XCOM 2
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Long War Laser Pack - WotC (unofficial)
   
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331.570 MB
2 sep 2017 om 16:55
2 sep 2017 om 16:57
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Long War Laser Pack - WotC (unofficial)

Omschrijving
By Pavonis Interactiver; rekajiggered for WotC by NStriker.

If Pavonis ever updates the official mod, use that instead.

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http://www.pavonisinteractive.com

To play:
Check the LW_LaserPack mod in the launcher.

This mod adds a pulsed laser tier of weaponry, situated between Magnetic and Beam (Plasma) weapons on the tech tree. They generally do one additional point of damage relative to Magentic weapons, or a 50% chance of one point of damage more for laser pistols.

The basic Pulse Laser technology requires having researched Elerium technology to unlock. Advanced Pulse Lasers requires basic Pulse Laser technology to unlock. Plasma (Beam) weapons now require Advanced Pulse Lasers technology to unlock. This will have the effect of delaying plasma tier weapons because of extra research time. ***I've kept the cost of lasers as it was in pre-WotC. With reduced magnetic and beam costs, lasers are now halfway between for resources.

This includes a Pulse Laser SMG, the Pulse Stengun, which will only be playable if you also have Long War Studios' SMG mod installed.

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----------------- CREDITS --------------------
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Lead Artist: Chris "CapnBubs" Mansell -- Twitter: @CapnBubs
Contributing Artist: Robert Bakos
2D Artist: Dana Henderson -- http://www.danaillustration.com/
Concept Artist: James C.L. Karlson
Programming: Rachel Norman
Design Lead: John Lumpkin

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----------------PERMISSIONS------------------
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Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.
Populaire discussies Alles weergeven (2)
0
15 sep 2024 om 2:08
Fix No Friendly Name
OtoshiGami
0
7 apr 2023 om 7:58
RUSSIAN TRANSLATION
OmG RoNIKS
116 opmerkingen
☥¤§ÑîGHTMÃRɧ¤☥ 27 apr om 15:30 
i've herd this mod makes your modded and standard guns dissapear after this research in lasers in completed.
Listochek 16 apr om 7:46 
My laser weapons don't work proparly. Mag for weapons missing, and i can't shoot. (Also, info menu does not show how much this weapons hit)
PatientLandBeaver 30 aug 2024 om 1:40 
Great mod. The only issue is the laser shotgun effects really tank the fps, I play at locked 120 and it suddenly drops to 30 fps whenever the laser effects are displayed. :(
richieandjane 8 apr 2024 om 16:21 
Does this add laser weapons for the WOTC resistance factions? Because if it does they aren't showing up for me.
attiladuran123 7 mrt 2024 om 8:09 
Can anybody help me solve this ?

https://paste.pics/QHTIK

i dont know what is causing this ( but every weapons works fine , i just got the missing error )
MarcBurn 30 jan 2024 om 19:12 
Someone please, please make a Strategy Overhaul Bridge for this. I want the Prototype Armory to stop throwing me errors. The Bridge builder mod instructions are terribly obtuse. There should be an detailed instruction video or something for numb-skulls like me.
zin 29 apr 2023 om 11:23 
I buy the pulse weapons, but they don’t show up in my inventory!
I don’t have Iridar’s Five Tier Weapon Overhaul mod.

However, I do use Weapon and Item Overhaul. Any help is much appreciated!
ProjectXa3 16 feb 2023 om 22:42 
Hey, halfway through my first playthrough with this stuff and rummaging around in the .ini, wondering how and when this laser sword, psiamp, gremlin, and grenade launcher come in? Is that the "Plasma (Beam) weapons" you mentioned?
Poet 8 nov 2022 om 10:24 
If the laser weapons are not showing up in inventory, you likely have one of iridar or someone else`s laser mod conflicting.
mumhustlar 23 sep 2021 om 5:28 
Can this be used with Coilguns for War of the Chosen mod to create 2 extra tiers, eg Mag > Laser > Coil > Plasma? If so how would you set that up so that Laser research unlocks Coil, and Coil unlocks Plasma tier?