Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
You're singing my song. :) I feel the same way about all games. I pay to play functional games that should have already been tested & debugged before being sold. I don't pay to spend my time testing games, writing up bug reports to post on forums, & waiting around for patches - that what professional testers get paid to do. I know nothing is perfect, and I can understand minor hiccups on launch day, but I have a very low tolerance when high-impact issues prevent proper game-play. I'm keeping an eye out for patch notes to help me decide when it's a good time for me to buy so I can hopefully enjoy the game without (m)any major race-ending issues.
It's a great game offline but when you set aside time on limited nights due to work, kids ect... And it's ruined by quite big issues not small issues it set me off hence some of the wording.
I hate that this kind of thing is becoming the norm on games
I know they will fix it and that's great but I want them to know it's not ok
Offline by the way no problems but I bought this for the community sim racing aspect.