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About the FPS dependant enemy turning speed, I think it has been fixed in the Beta branch of Half-Life but don't take my word for it. This mod surely still uses an old engine version.
Still though, thanks a lot for the info you provided. I'll add them to the guide!
Also, I am not sure if the engine version is outdated, but I believe the FPS-dependent enemy turning speed fix isn't present in HL:C.
left screen border --- your eyes --- right screen border
So it depends on how large the monitor is, and how far away.
Looking at Wikipedia, the FOV setting in Half-Life is the horizontal angle of view. Now imagine yourself (your eyes) instead of the camera:
Angle of view [en.wikipedia.org]
For Source engine games it may be different.