Space Engineers

Space Engineers

28 betyg
MArmOS turnkey: 15 m, 8 DOF Arm
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Type: Blueprint
Filstorlek
Lades upp
Uppdaterades
6.003 MB
27 aug, 2017 @ 17:56
9 jan, 2018 @ 20:59
6 ändringsnotiser ( visa )

Abonnera för att ladda ner
MArmOS turnkey: 15 m, 8 DOF Arm

I 1 samling av Timotei~
MArmOS turnkey collection
7 artiklar
Beskrivning
This is the sixth of a new collection of turnkey arms using MArmOS. Those arms are designed to be easily attached to any structure without any coding or special settup. They work and that's it.

The stock version of this arm is equiped with a landing gear. Obviously, you can put anything you want on it.

Specifications
Reach: 15 m
Max load: 8,000 kg
Speed: 2 m/s
Conveyored: no
Planet ready: yes
Grid size: small
Control: on the base (remote)
Rotors: 6
Pistons: 2

Arm Definition
var Prefix = "GenericArm6: "; var R1 = new Rotor( Name: Prefix+"Motor1", Axis: "Z", OriMode: 0 ); var S1 = new SolidSG( 2, 0, 1 ); var R2_1 = new Rotor( Name: Prefix+"Motor2_1", Axis: "Y", OriMode: 0, Home: -120 ); var R2_2 = new Rotor( Name: Prefix+"Motor2_2", Axis: "-Y", OriMode: 0, Home: 120 ); var R3 = new Rotor( Name: Prefix+"Motor3", Axis: "X", OriMode: 0.5 ); var P1 = new Piston( Name: Prefix+"Piston1" , Axis: "X" ); var S3 = new SolidSG( 10, 0, 0 ); var R4 = new Rotor( Name: Prefix+"Motor4", Axis: "-Y", OriMode: 0.1, Home: -45 ); var R5 = new Rotor( Name: Prefix+"Motor5", Axis: "-Z", OriMode: 1, Home: 90 ); var P2 = new Piston( Name: Prefix+"Piston2" , Axis: "-Z" ); var S5 = new SolidSG( 0, 0, -8 ); var R6 = new Rotor( Name: Prefix+"Motor6", Axis: "X", OriMode: 1, Home: -45 ); var S6 = new SolidSG( 0, 0, -2 ); DefaultArm = R1 + S1 + R2_1*R2_2 + R3 + P1 + S3 + R4 + R5 + P2 + S5 + R6 + S6; DefaultShipControllerKeyword = Prefix+"Arm Controller"; DefaultSpeed = 2;

12 kommentarer
SandMan 19 jul, 2022 @ 13:24 
Oh and any negative value given to a position reverses the input of the piston, or rotor.

Example : if = new Rotor ( Name : Prefix+"Moror6", Asis: "-X", OriMode: 1, Home: -45 );

If you did this in the line above this rotor would reverse the action of this rotor and the way it behaves. Just like inverting the controls in setting on most games. You just have to do this manually in the code here.

Hope this helps anyone that had a question on why some things may have a negative value.:steamthumbsup:
SandMan 19 jul, 2022 @ 13:10 
When attaching anything with a remote control to an existing grid using marge blocks, landing gear, or even connectors. I have found they cancel the antenna communication with all grids. Was attempting to set up a Sandbag drop on an out post and control the parachute hatches with remote controls. Each time I connected to the sandbags I no longer could communicate with them. It was as if the antenna had been shorted out or destroyed. I would have to grind it down and rebuild to establish communications again.
I did not expect this mod to work in game, but it gives someone a build guide on how to make one from scratch.
As long as you understand the concept of X,Y,Z, ordinance. There is a great explination of this on YouTube. Just think this way X is your index finger Z is your thumb and Y is your middle finger. Point your index away from you, your thumb in the air and middle finger should be pointing left. :steamthumbsup:
Jhitereptar 7 maj, 2022 @ 21:58 
So I'm having an issue where when I click "Copy to Clipboard" it just sits there forever and does nothing. But when I try to exit it asks if I want to interrupt the loading. Other blueprints work. But I can't get any of these arms to load. Neither in survival or creative. I'm on sp
Merii 1 mar, 2020 @ 0:52 
@Westrum Because the original, "natural" shape of the arm is an upside down U shape, so the 2nd piston's natural angle (where natural means all rotors at 0 deg) is pointing straight down, which is -z. Try removing all the "Home" parameters and telling the arm to go home in a Creative world and see what its original 0 shape is.
Westrum 30 jan, 2019 @ 1:04 
Why is the second piston -z axis? I dont understand. Trying to build something like this myself, but I fail to understand pistons and determining which axis they should be called?
Stollie 2 mar, 2018 @ 6:22 
Hmm how to set a new 'home' position? I kinda want it to lay flat like the boom truck one does when not on use
Jagerune 9 feb, 2018 @ 17:19 
Thanks Timotei, I'm getting good use out of this! Super impressive to have this function so well in this game.
Timotei~  [skapare] 22 nov, 2017 @ 6:50 
@hyperspeed96 But I just tested it yesterday and it worked. What is not working? Are you in SP or MP? I need more details to find the problem.
DireWolf 22 nov, 2017 @ 3:16 
it still doesnt fucking work
Timotei~  [skapare] 19 nov, 2017 @ 10:36 
Updated for 1.185 :steamhappy: