Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://github.com/TLeonardUK/ds3os
Roll and quickstep builds are awful you can easily roll catch both roll and quicksteps if you swing while the person is halfway through the roll you will catch them and stagger them before they can attack unless they have poise. If they have poise with a cs at least you can hit them and narrowly roll their rolling attack. Quickstep is exactly them same punish if you picture the quickstep as a roll half way through you swing and hit stun them before they can attack. Quickstep is really weak when you learn the timing to attack.
For roll catching waiting for an animation is pretty good advice just make sure they arent doing a block animation to bait a roll to roll catch you. I roll catch people from full health because they panic and que roll after roll so they have no chance of getting away. Youre better off getting in the habit of holding your roll button to run and then quickly tapping roll to get out safely (if youre in range), if you run out of range and they try to roll catch, whiff punish them.
Dual wielding has a lot of interesting combinations however as long as they dont have poise then you can win by whiff punishing, they swing with the first attack if you space your weapon can stagger them before another swing can be used by either weapon. If they do have poise only attack after they use the heavier weapon the lighter weapon is almost always bait for a heavy follow up unless they swing the smaller weapon twice, if its a dagger be more wary they can swing more and still bait the heavy.
Against poise monsters because I know that they want to trade I will whiff punish them and if im the one pressuring I only swing once and roll out of their attack.
Against other reactive players it all depends on who makes more mistakes, I make sure my running attacks are close enough that they either have to roll or get hit, and whiff punishing their running attacks or r1s if they try to go for one. "The Dance of the Curved Swords"
R1 spammers are literal noobs, you can out space and whiff punish them or parry them or poise slam them they are not worth worrying about.