Planetary Annihilation: TITANS

Planetary Annihilation: TITANS

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Making Sense of Unit Icons
By Nemo
This guide will show you how to identify units (and mainly their function) based on the unit icon they have.
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Introduction
Your camera hovering in the orbit, you might not see everything just as clear as the commander on the surface you are trying to guide to victory. From up there it's pretty much impossible to distinguish any two units, or to see what color they have.

Luckily the game helps you out. If you are too far away, the units will be overlaid with unit specific icons, making it possible to see where they are and to whom they belong. Since the icons also come in a handful of different shapes and being filled with a bunch of symbols, it also helps to distinguish different types of units.

But they tell you much more! Just looking at the symbol, you can tell if it is a building, bot, ship, tank, airhip or orbital unit, what units it can attack, and how its range is compared to other units.

This guide will tell you exactly how to do this.
Shape matters
The icons come in different shapes, most of them looking like super simplified drawings of the unit type they represent, already making it easier to distinguish them. The shape will essentially tell you, if you are looking at a bot, building, ship etc.
So just by looking at the shape of the icon, you can already tell if this enemy thing you are seeing can move at all, and if so, where it could potentially move.

Here is a complete list of shapes and what they they tell you. They are split up in the two tables; One for units and one for buildings.

Units

Shape
Unit Type
Comment
Air Unit
Air Unit
This shows you that a unit that can fly. Not in orbit though.
Vehicle
Vehicle
Tank units have this icon, which looks like a car with no tires.
Bot
Bot
Looking a little bit like a torso, this icon indicates that the unit is a bot.
Ship
Ship
This time you get exactly what you see: a Ship.
Submarine
Submarine
Looking a bit like a torpedo; the stuff they shoot.
Orbital Unit
Orbital Unit
This is kind of a meta shape. Sometimes it will surround one of the other shapes listed here. If so, it is simply indicating that the unit or building is in the orbit of the clestial body.


Buildings

Shape
Building Type
Comment
Factory
Factory
This 8-gon indicates that the building is producing something. Be it units, metal or energy.
Structure
Structure
Icon used for structures which are no factories.
Artillery Structure
Artillery Structure
Any pointy head on top of a structure tells you: "I am going to throw pointy things at you". Buildings with an icon like this can fire some kind of projectiles; for example units, nukes or artillery shells.
Orbital Control
Being a combination of the structure and orbital unit shape, this one indicates that the building has some influence on the orbit. Be it by shooting targets in orbit or monitoring them.

You will have noticed that ingame, these shapes are never empty. They contain even more symbols, making it seem even more overloaded. But these symbols carry informations about the unit/building that are equally important, and will be discussed next.

Symbols
These symbols will tell you many things you might want to know about your unit or building, like:

Can it build stuff?
How far does it shoot?
Actually, what can it shoot?!


Since the symbols are always placed inside one of the shapes, I will use the following shape
IconError: no symbols assigned
for the purpose of demonstration. But the meaning of the symbols is independant of the shape at hand. So since the symbols apply to units and buildings alike, I will continue by calling them "objects".


Targeting symbols

This first set of symbols is made up of lines and carries the information of what can be targeted. You could think of the line as a gun barrel, pointing into the direction the shot can go. So every additional line in the shape will tell you that the object can shoot there too.

Symbol
Meaning
Anti Orbital
This object can shoot at orbital targets.
Anti Air
Can shoot at air units.
Anti Ground
This indicates that the object can attack targets at ground- and sea level.
Anti Sub
Shows you that the object can shoot at targets underwater.

These symbols can be combined to indicate that the object can shoot at many types of elevation.

Antipasti
This for example, can shoot at ground, air and orbital targets.

To give you an idea about how far the object can shoot, a rough idication of the range will also be given by these symbols. More points behind the line mean longer range.

normal range longer range even longer range
(Example for anti air shooting, but it applies to the others as well)

So by looking at lines, you can already read of the most important information about an object in an RTS game: Can it shoot, and what?


Other Symbols

Here you will find the other symbols that objects can be dressed with. They are ordered by a subjective estimate of their importance.

Symbol
Meaning
Metal Gear!?
A 6-gon will always indicate that it has soemthing to do with metal, either production or storage.
fabber
Tells you that this is a fabricator.
producing energy
Energy will be produced from this.
production
If there is a shape inside the shape, it indicates that this object will produce units that have these icons. In this case it would be ships.
T2
The triangle on the bottom tells you that this is a tier 2 object
more vision
This will give you additional vision. A scout will have this for example.
shell shocking
Shoots shells all day long.
rocket shooting
This can shoot some type of rockets
hovering enabled
This indicates that the unit can hover
Greetings from Dr. Strangelove
WOOOW Wow!!! Easy with this! This one has nukes!
OMG IT'S A TITAN!!!
THIS IS A TITAN!!!
Closing remarks
I hope that you found the informations in this guide helpful.

What I presented to you above is pretty much what I came up with, when I tried to make sense of the unit icons. It is not backed by any iformations from some official source or anything else, simply because... I couldn't find anything. (I didn't even find a guide about this topic, which is the main reason I wrote this one) I also don't know if these symbols are commenly used somewhere else; So far, I only came across them in this game.

So if you know anything more about these or if you have suggestions when it comes to the "interpretation" of the icons; I would be glad to hear about it in the comments.

15 Comments
knilleo 18 Jul @ 7:54am 
Very good, this to be honest, should be a tutorial in game
Zagknob thunder-scuz 24 Mar, 2023 @ 10:07am 
Great guide thank you.
juicetin17 26 Sep, 2021 @ 10:39pm 
Something else to add, if you're still editing... outlined as opposed to solid cross indicates the unit isn't a proper fabricator, but can repair other units and lay mines and stuff.
Cheesepizza2 22 Aug, 2021 @ 3:42am 
how do locusts not follow this guide? just like the icon says, they're t2, attack land, and are comprised of many tiny bots
Hizzoe 18 Feb, 2019 @ 6:30am 
If the line is straight up, its tryin to shoot down the sky or orbital units. up and to the right, its tryna kill seagulls or planes. horizontal lines indicate that either: timmy stole your ice cream and you have to gun him down, or your attacking things like bots and tanks. down and to the right, your either shooting at sharks, timmy is underwater with your ice cream, or there aresubmarines down there.
Pinhead Larry 18 Jan, 2019 @ 10:10am 
I started making a guide exactly like this years ago. I stopped because I thought no one would use it. I was wrong. Shit
SolarFlare1234 13 Oct, 2018 @ 2:10pm 
PAT: "lets make a standard system that all units will use for icons"
Locusts: "fuck you"
Incognito Core 10 Jun, 2018 @ 2:00am 
Where is the Ragnarok icon in all of this?
All in all, though - Is funny, Is good!
Big Easy 24 Apr, 2018 @ 2:42pm 
This guide has taught me much - inclduing why the Omega is full of crazy lines. Thanks much!
AndersonCraft 2 Mar, 2018 @ 10:27am 
"airhip"