MasterpieceVR

MasterpieceVR

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MasterpieceVR to Blender Workflow
By Morganicism
My personal workflow between MasterpieceVR and Blender.
   
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Preparing a model for Blender
Exporting
Models should be exported from MasterpieceVR as an FBX.

Working in Blender
Setting Up Materials in Blender
The first thing you should do is make sure your model has vertex colors. You can see your vertex colors under the "Properties->Object data->Vertex Colors".

For my workflow, I work with the cycles renderer.
Setting up the material to use vertex colors is pretty simple. Add an "Attribute" node. We need to enter the name of the vertex color data into this node. For me, it's "Col". Then you can connect it to the color input of the "Diffuse BSDF" shader, or whatever shader you need.

Now, after you've set up some lighting, your model should have its color when you render!
7 Comments
Elysian_NPC 10 Mar, 2020 @ 11:41am 
Hell yeah. Much appreciated.
Skyfish 16 Feb, 2020 @ 11:25am 
I got it to work after all, I had to enable "use nodes", despite already having "enabled nodes" maybe it was a blender bug.
Skyfish 16 Feb, 2020 @ 11:23am 
Hi, I'm unable to get this to work, i'm using blender 2.81
Morganicism  [author] 31 Oct, 2018 @ 5:28am 
Sure. Instead of using nodes, there's a "Vertex Color Paint" checkbox under the Options in your material. https://blender.stackexchange.com/questions/114726/render-vertex-colours-in-blender-internal
FletcherKildren 31 Oct, 2018 @ 4:39am 
can this work with blender internal render?
satish.goda 3 Apr, 2018 @ 4:48pm 
Very cool. Thank you for documenting this.
totty 26 Oct, 2017 @ 4:03am 
Thank you for making this, if I am the only one helped by it, it's appreciated m8