XCOM 2
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Slower Psi & Spectral Zombies + Improved Lost Walkers
   
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627.876 KB
30. aug. 2017 kl. 13:42
17. sep. 2017 kl. 17:25
6 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Slower Psi & Spectral Zombies + Improved Lost Walkers

I 1 samling af CastledCard
CastledCard's Mods
14 genstande
Beskrivelse
Classic XCOM 2 version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1109882022

Because people keep asking, even though it's stated, I need to make it more obvious. The only zombies that get a health buff are the psi zombies. The Lost Walkers and Spectral zombies only get a mobility change.

If you want buffier Lost, see my Buffer Lost mod.

If you want Lost to spawn further away, see my mod that makes Lost spawn further away.

|Psi Zombie Changes| Vanilla psi zombies' mobility ranged from 12-15 and HP from 4-8.

Rookie/Veteran: 9 Mobility, 12 HP

Commander/Legendary: 9 Mobility, 15 HP

|Lost Walkers Changes| Vanilla Lost Walkers have 8 mobility.

Lost Walkers: 9 Mobility, vanilla HP

|Spectral Changes| Vanilla Spectrals have 12+ mobility.

9 Mobility, vanilla HP

I wanted the zombies to act more like how they did in Long War. I want zombies to take more hits, but move a bit slower. I found it a bit odd this dead lumbering body could always move as far as it did, expecially in Legendary. Meanwhile I didn't do much to the Lost, but made the walking ones faster, so they are now slightly more deadly. Spectral's only got a mobility nerf to keep them in line with the rest of the zombies, but didn't increase their health since they teleport to you.

This mod would go nicely with any zombie mod that increased the numbers, or made them last forever like Persistant Zombies mod.


23 kommentarer
Lûte the Goblin 24. maj 2024 kl. 10:08 
So Lost just move 1 extra tile with this mod?
Paradox Law 10. maj 2018 kl. 16:49 
I am playing with Realitymachina's Playable Aliens mod, so I have a Sectoid on my squad. Whenever he raise a Psi Zombie, it move like something out of Benny Hill. I half expect to hear Yakkity Sax playing.
CastledCard  [ophavsmand] 7. feb. 2018 kl. 1:21 
@p6kocka I don't know.
p6kocka 6. feb. 2018 kl. 22:50 
@CastledCard How does this work together with World war L mod pls?
CastledCard  [ophavsmand] 18. jan. 2018 kl. 16:30 
@krumiro Go to Steam\steamapps\workshop\content\268500\1124133092\Config. There open XComGameData_CharacterStats and only edit the stats with the +.
krumiro 18. jan. 2018 kl. 6:06 
Great Mod! you dude are a genious! I'd love it if you colud add those modified variable as selectable in the .INI file... (I personally am only interested in the changes you make to the Psi Zombies)...
José 3. sep. 2017 kl. 0:15 
Just confirmed. It was Dragonpunk's mod. Yours works perfectly. The only critcism I have is that there is no spectral zombies on the cover picture! :P
José 31. aug. 2017 kl. 1:01 
@CastleCard, I think it's both mods trying to override stuff, namely the stats of all The Lost. HP, mobility, etc. I don't think it's something on your side, but theirs. I always crash on Lost and Abandoned, or can't complete the mission when I reach the AO.
Laarryy1234 31. aug. 2017 kl. 0:39 
@CastledCard Now the description is much better and easyer to understand thanks. now i read it like it should be. Good change made there :). was just trying to fix the missunderstand in the discription nothing else. So you wont have any other starting to wounder.
CastledCard  [ophavsmand] 31. aug. 2017 kl. 0:36 
@José What exactly is the problem?