XCOM 2
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WotC: Fusion Ripjack Applies Stun
   
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5.9.2017 klo 3.10
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WotC: Fusion Ripjack Applies Stun

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In WotC, Ionic (Magnetic) Ripjacks stun the target, Fusion (Beam) Ripjacks apply Burning.

This makes the Fusion Ripjack a considerable downgrade to the Ionic Beamjack.

This mod adds a stun effect to the Fusion Ripjack, making it better than the item it's upgraded from.
52 kommenttia
Pitón 27.7.2024 klo 11.30 
muy bueno tu mod
Phoenix 9.1.2024 klo 0.40 
Thanks!
Bardagh 7.1.2024 klo 16.49 
Apparently not. My bad - I guessed wrong, and just now thought to check the vanilla game file it modifies. Just change that to whatever % you want (vanilla ionic ripjack stun is 25%). So the XComGameData_WeaponData.ini file in the mod should read like this:
[WotC_FusionRipjackAppliesStun.X2DownloadableContentInfo_WotC_FusionRipjackAppliesStun]
; 0 = 100
WRISTBLADE_BEAM_STUNCHANCE=25
Phoenix 2.1.2024 klo 18.03 
@Bardagh So if I change it to 70 it should make the stun chance 30 percent right?
Bardagh 2.1.2024 klo 15.23 
@Phoenix that line is commented out (the semicolon means "nothing forward of this on this line runs"). It looks like the line below that is the one you want to change; since 0=100%, it seems to be the chance of NOT causing stun.
Phoenix 23.12.2023 klo 20.13 
Is is possible to decrease the change of the stun? I went to the .ini file and it says 0=100. Would changing it to 30 make it 30 percent chance maybe?
zin 30.3.2023 klo 1.11 
@Myshkin Yes, it works. My Skirmisher with a Fusion Ripjack was mind-controlled by an ADVENT Priest, and it frickin’ stunned two of my soldiers, whilst at the same time burning one of them!

One question I have about the mod: what is the percentage chance to stun with the Fusion Ripjack, and is it higher than the Ionic one?
CommanderShepard153 7.2.2022 klo 6.16 
@robojumper does this work with the Proficiency Class Plugin Skirmisher?
Bardagh 31.3.2021 klo 10.05 
25% as per the ionic ripjack patch in 2017?
Myshkin 27.10.2018 klo 23.03 
Does this mod work now?