volumes added to outdoors and inside the ammo bunker.
• Offices area (VC spawn) freshly painted, recast as rubber factory warehouses and admin.

Objective Alpha
• Light added to the ruined pillbox to make the firing slits easier to spot for the VC.
• Players should no longer catch on Spooky debris.
• Ditch sides reworked.
• The building hit by the Spooky has collapsed on top of it, allowing a path up and over the fallen roof.

Objective Bravo
• Ammo bunker expanded with north, south and roof entrances.
• The roof of the ammo bunker is now accessible.
• Bravo made slightly smaller outside the bunker.
• VC access to the ammo pit closed down slightly.
• US position on the ammo pit’s south side revetment added.
• Actual ammo resupply point added to the ammo bunker.
• Post-explosion effects extended to BBQ the entire bunker and its roof.

Objective Charlie
• Substantial rework of the point mechanics: there is now a race to take the point rather than an automatic last stand. The VC are escaping the base, the US are attempting to cut them off. This should be more forgiving to players who are unfamiliar with the map.
• VC spawn shifts to north of Bravo.
• VC reinforcements cut off removed.
• Charlie capzone made neutral and extended to include the Spooky crash.
• US spawn moved up just south of the fire at Bravo to tone down running simulator experience.
24 Yorum
Dess 22 May 2022 @ 17:25 
Honestly the map design here would be good for a 4 point map, with A and B serving as A and B, and re-utilizing the helicopter landing pad and barracks as B and C. Shame it didn't get a remake though.
TS2 14 Ağu 2021 @ 18:21 
Seems not even the remake came to pass, based on update, chat, and Workshop history.

Oh well.
PIJIAAAAA 6 Eki 2019 @ 19:42 
nice!
[PBS] Powerbits 18 Haz 2019 @ 21:06 
great
[FOR] Reason 15 Haz 2019 @ 2:12 
Remake? That's better news than an update! :spazdreaming:
Hapless  [yaratıcı] 15 Haz 2019 @ 1:18 
Sorry guys, this is unlikely to get updated. A total remake... well that's a different matter, especially with all the new Airfield assets from the Da Nang map. Also, flares.
Fa Ngum 14 Haz 2019 @ 16:03 
WHY DID YOU LEAVE US
[FOR] Reason 7 May 2019 @ 23:19 
Hapless - Please update :spazdreaming:
[PBS] Powerbits 29 Oca 2019 @ 20:23 
Please recook this map, we have purple textures
PsychoPigeon 27 Ara 2018 @ 16:26 
This is based on Bunker 051? Don't suppose you found any pictures of it still standing today while researching the map?