Bad Dream: Coma

Bad Dream: Coma

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Bad Dream: Coma Good Route Walkthrough
By Convenient Spider
Two paths down. Last one. The good ending. This guide takes into account that you've done the other two endings already. Achievements will not be covered. This will be completed at my own pace one chapter at a time.
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Introduction
For this ending, you need to be a good person. Do not harm anything or anyone.

You lay down to sleep and the dream begins.
Chapter 1 - The Bridge
Do NOT punch any birds. Grab the battery. Head forward.

Put the battery in the controller. Take it. Head forward.

Take the magnifying glass. Head forward.

Take the car keys. Head back to the beginning.

Use the controller on the RC car. Move the stick to the right and press the forward button. Use the magnifying glass on the RC car. Take the bottle of booze. Use the car keys on the trunk. Take the crowbar. Head forward.

Use the crowbar on the board. Head to the gap.

Use the board on the gap. Head forward.

Move the cursor over to the exposed panel of wires. Head back to the beginning.

This time, use the crowbar on the controller you left on the ground. Examine it and take the wire inside. Go back to the gap.

Try to cross the bridge. Head back to the beginning.

A man under the sewer grate. has your crowbar and he'll give it to you if you give him something in return. Give him the bottle of booze. Take your crowbar back. Head forward.

Use the crowbar on the last board. Head to the gap.

Use the board on the gap. Head forward.

Use the wire on the exposed panel of wires. Head forward.

Move the paper clip over to the coin. Take the coin. Head forward.

The homeless man is there. He aks for change. Give him the coin. Head forward.

Chapter 1 complete.
Chapter 2 - The Hospital
Go inside the hospital.

The man in the mask is there. He looks different this time. Go to the reception desk.

Take the scissors on the desk. Open the drawer below the fishbowl and take the matches inside. Plug in the computer. Go to the waiting area.

Lunchlady, spiders, you know the drill. Go back to the 4 door hallway.

Use the key on the lunchroom door. Go in.

Take the jar on the left counter and use it on the spiders. Go back to the waiting area.

Talk to the lunchlady. Go back to the lunchroom.

Take the key on the left counter. Exit.

Use the key on the bathroom door. Go in.

Check the sink. Take the hair. Flush the toilet. Get the key. Grab the bottle cap. Exit.

Go back to the waiting area.

Use the key on the doctor's office door. Go in.

Check the note on the stool. 555-279. Memorize it.

Go back to the hallway elevator.

Trade the bottle cap for an ear with the bird in the window. Examine the keypad on the vending machine. Use the scissors to cut out the 2. Examine the telephone pad. Replace the missing 2. Dial 555-279.

Hey, it's the location of that disturbing sitcom. Take the bloody eyes on the floor. When you're ready to go back, answer the telephone on the counter.

Go to the patient room with the man missing parts of his face.

Put the hair, the eyes, and the ear on the old man. Get through the conversation and then exit the hospital.

Go to the bus stop.

Take sharp bone from the fish skeleton. Take a bus ticket piece from the trash can. Go back to the park.

Use the sharp bone to pop the balloon. Take the ticket piece when it lands. Go to the ruins.

Take the eaten apple from the vines. Go back to the hospital.

Put the apple in the trash can. Leave and come back. Take the ticket piece. Go to the gate.

Take the ticket piece on the ground. Go back to the bus stop.

Use the ticket on the bus.

Chapter 2 complete.
Chapter 3 - The Graveyard
Go to the open grave.

Take the bone and the shovel. Go to the statue.

Light the candle. Take the key. Go to the crypt.

Put the bone above the door. Go to the old cementery.

Take the pickaxe. Go back to the cementery.

Use the pickaxe and then the shovel on the grave. Take the zombie's arm. Go to the cliff.

Give the arm to the big spider. Go back to the open grave.

Use the key on the shed. Go in.

Take the leather glove. Try and take the skull. Exit and go back to the gate.

