The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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PowerFang's Fun Magic!
   
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14 feb, 2012 @ 7:34
5 maj, 2012 @ 21:30
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PowerFang's Fun Magic!

Beskrivning
The objective of this mod is to just have some fun. This mod is completely Overpowered but boy is it a good laugh. This is only the first part of the mod i.e. Day #2 of development.

What this mod does is add some spells to the game which are non-hostile. That means you can cast them on friendly NPC's and they dont care (They think its a healing spell). So its hilarious the scenes you can get to happen. They also work on all mobs (including dragons).

***** What Spells Does this Mod Add? *****

===RELEASE:===
* Add Gold - Gives you 10000 Gold per Cast
* Strip Target - This strips ALL non-quest items from the target and gives them to you (Non-Hostile)
* Force Push - This just pushes away all objects/npc's in a cone in front of you (Non-Hostile)
* Paralyse Beam - Paralyses the target for 10 seconds (Non-Hostile)
* Summon Horse - This summons a fast horse - can be used indoors. Its 2.5 times the speed on the normal horse, is invulnerable and you can jump off cliffs with it and not suffer any damage. Good for getting around.

===UPDATE01:===
* Summon Dragon - Summons an angry dragon - not recommended to be done indoors - you have been warned! :)
* Randomly Scale Actors in a 100 Yard radius - From Dwarfs to Giants - (Non-Hostile)
* Randomly Polymorph all actors in a 100 Yard radius - Makes all the actors polymorph into a random creature and then return after 30 seconds - (Non-Hostile)
* Vertical Force Push - Push all Actors in a cone in front of you vertically up with significant force - Think Giants Melee - (Non-Hostile)
* Rocket Jump - You dont have a dragon mount but with Rocket Jump you can move pretty darn high and fast :)
* Summon Fire Storm - Similar to Alduins, But i have plans for this one - as it taught me alot about scripting

==UPDATE02:==
* Fixed Rocket Jump - it now works as intended HOWEVER, it seems you can die using it even with god mode enabled and with 99999999 health. So use it for fun but understand you have about a 25% chance to die when you use it. I'm still looking into this to see if i can do anything.

==UPDATE03==
* Added an UnSummon Horse Spell - you can use this spell to get rid of all the horses created with my Summon Horse spell. However, it unsummons any Actor of class "HorseRace" so it will effect every horse in the game.

More to come - as i said, this is just day 2 of development. But the goal is to add stuff that is fun - sure the spells are completely OP but this is for people that have finished the game and just want to muck around.

***** Where are the Spells Located? *****

I put all the books in a chest on the second level of the RiverWood Trader. It will be obvious once you go upstairs.

***** Chances of compatability with other mods? *****

Because i have only added new spells into the game, this mod should be compatible with every mod unless it modifies the Riverwood Trader shop as my only effect on the game world is adding that chest upstairs (This is a temporary location)

***** COMING SOON *****

This next batch of spells i have almost finished, just going though the last line of testing:

* I'm really intrerested in making spells that dont have a projectile originating from the player. I.e. Having a spell which causes rocks/fireballs to be cast from the sky to hit the target - going through the firestorm script helped me understand how this is possible. So expect some of those coming up

* Self cast Giant Growth - Spell that turns you into a giant yourself and gives additional stats to match

* Summon Horde Spell - Where a bunch of mobs randomly spawn near your target and attack

* Plus more - its hard to know exactly what i'm going to do until i start playing around with different aspects of the scripting engine. If you have any ideas, let me know and if it interests me i'll get it in.

* Fish Called Wander Spell - i dont know how many people out there will get the reference but lets just say i have an idea on recreating a skyrim themed Steamroller scene

***** Image Description *****

Top Right - This is all the people in the gathering at Solitude when you first go in. I believe i can fly!

Middle Right - Is this what you pictured when you heard dragons were in Skyrim? Well with my summon dragon spell, you can have as many as you like where ever you like. Dont like one of the merchants? Summon a dragon in his store.

Bottom Right - This is the initial Solitude event again - except this time i blasted them with Polymorph and Random Scaling - Looks more like a zoo!

***** PowerFang Mod's *****

I'm making a bunch of small mods to improve the various aspects of the game that i've felt needed changing. My mods are small but it just means you can turn on and off what you do and dont want. So if liked this mod, there may be another mod i have done that you would enjoy on my workshop page:

http://gtm.steamproxy.vip/profiles/76561197969487076/myworkshopfiles/

p.s. Just to re-iterate, this is not meant to be a balanced mod - its meant for fun.

== Known Issues ==

* The Rocket Jump spell is now working as intended, but theres a 25% chance you die when using it (on landing) - still looking into it.
94 kommentarer
Matiz753 22 mar, 2023 @ 8:51 
where can find spells?
confusion413 23 jun, 2018 @ 22:21 
The location of the of the chest is in the second floor of the riverwood trader
uhm 14 nov, 2017 @ 1:35 
if you guys can't find them or you want all the spells in the game type in the console psb
Good boi 9 jun, 2017 @ 22:11 
* Fish Called Wander Spell - i dont know how many people out there will get the reference but lets just say i have an idea on recreating a skyrim themed Steamroller scene
-IS THIS A JAJA REFERENDUM?!
76561198336179817 14 okt, 2016 @ 9:55 
can u add me?
ElvhenRogue 3 aug, 2016 @ 18:45 
I can't find the chest
Bad Opinions Squid #FixTF2 2 jul, 2016 @ 17:09 
Make a spell that makes it rain cheese wheels. funny AND practical!
PERAS 7 jan, 2016 @ 15:32 
WHERE IS THE LOCATION?!!!!!!!!:steamfacepalm:
Calamity 3 jan, 2016 @ 7:46 
where the hell is the location of this mod
jordan99.evans 23 jul, 2015 @ 9:50 
you should make a magic mod based off of this http://fairytail.wikia.com/wiki/Heavenly_Body_Magic