Space Engineers

Space Engineers

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How to update your published Blueprint without the original Blueprint
By Joshua Norton
This is just a plain copy and paste from the space engineers subreddit, purely for convience of accessability(because i keep forgetting where to find it) and as a bit of a "backup", so to say.
that said, it helped me quite a lot already and makes the whole updating process for published blueprints much easier in my opinion.

all credit for the explanation goes to the reddit user the-phil( https://www.reddit.com/user/the-phil ).
original post can be found here:
https://www.reddit.com/r/spaceengineers/comments/2qb9ml/how_to_update_workshop_blueprint/
   
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Blueprint updating
If you do not have the original blueprint file you can make a new one and modify it...

Blueprint updating relies on reusing the <WorkshopID> element in the bp.sbc file. If you know the URL of the blueprint you wish to update take the ID and replace the <WorkshopID> element with that ID number. Then publish that blueprint like the first time.

PROCEED WITH CAUTION. YOU MAY WANT TO MAKE ANOTHER COPY OF YOUR BLUEPRINT. MODIFYING THE FILE INCORRECTLY COULD POTENTIALLY MESS UP YOUR STUFF. Just read, it's pretty simple.

Step by Step.
--In the Steam client--
1.) Open your workshop items. In steam on the second menu bar (STORE, LIBRARY, COMMUNITY, <YOUR NAME>) hover over <YOUR NAME> and select Content from the context menu. Click on the Workshop Items tab.

2.) Find the blueprint you wish to replace and open it. Take the last set of digits in the steam URL should look like http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=**386205468**. Your numbers will be different it is a unique ID.
--Files on your computer--
1.) Navigate your file system to the blueprints folder/directory %AppData%\SpaceEngineers\Blueprints\local\

2.) You should now see all of the blueprints you have created. Open the folder/directory for the blueprint you want to use to replace the workshop item we located above.

3.) You should now see a file named bp.sbc and thumb.png.

4.) Open bp.sbc with notepad or your favorite text editor.

5.) CTRL+F to find and search for <WorkshopID>

6.) You will want to replace the number between <WorkshopID> and </WorkshopID>. It should be 0 if you have never uploaded the blueprint to the workshop. It will show another random number if you uploaded it trying to replace your current workshop blueprint.

YOUR NUMBER SHOULD BE DIFFERENT THAN THE EXAMPLE
In my case after editing it looked like this <WorkshopID>386205468</WorkshopID>
YOUR NUMBER SHOULD BE DIFFERENT THAN THE EXAMPLE
--Inside SE game--
1.) Open your blueprints (F10).

2.) Find the blueprint you just modified and click the Details button.

3.) From the Details window click the Publish button. You should be able to modify the exploration tag at this time.

When viewing your original blueprint you should see

2 change notes ( view ).

You can click the ( view ) link to make notes about the changes to your blueprint.

---- Update sometime in 2017 ----

An additional file was created in the blueprint folder named bp.sbcPB, it looks like some type of binary file most likely used to compress the data saving some bytes on the upload processes or doing some streamlining with the workshop.

If you modify the human readable bp.sbc xml file you will need to delete the bp.sbcPB file for the workshop ID to be changed.
Thank you u/therealslimshady1234 for bringing the change to my attention!
--2023 Update--
thanks to Stratus for figuring this out!
all credit goes to https://gtm.steamproxy.vip/id/StratusGaming2


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Originally posted by https://gtm.steamproxy.vip/id/StratusGaming2:
I figured it out!

Ok ok... So everything from before is the same except there is one more line that needs the asset ID.

<WorkshopId>*insert asset ID*</WorkshopId>
<WorkshopIds>
<WorkshopId>
<Id>*Insert asset ID*</Id>
<ServiceName>Steam</ServiceName>
</WorkshopId>
</WorkshopIds>

The workshop ID code will look like this as for 2023. I've marked both locations for the asset number to go. Hopefully this will work for everyone.
12 Comments
Joshua Norton  [author] 3 May, 2023 @ 8:24am 
oh yeah thats probably the reason they dont have that file.
glad you figured a way out to make it work anyway...i also dont know why this isnt fixed in the game yet though, makes the whole process of community shared projects tedious at best.

have a good one spacer!
✌Husker54✌ 3 May, 2023 @ 7:40am 
Yeah somthing fucky wucky is going on with the files some have it some done . What i ended up doing is creating a new personal blueprint using the workshop download ,copying its meta data and then following the steps . This worked . Its likely becuase alot of my blueprints are upwards of 3 years old .

cheers
Joshua Norton  [author] 3 May, 2023 @ 7:16am 
you should find it in the blueprints folder/directory under %AppData%\SpaceEngineers\Blueprints\local\ and there then in the corresponding folder for the blueprint.

unless something changed radically in the last couple months, i havent made a blueprint in a while, but i still see that file for my blueprints
✌Husker54✌ 3 May, 2023 @ 6:27am 
yo mate . quick question . Where is bp.sbcPB . you mention it needs to be removed but it doesnt exist in my blueprint folder .
Joshua Norton  [author] 15 Jan, 2023 @ 5:14pm 
oh wow, i will add that to the guide, thanks for taking the time stratus!
<3
Stratus 15 Jan, 2023 @ 4:36pm 
HAHA!!! I figured it out!

Ok ok... So everything from before is the same except there is one more line that needs the asset ID.

<WorkshopId>*insert asset ID*</WorkshopId>
<WorkshopIds>
<WorkshopId>
<Id>*Insert asset ID*</Id>
<ServiceName>Steam</ServiceName>
</WorkshopId>
</WorkshopIds>

The workshop ID code will look like this as for 2023. I've marked both locations for the asset number to go. Hopefully this will work for everyone.
Joshua Norton  [author] 6 Jan, 2023 @ 9:57am 
that would be nice indeed, thanks!
Stratus 6 Jan, 2023 @ 9:40am 
Thanks! If I find a solution I will let you know.
Joshua Norton  [author] 6 Jan, 2023 @ 9:37am 
hm, then i am really out of ideas.

try the discord if you can, that has the biggest chance of having people respond that know how to do that nowadays.
Stratus 6 Jan, 2023 @ 9:25am 
Yes I did delete that file as instructed. I did notice that two lines down from the workshop ID line there was another ID number that is the same as in the one in the workshop link. However, I try changing that and it kept resetting as well.