Microsoft Allegiance

Microsoft Allegiance

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Common Mistakes
By Dessard
This is a list of the common mistakes that newbs tend to make and tips on how to avoid repeating them. Don’t stress too much about all the “what not to do” stuff you read here. Take it to heart, yes, but don’t let that stop you from joining games - it's the only way to learn, and if people know you're new they'll usually do what they can to help out.

This guide was in the largest part written by contributors to the Allegiance wiki before its Steam release, with only some edits and updates by me.
   
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What happens if I make a mistake?
You're a newb, you're expected to make mistakes. In fact, there are some mistakes we expect you to make:
  • Flying in circles for half the game.
  • Picking a fight with a veteran player and lasting all of half a second.
  • Not knowing which key is bound to what.
  • Having no idea what is going on or what to do.
Don't worry, half the players know half as much as they really should, and less than half the rest know half as much as they think they do. In any case the best way to start changing that is to ask - if your teammates can't answer you can join the Discord (https://discord.gg/TXGmynB) and ask on the "cadet-training" room.

Also, the Allegiance wiki[www.freeallegiance.org] is an invaluable resource for both new and experienced players.
Things that will get you banned
Spamming voice chats
  • Allegiance uses a system of short radio messages for teammates to communicate with each other. Using these constantly and ignoring requests to stop can lead to a ban.
  • About 20% of all bans that are given out are given to players that are spamming.
  • If you want to practice memorising which key combo relates to which VC, go to an empty server, or the training missions, or somewhere else where 50 people don't have to listen to you.
Cheating

Cheating will get you banned, period. Here is a non-exhaustive list of things that fall under the definition and will grant you a long ban.
  • Defending enemy drones/constructors/bases/resources.
  • Sending private messages to the enemy team with sensitive intel (where are miners/what tech is bought/etc.).
  • Join team A, get booted, join team B and give away sensitive information.
  • Intentionally spamming probes in front of exit doors to see people bounce off them.
  • Otherwise playing to purposefully harm your team.


Things that will annoy your teammates
Dropping probes in front of the red door
  • The red door of the base is the exit door, by dropping probes in front of it you cause everyone exiting the base to bounce off it, which is infuriating.
  • Doing this on purpose is against the RoC and will get you banned.
Few things are more annoying than bouncing off a probe every time you leave base

