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Anti-Cave Crash for Evocity V2D
   
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Eklenti Etiketleri: Yapı, Rol Yapma
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2.444 KB
7 Ara 2012 @ 13:03
20 Ara 2014 @ 5:41
6 Değişiklik Notu ( görüntüle )

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Anti-Cave Crash for Evocity V2D

Açıklama
A fully working customizable anti-cave crash system for rp_evocity_v2d!

Features
  • Various Area Sizes
  • Various Punishment Options
  • Developer Support
  • Map Cleanup Support
  • Entities get removed if they enter the area.
  • Uses Sources own trigger system.
Options
There's a few configurable options which should help you get your desired effect.

Punishment Styles
Using cave_severity and the following number, we can set the action to be taken;
  • 0 : Do nothing
  • 1 : Teleports the player away from the cave and notifies them to not go near it. (DEFAULT)
  • 2 : Kills the player and notifies them not to go near it
  • 3 : Kicks the player with a reason of "You're not allowed to be near here".
  • 4 : Designed for Custom Behaviour
Area to restrict from
Using cave_strength and the following number, we can set how large we want the area to be
  • 1 : Covers the area just around the edge of the cave and everything in front of it. Lake is fully accessible.
  • 2 : The same as 1, however extends itself to just under half of the lake area. (DEFAULT)
  • 3 : Covers almost the entire lake area.
Developers

Two functions have been exposed to you, one called GAMEMODE:HandleCaveUser(player, severity) which allows you to create your own behavior as to how to handle a player that is in the area. Although not required, it is recommended to set severity (or cave_severity) to 4 for display sake.

The other is called GAMEMODE:HandleEntity(ent,severity). This allows you to control how entities (non player) are handled.

Other Notes
The severity can be changed on the fly, however the "strength" requires a map reload / cleanup to take effect.
36 Yorum
Novel 10 Şub 2019 @ 10:37 
well. where is the original workshop map?
Teddi  [yaratıcı] 10 Şub 2019 @ 10:34 
No idea, haven't tested this in years.
Novel 10 Şub 2019 @ 3:58 
does it create script errors?
Verda 1 Ara 2016 @ 13:57 
Thanks bro, this has come in handy more than once
Teddi  [yaratıcı] 5 Eki 2016 @ 14:53 
Because Robotboy doesn't like the icon and feels it should be more "descript".
greybatter97 5 Eki 2016 @ 13:11 
Why is it flagged?
Teddi  [yaratıcı] 6 Eyl 2015 @ 15:05 
Short answer is you don't!
RoboRexton 6 Eyl 2015 @ 14:09 
How do I remove the "This server is protected by Version 5.01 of Teddi's anti-cave system." from the chatbox?
IBIZA 1995 KZI 12 Mar 2015 @ 11:33 
Why is the cave crashing the game anyway?
Teddi  [yaratıcı] 24 Ara 2014 @ 10:10 
Well that depends on the severity. I can't stop users from spawning things inside the cave without being somewhat more intrusive with the code. I will see what I can do though.