Use the leather glove on the thorny flower. Go back to the old cementery.

Use the flower on the vase. Go back to the cliff.

Take the rotten meat. Go back inside the shed.

Give the rotten meat to the mouse. Take the skull. Go back to the crypt.

Place the skull above the doorway. Go back to the cliff.

Take the bone. Go back to the crypt.

Place the bone and skull above the door. Go in.

Use the match to light the candles. Examine the symbol on the wall. Exit.

Star 1: Outside the crypt.
Star 2: Old Cementery.
Star 3: Statue.
Star 4: In the drawing at the gate.
Star 5: Cliff.

Go back inside the crypt.

Examine the symbol. Touch the pentagram. Exit.

Go back to the gate.

Take the easer piece. Go back to the cementery.

The zombie asks you to erase him. Use the eraser on him. Go back to the shed.

Talk to the man with the teddybear head. He borrows your scissors and asks for privacy. Go into the morgue.

Let the fly out of the jar. Take the jar. Exit.

Take the teddybear head. Go back to the gate.

Use the teddybear head on the empty space. Go through the doorway.

Chapter 3 complete.
Chapter 4 - The Forest
Go right and then right again.

Search the pile of trash next to the monster dog to get a key. Go back.

Use the key on the door of the house. Go in.

Light the fireplace with the matches. Take the meat. Exit. Go back to the dog.

Give the meat to the dog. Go left to the lake.

Talk to the camper. Go right.

Take the worm out of the ground. Go back.

Use the worm on the fishing pole and click on it. Head back to the start.

Check the list on the ground. This time it's an energy drink recipe.

Spiny Flower: At the starting area. Take with leather glove.
Nasty Mushroom: At the Swamp-Path.
Rotten Fish: At the Lake.
Dirty Worm: At the Lake again. requires adding fish to the cauldron in the cabin.
Leech: At the Swamp. Take with leather glove.
Berries: In the middle of the forest. Take with jar.
Grain: At the road on the left side.

Grab an empty can from the trash pile on the left at the lake. Head back to the house.

Empty all the ingredients into the pot. Use the empty can on the pot. Head back to the lake.

Give the drink to the camper. He feels better already and asks you to meet him at his car. Go to the road.

The tire's been slashed and the punk got away this time. Go back to the lake.

Go into the tent.

Take the chewed gum. Go back to the road.

Give the chewed gum to the camper. It's too old and won't stick. Go back to the lake.

Take the fishing rod. Go to the swamp.

Use the fishing rod on the left side of the boardwalk. Examine the corpse hand. Take the cigarette. Go back to the forest.

Use the cigarette on the beehive. Light it with a match. Take a chunk of it with the jar. Go back to the road.

Give the jar of beehive chunks to the camper. The tire is fixed. Talk to the camper and he gives you a lift back to town.

Chapter 4 complete.
Chapter 5 - The Park
We're dropped off at the bus stop. Notice how the signs and posters are not scribbled out. Go right to the park.

Nobody on the benches either. Go to the entrance of the hospital.

The man holding in his guts and the mean old man are still there. Gotta find the nurse. Go to the gate.

Check the trash can for a floppy disk. Go back to the bus stop.

The nurse is there and she's trying to get on the bus and leave. She has no money so she asks for some change. Too bad we gave our only nickel to the homeless man. Go back to the gate.

Use the magnifying glass to examine the buildings behind the trees. You'll see three windows. Under the middle window is a spider. He's got a fake coin. Take it. Aren't you glad spiders love you? Head back to the bus stop.

Give the fake coin to the nurse. She can't pay with that. Head to the ruins.

It's that jerk from before! At least he's opened the ruins for us. Go in.

Take the crowbar. Go back to the park.

Use the crowbar on the sewer lid. Go in.

There's another fake coin on the ground. Take it. Head back to the bus stop.

