Cities: Skylines

Cities: Skylines

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28 aug. 2017 la 4:57
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Realtime

În 1 colecție creată de Ronyx69
Don't make your assets too bright.
4 obiecte
Descriere
Allows replacing textures and meshes ingame in realtime for testing purposes.

FOR ASSET CREATORS

d/a/c/i/n/s and mesh for buildings/props/vehicles(reimported mesh wheels won't spin)

d/a/c/n and mesh for trees (LODs update once camera is moved)


Imports files from the local asset import folder.
Textures are PNG just like normally, mesh must be OBJ format.


SHIFT + ALT + R to open UI


Thank you to:

Simon Royer for the UI and help.
boformer for the initial mesh replacement code and help.


Known issues:

LODs can't be replaced, except for trees, which are rendered realtime.
Wheels will not spin for replaced vehicle meshes.
Object must be placed at 0,0,0 before exporting OBJ. (In 3ds Max at least, also possibly X flipped?)
Textures which are shared because of Loading Screen Mod will all get replaced.
If you originally didn't import some textures (like A C I) and then use realtime to "replace" one of them, or only two of them, one of the channels might get inverted incorrectly, to fix it just import all textures of a type (so A C I or X Y(normal) S) (create solid black/white ones if you don't need some textures).

I can't test every possible scenario with every possible prefab type, so maybe something may import incorrectly.


Source Code:
https://gist.github.com/ronyx69/280e5695b3caeac7ef8b356cc36e0a7c


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Simtropolis (Assets/Mods)[community.simtropolis.com]
Simtropolis (Tutorials/Scripts/Help)[community.simtropolis.com]

Asset Requests[docs.google.com]

Donate (Ronyx)[paypal.me]
Donate (Simon)[www.paypal.com]


http://cslmodding.info
36 comentarii
Patrick 30 mai la 21:10 
Good,can you teach how to use this mod?I noticed there used to be a guidance but failed to open.
Æron 1 sept. 2022 la 4:42 
amazing mod... time saver
Skyliner 20 mai 2022 la 12:06 
@savetheclocktower, can you publish that?
BUBAKAR 15 mai 2022 la 17:14 
@savetheclocktower thanks, that's pretty useful!
savetheclocktower 17 aug. 2021 la 12:30 
Like others, I couldn't get the Realtime UI to pop up, so I dug into the source code to see if I could fix it. Only then did I realize that this mod is designed to work within a game session, not in the asset editor .

I haven't tried to use it in a game session, but I assume it would work. I built my own version so I could enable it inside the asset editor. It's easy enough to do if you've made a mod before; on line 21 of the source code, just add conditions for LoadMode.NewAsset and LoadMode.LoadAsset. Once I did that, the key combo opened the UI inside the asset editor, and I could choose the building I was importing and hot-swap new maps onto it. I haven't been able to get OBJ files to hot-swap in the asset editor, but that doesn't surprise me.

If you do make these changes, you're on your own. Please don't bug Ronyx or Simon about it. I won't be of any help either; other than the one line I changed, I know nothing about this mod.
MobiusOne 23 mai 2021 la 10:44 
I've the same problem* unfortunately. I disabled all assets and mods except for this and i can't the UI to open.
Lim Dzhy Gen 20 mai 2021 la 16:02 
havin same problem as capitan poof has!!!
Captain Toof 16 mai 2021 la 1:50 
No UI on shortcut. What to do then?
dasaqui 7 dec. 2020 la 11:19 
There is a problem in linux, maybe with paths, linux uses normal slashes while windows uses backslashes to separete folders... so i can't use the mod in my linux computer
Tysk 5 mart. 2020 la 12:17 
Timesafer <3