Tabletop Simulator

Tabletop Simulator

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Shatterhand Soundtrack Record
   
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Assets: Scripting
File Size
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5.890 KB
6 Sep, 2017 @ 7:23pm
1 Change Note ( view )

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Shatterhand Soundtrack Record

Description
For use with Chry's Record Player http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1104105546

(Thanks also to Chry, obviously, for the record model, the tutorial, etc.)
14 Comments
Rex 24 Jul, 2023 @ 8:02pm 
Do you have a copy of the asset for us to make our own records still? Can you upload that on dropbox or somewhere handy? Thanks!
Trucker jo 6 Feb, 2023 @ 9:38am 
What drama?
PangaLynn  [author] 6 Feb, 2023 @ 8:13am 
@NettleSoup thank you so much!
NettleSoup 5 Feb, 2023 @ 12:31pm 
They deleted it when all the drama happened I suppose. It still worked, so why not. Here you go.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2929074107
Trucker jo 23 Jan, 2023 @ 11:18am 
where is the steam workshop page for chry's record player the link doesn't work, and every time I try to search for it only the records come up.
Salamander 25 Jan, 2018 @ 12:51am 
Now I need to figure out how to download a few songs
Salamander 25 Jan, 2018 @ 12:31am 
@ShyShyShy
I did it!:steamhappy: It turned out that the track needs to be uploaded elsewhere. Also, I did not correctly indicate the duration.
https://image.ibb.co/fUoXyb/image.jpg
ShyShyShy 24 Jan, 2018 @ 11:45pm 
I am at the part where i drag the blank_record into the center preview but i get a "cannot" sign.
https://cdn.discordapp.com/attachments/367338899800064001/405519920709763093/dragging_blank_record_out_no_good.JPG
PangaLynn  [author] 24 Jan, 2018 @ 9:02pm 
NONE of this is remotely intuitive, I know.
PangaLynn  [author] 24 Jan, 2018 @ 9:00pm 
I'll try to explain as best I can. Once you get the Tabletop Simulator Modding project, open that in Unity. From there, open the record_packed_fixed.unitypackage (using "open scene"). You should then have a "disc" folder under "assets" in the lower left: drag "blank_record" into the center preview window. Now you can add your music. Drag an mp3 (or whatever) into the "sound" folder under "assets" so unity can find it, then, on the right side of the screen, click "trigger effects" then "sound" and click the little circle next to what SHOULD say "None (Audio Clip)". This will let you choose a track you've imported. If you still have the record object SELECTED in the preview window, you should be able to create a new assetbundle for it in the lower right. THEN, you SHOULD be able to right-click in the assets->disc window and choose "Build AssetBundles", and then you import the resulting assetbundle in TTS.