Using the VC 'Need better weapons'
  • or 'Need better fighters' when the team already has advanced tech.
  • Don't use these if you can't tell the difference between a Heavy Interceptor, a Basic Scout, and your elbow.
Broadcasting useless information to the entire team
  • There is a minimap which displays all ship information for the entire map. An experienced player can read it far faster than you could ever type it in.
  • Saying things such as 'There are two enemy scouts in Rigel', 'There is an enemy bomber in Aeroflex' is just a waste of your time, and clutters the message box. On the other hand, saying which way that enemy bomber is going and how far it is can be very helpful - use your judgement.
Asking for ships that cost money
  • Several ships in the game cost money every time you want to fly them. Since the commander controls the team's money you need to petition him for the money and they can choose to approve or deny your request. When you pilot one of these ships you are a walking team investment and it is critical that the money is not squandered.
  • Avoid asking for these ships if you are unfamiliar with how to use them - read how to use them in the F1 menu or on the Allegiance Academy, and then practice on the Newbie Server first.
    The exception is rescue probes for Scouts ($250 or $100 each) - commanders love pilots that drop rescue probes in the right places. Dropping one next to a friendly base might get you booted.
  • Continously spamming the commander with 'Buy Ship' requests will probably result in you getting booted from the game.
Jumping on turrets when not wanted
  • Several ships have turrets which other pilots can board and use to defend the ship. However, sometimes pilots will not want turrets - they might be going on a stealth run, or would prefer you defend them with an escort-type ship.
  • Generally, if a player isn't using the 'I need turret gunners, NOW!' voice chat then they don't want gunners. They may also use the 'Get off my turrets, man' VC to tell you exactly what they want.
  • Changing ships or stations will remove you from the turret spot, or if you're already in flight pressing Ctrl-Shift-d three times will eject you.
  • Some players remove the turrets to lower the ship's mass and improve its handling. If you jump on their turret there is nothing for you to fire and you cannot even spin the viewpoint - you're just along for the ride.
Things that will be detrimental to your team
Not shooting nans
  • During an enemy attack, nans (ships with nanite repair guns) will try and keep the main attacker (bomber, troop transport, constructor, etc.) alive. It is crucial that you attack the nans first because any damage you attempt to inflict on the main target will be instantly repaired.
  • Sometimes the defenders are powerful enough to destroy the main attacker even while it's being repaired. Don't assume that's the case - see if the commander or someone else is telling the team to "spike" or "focus" it.
Not carrying a nan when possible
  • Any ship which can carry a nan should - the ability to repair can be extremely important. During an emergency the commander may send ships (normally miners or constructors under attack) to the closest such pilot for repairs.
  • If you don't have a nan and a ship dies because you were unable to repair it, it costs the team a lot that you could have prevented - never leave base without a nan.
  • Nearly all Belter ships can carry a nan, but other factions can only put them on Scouts.
Stopping a friendly constructor from building
  • If you are too close to a friendly con(structor) it will think you're on a collision course, and try and avoid you. This can delay its building time allowing the enemy the precious seconds needed to destroy it.
  • This is known as "humping the con".
  • If you are defending a con stay about 400m away unless you have to get closer.
Not stopping an enemy constructor from building
  • Constructors have to line up on an asteroid exactly before 'diving in' and building the base. By ramming its nose or tail, you can swing it around forcing it to attempt again, buying your team precious seconds to destroy it.
  • Note that they will not automatically avoid collision like friendly cons do.
  • Large cons (i.e. techbase cons) have so much mass that this technique is virtually impossible.
A Bios fighter desperately tries to ram a Belter constructor off course before it can build

Prematurely mounting shields and missiles on a stealth ship
  • Both shields and missiles raise your radar signature, making it easier for the enemy to spot you - defeating the purpose of a stealth ship.
  • You can place missiles and shields in cargo when you're not using them by pressing Ctrl-5 and Ctrl-7 respectively. You mount them again the same way.
  • This requires a spare slot in cargo for each item stored.
Flying to another pilot that is trying to stay hidden while you are seen by the enemy
  • This is the same as above, except it is your teammate that is trying to stay hidden, not yourself. Examples include Heavy Troop Transports, Teleport Scouts, and Stealth Bombers.
  • You can tell who is trying to stay hidden because they won't have shields mounted. Either stay away, or take off your own shields and missiles and make sure you don't have eye (in the default HUD, there's an eye icon in the bottom right when you're visible).
Not picking up friendly pods
  • Picking up teammates who are in a lifepod transports them instantly back to base, where they can immediately launch to help defend, attack, or whatever again. By ignoring friendly pods you are handicapping your own team, because the players in the pods are unable to do anything useful.
  • If you pickup people often, they are more likely to remember and pickup you when the situation is reversed.
A helpful GT fighter pilot rescues their fallen comrades' lifepods

Ripcording to an Assault Ship

  • An assault ship is an expensive capital class ship which uses stealth to infiltrate the enemy sectors, then acts as a teleporter for a bomber or htt or capship attack. By teleporting to it early you will almost definetely be spotted, and the enemy will trace you back to the assault ship, resulting in its destruction.
  • Always be careful about which sector you are ripcording to. This is what the assault ship looks like on the minimap, avoid the ripping to the sector it is in until you're asked to.
  • Some commanders will boot pilots who give away the positions of ass ships, HTTs, TP scouts and/or sbs, with little to no warning.

Not Probing
  • Probes are dropped by scouts to spot enemy movements when no one is in the sector.
  • If no one probes then the enemy will always surprise you, always have the upper hand, and your team will lose. This is a fact.

