Stellaris
평점이 부족합니다.
Extra Hard Mode
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Balance, Gameplay
태그: CC
파일 크기
게시일
업데이트일
819.000 B
2017년 9월 28일 오전 9시 09분
2017년 12월 7일 오전 9시 06분
업데이트 노트 3개 (보기)

다운로드 위해 구독하기
Extra Hard Mode

Caligula Caesar님의 1 모음집
My mod collection
아이템 6개
설명
In Vanilla, the AI gets the following bonuses based on difficulty level:

difficulty_insane_ai = {
tile_resource_minerals_mult = 1
tile_resource_energy_mult = 1
tile_resource_physics_research_mult = 1
tile_resource_society_research_mult = 1
tile_resource_engineering_research_mult = 1
navy_size_mult = 1
}

difficulty_very_hard_ai = {
tile_resource_minerals_mult = 0.5
tile_resource_energy_mult = 0.5
tile_resource_physics_research_mult = 0.5
tile_resource_society_research_mult = 0.5
tile_resource_engineering_research_mult = 0.5
navy_size_mult = 0.5
}


difficulty_hard_ai = {
tile_resource_minerals_mult = 0.25
tile_resource_energy_mult = 0.25
tile_resource_physics_research_mult = 0.25
tile_resource_society_research_mult = 0.25
tile_resource_engineering_research_mult = 0.25
navy_size_mult = 0.25
}

It seems to me that there is an obvious oversight there: Unity. So I add +25%, +50% and +100% unity output to these modifiers, matching the increase for other resources. This should make the AI even harder to play against, and should also make the late-game more interesting, as in my experience the AI tends to fall behind the player on Unity and so seldom manages to unlock and meaningfully use the more interesting Ascension Perks.

I overwrite the modifiers I quoted in a separate file, nothing more, so there should be no compatibility issues; also, there are no localisations to worry about.
댓글 6
Caligula Caesar  [작성자] 2018년 4월 17일 오전 8시 39분 
Pretty much. Just started a campaign and the AI is pathetic by 2230, I think it is being slaughtered by pirates...
WolvesofZiu 2018년 4월 17일 오전 5시 19분 
Well even with the dynamic difficulty the ai build no ships. 2.0 just has bad ai compared to 1.9
Caligula Caesar  [작성자] 2018년 4월 16일 오후 1시 15분 
Doesn't need it. I'd consider boosting the difficulty levels anyway, since the AI is quite bad now, but Gratak has a Dynamic Difficulties mod that does stuff like that pretty well.
WolvesofZiu 2018년 4월 13일 오후 7시 48분 
so is going to be updated?
Caligula Caesar  [작성자] 2017년 9월 28일 오후 5시 52분 
I played a full campaign with this on 1.6 and didn't notice anything like that, mind it was seriously heavily modded apart from that (along the lines of everything I've ever done + advanced AI + Zenith of Fallen Empires + many others), and I wasn't really looking for such things. But I think unity is safe to change as not many buildings produce it, so if the AI prioritises the 3 or 4 per planet, that's no bad thing, I do it too.
brucethemoose 2017년 9월 28일 오후 1시 23분 
+1. This is basically a fix more than a tweak.



BTW, I tried something similar with food once, but I think it screwed up the AI's building priorities, as they ended up with almost no mineral production and a MASSIVE food/energy surplus. That was before all the 1.8 changes though... I'm not suggesting it or warning you, just saying watch out if you get the idea :)