The man in the mask is there with the nurse. He tells the nurse that she's needed at the hospital because the "head" doctor isn't helping. The nurse wanted to find his body and hopefully they'll be able to handle all of the extra patients. He tells the nurse he'll find it. The nurse goes back to the hospital. Now he asks us if we had any news about why death has stopped. All we have is that she just quit. We have the head of the teddybear. Maybe if we fix him, we'll get more info. Head back to the hospital and go in.

Head for the lunch room.

The lunch lady is there. She asks us to deliver a hot meal to the old man. She gives us the hot meal. Go to the waiting area.

There he is. Unfortunately, he says he doesn't want his meal right now we'll hold on to it for now. Take a voucher ticket. Number 13. Head back to the patient room with the headless teddybear.

Put the head on the teddybear. Head back to the waiting area.

Poor guy still holding his guts in lost his ticket. Head back to the hallway elevator.

Take the ticket by the window. It will blow off the window edge. Head back to the hospital entrance to find it on the ground. Take it. Head back to the waiting area.

Give him his ticket. Head back to the patient room with the teddybear. Give the old man his meal. He wants it chewed. Head back to the lunchroom.

Give the meal to the lunchlady. She won't chew it so she gives us the key to the bathroom. Exit.

Use the key on the bathroom door. Go in.

There's a spider in here. Give the meal to the spider. He'll chew it. Head back to the patient room.

Give the old man the chewed meal. He wants a drink. Head back to the hallway elevator.

Use one of your fake coins on the vending machine. Don't worry, it can't tell the difference. Take the empty drink can. Go to the room in the back of the lunch room.

Use the empty can on the watercooler. Go back to the patient room.

Give the drink to the old man. He apologizes for his behavior. He's fed up with the hospital. Head back to the waiting area.

Hey, it's our number! Time sure flew with that fetch quest. Go into the doctor's office.

Give the nurse your ticket. If you've kept yourself out of harm's way thus far, there isn't much the nurse can do for you so we'll check up on the condition of the teddybear instead. Head back to the patient room.

We need a needle and thread. Head to the reception desk.

Take the needle and thread from the open first aid kit on the wall. Head back to the patient room.

Give the needle and thread to the nurse. The teddybear ood as new. The nurse leaves and the man in the mask enters. We get backstory and now we need to calm the teddybear down. Go back to the reception desk.

The computer is unplugged and the outlet is gone. Head back to the hallway elevator.

Take the screwdriver on the floor by the vending machine. Head back to the lunchroom.

There's a working outlet under the right counter. Use the screwdriver on it. Take a wire from the open panel on the vending machine. Go back to the reception desk.

Place the wire and the outlet on the socket, use the screwdriver on it, and plug in the computer. Use the floppy disk on the computer. Use the computer. Try anything. Now we just have to disinfect it. Go to games and then Coma. Exit to the reception hallway.

The nurse gives us the pills. Go back in.

Put the pills in the trash can and use the computer. Go to trash and pills. Now go to F. Disk and drawing. Click take color, pick a color, click fill, and then click on a spot in the drawing. Follow the directions and make each part of the drawing is given the correct color as listed below. Brown color isn't available in the preset color options, you have to use the eyedropper on the brown color next to the number 4 in order to have all the correct colors in the picture for the delete option to appear. When the drawing is finished put it in the trash by clicking the delete file icon and then double-click on games and coma. Check the trash bin to get the drawing. Go back to the patient room.

Give the drawing to the teddybear. More backstory.

Chapter 5 complete.
Chapter 6 - The Apartment
Go forward to the outside.

Go inside the left entrance.

Open the top left locker. Take the electric bill. Go into the stairwell.

Go upstairs.

Check under the left rug for a key and take it. Use the key on the left door. Go in.

Go to the kitchen.

Open the curtains. Take a stamp off of the fridge. Go back.

Enter the kid's room.

Open the curtains. Check the diary. Go back.

Enter the mirror.