Probing - Just Do It™

Pod killing
  • Killing an enemy life pod does not increase your kill count. All it does is return the enemy pilot straight back to base and resets his kill bonus.
  • Most of the time this is an advantage for the enemy pilot because he can begin flying again straight away.
Things that will be detrimental to you
Overboosting
  • A common newb mistake is "overboosting", which is holding down on Tab until your target is in range and then go zooming past!
  • Release the boost key when your target is about 1-2k away to avoid this.
Dropping probes directly in front of alephs
  • When scouting you drop sensor probes to detect enemy movements later. But by placing it in such an obvious place as the "entrance" of an aleph you make it easy for the enemy to spot and destroy.
  • Place a probe (or two) around the sides or back of the aleph instead, anywhere from 500-900m away.
Chasing scouts through alephs
  • Scouts often carry proximity mines which they attempt to drop in front of enemies, causing them to plow into them and explode.
  • By dropping them on the "exit" side of an aleph they ensure that you can't avoid them. Following a scout full speed through an aleph is tantamount to suicide.
  • Avoid dying by going through the aleph slowly, and/or wait till the mines expire before entering.

Using Gat and nan on GT scout
  • Ga'Taraan Federation scouts are unique in that they can carry a gattling gun and a nan at the same time. Firing both at the same is pointless though, because you will be both damaging and repairing your target, with a net effect of nothing.
  • Activate one or the other by pressing 1 or 2 on your keyboard. You can toggle firing all weapons again by pressing the same button again. This is covered in training mission 3.
Scouting with interceptors/fighters
  • At the beginning of the game the map is unexplored and you only have a few tasks to choose from: Explore the map with a scout, or defend the miners or constructors with a nan, interceptor, or fighter.
  • Exploring with an interceptor or fighter does not work because their scan range is very low.
Trying to dogfight someone vastly superior
  • Even though you have played a lot of FPS, you will be nothing more than cannon fodder for quite some time.
  • Try to perform tasks which don't involve attacking the enemy, such as probing and nanning. To do this you'll be in a scout, and scouts are faster, more maneuverable, and stealthier than most other ships anyway, so you'll be able to survive longer (hopefully).
  • If you do want to try and improve dogfighting you can always ask if other new players want to practice in a practice server, or you can join the Cadet program for a more systematic training.
Asking 'Can we start the game' when the game is already in progress
  • When you join a server you will be put on NOAT (Not on a Team). Simply select a team and press join to start playing.
Asking to be commander during Prime Time
  • As with the military, you need to be a good Private before you can become a good General. Unless you have a solid reputation as a player who understands all of the roles in the game, no one will fly for you.
  • Asking to command a team when you don't yet have the experience to even be a good pilot will annoy other players (apart from on a practice server, obviously). Almost all new players don't understand the game well enough to make for good commanders.
  • If you want to build experience commanding, ask other similarly-skilled players to join you in a private server for a 1-on-1 commander training game. Or, create a one-team game to explore the tech tree and learn how to manage your miners and constructors.
  • Sometimes there are training games when new commanders are paired up with experienced mentors on both sides, and there's also an occasional Allegiance Command School program.
Flying basic ships when advanced tech is available
  • Most factions start out with a basic fighter or light interceptor ship. During the game, the commander will research far superior ships, but sometimes these basic models are still available at the launch screen. Don't use them: you will be vastly outgunned in a firefight.
  • Heavy interceptors and advanced fighters are the best ships in a dogfight. They are followed by basic interceptors and enhanced fighters, which in turn are followed by light interceptors, basic fighters, and finally patrollers.
  • When in doubt, watch what your teammates are flying. (Or fly a scout!)
Flying with the keyboard
  • Even though the training missions teach you how to manouver with the keyboard, in a real game you should use a mouse or joystick.
  • The mouse can be activated / deactivated with Num 0 by default, but you can go to the Controls menu (esc-g-c) to change it. Many people map the mouse control toggle to space because it's so frequently used.