XCOM 2
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[WOTC] Peek From Concealment
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173.928 KB
2017. aug. 29., 20:48
2017. aug. 29., 20:57
3 változásjegyzék ( megnézés )
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[WOTC] Peek From Concealment

Leírás
Now compatible with War of the Chosen!

The optional UI add-on is here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1136981000

This should now be fully integrated into the new mechanics of WotC. Please let me know if I've missed anything. Also, be warned, the concealment code appears to be shared for both XCOM and aliens, so everyone's favorite assassin might get a little more freedom too!


Want to use all those neat buildings and alleys in XCOM 2?
Too worried about lurking civilians and pods to approach blind corners?
Do you feel a twinge of fear whenever you approach the edge of a roof or skylight?
Sick of "stealthing" your way through the map by running through the center of the road?

This mod makes concealment more reasonable and forgiving in situations where you can't get clear sight-lines.

  • Peeking ("stepping-out") from behind high cover does not break concealment. Blind corners are safe to approach and even to retreat from.
  • Approaching the edge of a rooftop, or peeking into a skylight, is now safe.
  • Close-range ambushes are easier and more flexible when you have access to doors, windows, and other high cover.

New Concealment Rules

  • You cannot be revealed by an enemy if you have high cover against it, or low cover with elevation (eg. on a rooftop)
  • Movement is slightly more forgiving. If the start and end of your move are hidden, you won't be revealed unless you are visible on at least 3 tiles of your movement path.
  • In exchange for these bonuses, enemy detection ranges have been buffed slightly, making open areas and roads a bit more dangerous.


All of these changes are configurable in the INI. The default settings are intended to not be too disruptive while allowing for a bit more gameplay variety.

Compatibility
This does not override any classes, but it does override a few event handlers in XComGameState_Unit (ObjectMoved and UnitMoveFinished).
It may be incompatible with mods that also do this, but I don't know of any.

It should be compatible with all save games and safe to add or remove at any time.

Known Issues
The concealment UI (warning tiles, etc.) is unchanged.
Thus, it'll still give you the "warning" indicator even for a safe move.

I have created a an optional mod to fix this, which works with (and requires) Gotcha Again.
112 megjegyzés
SnoW 2024. nov. 28., 7:22 
well thought out mod. Bravo!!! Thankyou!
Kim bosong 2024. nov. 25., 17:48 
this is really good!!
ArcticJack 2024. ápr. 26., 20:44 
For any who come looking, this 'Gotcha Again' has been remastered to include this functionality and the UI fix, as well as a handful of other things here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3002469584&searchtext=%5BWOTC%5D+Gotcha+Again+Redux
Unkind_Ocean208 2023. nov. 3., 15:42 
@Viceroy I thought you were insulting him. Then I realized that was his name.
Viceroy 2023. márc. 22., 15:49 
No one will do anything you say BottomScorer. You need to learn to be less rude.
BottomScorer 2023. jan. 6., 6:29 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
兔兔猫猫兔兔猫 2022. aug. 26., 0:08 
I am using this with LWOTC , gotcha again and the optional mod
The concealment mechanic displayed is wrong ( one tile activated, the ui displayed my move as ok , but it still activates ), and line of sight completely breaks on my side if I save and load. i.e. no valid target everywhere and aliens can still shoot me. I am not sure how is it causing this ...
Rather Incoherent 2022. júl. 27., 15:19 
It seems like this mod's bonus detection radius to compensate for the leniency of the new system doesn't work. New configs, running only Peek From Concealment, and still at base 8 vision with the Detection Bonus set to +10 tiles.
Dragon32 2022. júl. 19., 5:47 
@Deathnite
Because it needs to overwrite some of Gotcha Again's functionality.
CyberNeo 2022. júl. 19., 0:03 
First of all:
Why is this Mod conflicting with [WOTC] Gotcha Again if I'm needing Gotcha Again to make it work?