Click the bathroom lightswitch. Go to the kitchen.

Put your fake coin in the piggy bank. Open the right drawer. Take the pen inside. Go back.

Enter the mirror.

Open the fuse box. Take a fuse. Go to the kitchen.

Smash the piggy bank with crowbar and take the coin. Examine the envelope. Put the electric bill in the envelope along with the coin. Close the envelope. Use the pen on the envelope. Put a stamp on the envelope. Take it and go all the way back outside.

Put the envelope in the mailbox. Go back inside the left apartment door.

Enter the mirror.

Check the photos on the wall. They're not scribbled out this time. Put the fuse in the fuse box. Turn on the bathroom light. Enter the mirror.

Turn on the bathroom light. Go in.

Take the boardgame out of the toilet. Take the plunger. Enter the mirror.

Check the Kitchen and read the note on the fridge it will tell you toilet is clogged.

Go into the bathroom.

Use the plunger on the toilet. Flush it. Go back to the stairwell.

Use the pen on the empty space to create the downstairs. Go there.

Take the key. Go back to the entrance.

Use the key on the middle left locker. Take the cassette tape. Go back into the left apartment and through the mirror.

Enter the kid's bedroom.

Open the curtains. Use the cassette tape on the radio. Exit.

Check the note under the door and take the paperclip. Use the paperclip on the living room door.

Open the left cabinet and take the dice. Exit.

Check the jacket for a button. Enter the mirror.

Go to the kitchen.

Place the boardgame on the table. Examine the boardgame. Put the dice and the button on the boardgame. Play it until you win. Do not answer the doorbell. Do not cheat.

Chapter 6 complete.
Chapter 7 - The Old House
Go forward into the forest.

Go left to the mountain.

If you managed to beat the board game without cheating, your pen should have enough ink for you to use on the GO AWAY! GO AWAY! is scribbled out and a new arrow towards the lake is drawn. Go there.

Go into the tent.

Check the photo on the sleeping bag. We don't have a means of cutting out the bottom left corner this time so exit and go back to the start.

The top left corner is peeling off. Peel it some more and grab the scissors icon. Go back to the tent.

Check the photo and use the scissors on it. Exit.

Use the photo piece on the torn out left side of the screen. Go to the old house.

Check the doghouse.

Examine the drawing. Use the scissors on the key on the bottom left corner. Exit.

Use the key on the mailbox and take the Pass inside. Use the Pass on the baby doll. Go inside the house and then exit.

Head back to the lake.

Take the fishing rod. Go back to the house.

Use the fishing rod on the glowing spot in the pond. Examine the bottle and then the picture that was inside. Use the scissors on the sun and use it on the moon. Go back inside the house.

There are no guardians inside the house this time. Go into the kitchen.

There are still some watchers though. As long as they can see you, you can't do much. Exit the house.

Go around to the outhouse in the back.

Take the dirty rag and then clean it by using it on the left side of the boardwalk. Go back inside the house and into the kitchen.

Death stops you again. Use the crowbar on the front door and back inside to the kitchen.

Place the rag on the doll head on the floor. Before entering the kid's room, use the crowbar on the mystery box and then quickly use the leather glove on the scissors to get them back.

Take the broom. Exit and enter the parent's room.

Use the broom on the tacks and move the rug aside. Exit the house.

Peel the tape off the GET OUT! sign and move it aside. Head back to the old house.

Go to the kid's room.

Check the trash can. Get all your stuff back. Exit and enter the parent's bedroom.

Take the drawer handle. Exit and go back to the hallway.

Use the drawer handle on the bottom drawer. Open it. Examine the drawing. Go into the trapdoor basement.

Read the note on the table. Death is fed up with her job. Being feared, hated, and making people sad has forced her to erase herself.

Chapter 7 complete.
Chapter 8 - The Exit
We're back outisde the house. Go right to the lake.

Go to the mountain.

