XCOM 2
641 oy
Robots On Covert Actions
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
142.023 KB
3 Eyl 2017 @ 9:49
11 Eki 2017 @ 21:53
6 Değişiklik Notu ( görüntüle )
Bu öğeyi kullanmak için DLC'ye ihtiyacınız var.

İndirmek için abone ol
Robots On Covert Actions

RealityMachina tarafından 1 koleksiyonda
RealityMachina's War of the Chosen Mods
97 öğe
Açıklama
Allows robotic units to be staffed on Covert Actions.
40 Yorum
bidiguilo 26 Ara 2024 @ 7:41 
can you edit the .u file with notepad?
horsepowerYT 29 Eki 2023 @ 15:02 
Thank you good sir.
Noma 11 Mar 2023 @ 21:37 
Thanks Alastair !
Alastair 19 Şub 2022 @ 11:56 
For anyone wondering why you can't send mechs on ops that increase their intelligence it is because if you are using Mechatronic Warfare then they don't have AWC abilities. So you would need to modify the RobotsOnCovertActions.u file.

I am not sure which of my fixes fixed it but I changed line 144 from:
if (Unit.ComInt >= eComInt_Savant || (!Unit.GetSoldierClassTemplate().bAllowAWCAbilities && !Unit.IsResistanceHero()))

To:
if (Unit.ComInt >= eComInt_Savant || (!Unit.GetSoldierClassTemplate().bAllowAWCAbilities && (!Unit.IsResistanceHero() || (!bUnitIsSpark || !Unit.IsRobotic() || !Unit.IsSpark()))))

And that fixed it. I would also recommend removing WotC: "Increase Combat Intelligence" for everyone since this does everything that does already.
Waves 26 Haz 2021 @ 5:52 
How would this be modified to allow Shivs to also go on covert actions?
SilentGhost 14 Nis 2021 @ 8:27 
just curious if its related to this mod or Mechatronic Warfarebut i cant send Sparks on Combat Intelligence missions even tho ive got a mod that gives them combat intelligence. is there a way to fix this myself or is it mod related?
Rtma Eros Paragon 19 May 2019 @ 9:23 
Inquiry, using this mod would allow leveling up bonds with Mechatronic warfare? Bonds with people and other Sparks?

(Cause you want to use those Lvl 2 Bonus for 1 day less on covert, currently cannot send on Convert which is why I'm looking into using this mod)
gel 30 Mar 2019 @ 2:38 
@Bernard Lowe - looks like if a SPARK somehow does get captured, it will be destroyed. From the Change Notes:

Update: Sep 3, 2017 @ 4:03pm
Made it so robotic units that can't be captured won't be chosen for captured missions. (Since it would otherwise lead to the automatic deaths of SPARKs on the rescue mission)


I don't know what happens when you have all SPARKs on a covert/capture mission, or if that's allowed in the soldier select screen. I've only started using this today. But if you end up in an all-SPARK covert/capture operation, it looks like you'd have to be prepared to potentially lose a SPARK.
Stanley 8 Mar 2019 @ 4:35 
What happens when a spark is captured? Do you have to save it while its deactivated in a cell or something?
Aaewen 24 Ara 2018 @ 1:05 
@Lava410

You will just have to destroy the roof of the building and hook cables onto the immobilized SPARK so the Skyranger can tow it.

Or maybe have a specialist to install a quick boot program giving SPARK enough functionality to walk/run to the extraction zone.