XCOM 2
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[WOTC] No More Stunlancer Knock Out
   
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7.9.2017 klo 6.45
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[WOTC] No More Stunlancer Knock Out

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This mod replace the unconscious effect from stunlancer with a full turn stunned effect.

There is a bug persisting from vanilla to WOTC where an unconscious AI unit, be it hostile or civilian, will completely lock up the AI. Also one shot KO is just not fun, especially in legendary beta strike.

Overrides the default.StunImpairingAbilityName template. Shouldn't be any compatibility issues.

If you want to completely remove all K.Os (like the ones from Berser, Muton, etc) you may use the mod from Advent Avenger: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1134443635
32 kommenttia
ausiedevil2004 9.11.2022 klo 6.05 
I just played a mission where I got swarmed by 2 pods and 2 reinforcement drops in 2 turns. 4 out of my 5 soldiers became unconscious due to stun lancers and the other one was binded by a viper. Needless to say this is now a necessary mod in my mod list
khumak 6.4.2022 klo 11.56 
Nice mod. I always found it annoying for such a relatively early game unit to have such an overpowered ability. Without this mod or something similar, I always had stun lancers as the absolute number 1 target that had to die before he gets a turn even if it meant leaving one of my guys flanked or activating an extra pod when I have no moves left. Without Rivival Protocol, getting knocked unconscious is almost as bad as death. In fact from the standpoint of completing that particular mission it's even worse than death since you have to waste time picking that soldier up and carrying them to the extraction point making a 2nd soldier completely unavailable for attacking anything. Stun is a much more balanced ability even if it lasts more than 1 turn.
XpanD 27.8.2021 klo 7.38 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
Maprikan 29.12.2020 klo 5.57 
THANK YOU! Stun lancers suck in early game. Bad game design to allow one of only 4 troops to get knocked out for the entire mission by the enemy's first attack - especially considering how many other control abilities the enemy has and the amount of reinforcements they get in some missions.
Xtream_LameX 21.4.2020 klo 12.14 
The pain of stun lancers rushing you and knocking out soldiers while sectoids mind rape the rest is no more.
nekoworkshop  [tekijä] 18.12.2017 klo 9.57 
@大魔王 Sorry for the late response. https://imgur.com/a/li9VT
花兔 12.12.2017 klo 0.22 
来个截图
Power Button 15.9.2017 klo 0.53 
one-turn KO is a disaster in beta-strike.
Juravis 8.9.2017 klo 8.47 
Ive never seen it either but its there. I think the warlock has one too in the ini but that one is a a cap not a percentage so its not removeable
FreedomFighter 8.9.2017 klo 6.46 
Never fan of one hit KO. It feel cheap. Doesn't matter how good your armor or health, if it roll for KO, then you just get knock the frek out.