There's a dog in the way. Go back to the lake.

Go into the tent.

Check the backpack for a ball. Exit and head back to the mountain.

Give the ball to the dog. Head right to the forest.

Go right to the road.

Click on the peeling screen.

We're back at the apartment area. Go forward.

Go into the left entrance.

Hey, it's that guy who was holding in his guts. He's all better. Go into the stairwell.

Go upstairs.

Both doors are locked so go downstairs.

Take the key on the floor and go back upstairs.

Use the key on the right apartment door. Go in.

The mirror is dirtied up so we can't go through. Go into the bathroom.

Take some toilet paper. Exit.

Go to the kitchen.

In the upper right cupboard is some cleaning spray. Take it. Head back to the mirror.

Spray the mirror and wipe it with the toilet paper. Go through.

Go into the living room.

There's flies around a plate of sausage. Use the crowbar to break a glass window to let the flies out. Take the sausage. Exit.

Go into the bathroom.

Put the sausage in the toilet. Why? Exit.

Go back to the living room. Examine the drawing.

It's the hospital. Go there.

Check all of the rooms, they're empty.

Check the lunchroom. No spiders.

Go to the reception desk.

The kid is there. Talk to him.

Go to the waiting area. Talk to the nurse.

Go outside to the park.

There's a flower on the vine next to the bench. Take it with the leather glove. Head back to the waiting area.

Give the nurse the flower. She loves it. Head into the Doctor's office. Nothing wrong here.

Go back to the reception desk.

The nurse is in front of the door. Go to the right patient room.

Press the button on the wall. The nurse comes in. Head for the reception desk and enter the nurse's office.

Nothing out of place. Turn on the light. The man in the mask walks in. He asks if we have found any info on how to get out of the dream. Unfortunately, we don't. He asks us to come with him. He shows us that since we arrived, the world around us has become a pleasant dream instead of a nightmare. Only thing to do now is accept it all and be happy. Our good deeds made this world a better place than the real world. Everything begins to fade to white. You wake up.

Chapter 8 complete. The End.
44 Comments
Convenient Spider  [author] 10 Aug, 2023 @ 8:19am 
@Portalfan inside the shed is a door leading to it. It should be unlocked.
portalfan 10 Aug, 2023 @ 7:53am 
how do i get into mouge
portalfan 8 Aug, 2023 @ 4:00pm 
ohhh...now i get it
Convenient Spider  [author] 8 Aug, 2023 @ 3:59pm 
@Portalfan Did you do everything in order? Did you get all the other body parts except the eyes? Did you examine the phone number?
portalfan 8 Aug, 2023 @ 3:54pm 
can't cut out 2 button on vending machine.
madelai 30 Jun, 2023 @ 11:53am 
@Convenient Spider That worked. I clicked on the elevator doors, listen to that guy yell at me, clicked on him to have him tell me to find the nurse, went to get the disk from the trash, and then back to the bus stop. She was there after all that. Thanks!
Convenient Spider  [author] 29 Jun, 2023 @ 6:16pm 
@Madelai Try entering the hospital first and you'll get yelled at by the old man and he tells you to go find the nurse.
madelai 29 Jun, 2023 @ 5:36pm 
I'm on chapter 5 and the nurse isn't showing up at the bus stop. I have the magnifying glass, matches, glove, and teddy bear head in my inventory. The signs at the bus stop are not scratched out. I'm not sure why she isn't showing. I followed your guide to the word except in chapter 4 I think I accidentally crushed a can. Other than that I didn't do anything else. I can't seem to get any further in chapter 5 because she isn't showing up and the ruins is taped over.
Convenient Spider  [author] 2 Jan, 2023 @ 11:00am 
@CDJAndybot Thank you. Edits have been made.
CDJAndybot 2 Jan, 2023 @ 10:31am 
"Dirty Worm: At the Lake again." Also should include "requires adding fish to the cauldron in the cabin."