XCOM 2
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Overwatch Disrespects Concealment Wotc
   
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10 sep 2017 om 0:51
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Overwatch Disrespects Concealment Wotc

Omschrijving
Vanilla (non-WotC) version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=643306945

A.K.A. the Anti-Jake Solomon Maneuver

Removes the condition against firing from concealment for all reaction fire abilities in the game.

This mechanic was very annoying to me, so I changed it.

Compatibility:
There shouldn't be any conflicts with other mods. I'm not directly modifying the default templates or anything, just ducking in and editing them after they've been created.

For a slightly different take on Overwatch rules that still allows reaction fire abilities to fire from concealment but also applies the standard reaction fire aim penalty, check out Overwatch Ignores Concealment Wotc instead:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1132067065
25 opmerkingen
Daddy Takeda 6 jul om 13:49 
Damn, been 5 years. Time goes by so damn fast. And still no answer lol
Viulus 11 mrt 2024 om 20:32 
Both this mod, and Ignore Concealment are not working for me. I only have one enabled at a time, so that isn't the issue. Unless I actually do need to have them both enabled? Are there any mods that could conflict with this mods' functionality? The big ones I run with are Covert Infiltration, and RPGO, but I don't see how those could conflict at all. This problem is noticeable as early as the very first mission. None of my rookies are taking shots in concealment when they should
Daddy Takeda 4 apr 2020 om 21:50 
Yeah is there a way to exclude abilities?
=[NK]= Col. Jack O'Neil 21 mrt 2020 om 7:55 
Is there a way to exclude abilities?? I have a soldier getting ever vigiliant where they go straight into overwatch if they've double moved, and I can't seem to stop them! :(
LightenedDark 11 jan 2020 om 13:46 
I agree that altering this mod to make a 2nd "aggressive" overwatch button would be good. Thus you can set your soldiers with phantom to still fire when they aren't seen, but without losing the ability to conditionally fire once enemies are close enough to see you
Shavy 1 jun 2019 om 17:27 
thnx
=[NK]= Col. Jack O'Neil 9 mrt 2019 om 23:56 
So in vanilla if you're concealed and overwatched you wont shoot unless you get seen. This makes it so if the enemy moves, overwatch will trigger and you'll come out of concealment. It's good because the enemies only get reaction moves :)
Shavy 9 mrt 2019 om 9:09 
can someone explain to me what the mod does? Not gonna lie, no fukin clue after reading the description.
Dragon32 27 okt 2018 om 17:07 
Hey Divine Lucubration:
Looks like these Overwatch mods also use a X2AmbientNarrativeCriteria hook. I posted about reported issues with using those in your Sniper and Infantry mods' Discussion threads.
Kaerius 14 sep 2017 om 8:18 
@Divine Lucubration: Even weirder: it's only happened on gatecrasher with rookies.

"Ok, you three on overwatch and you go shoot that trooper" *shot hits* *4 overwatch shots follow* "Hey, that math ain't right!"