StellarHub

StellarHub

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StellarHub Steam Guide V1.2
By Stronkie
A full detailed guide to get you started with the game.
   
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Introduction to StellarHub




Basics

StellarHub is a starbase management game with strong survival elements, where you act as the Captain of a space station embarked on a pioneering mission to build new homes for humans in outer space.

Key Features

  • Assemble modules to build an extensive station

    You can choose from a range of 30 different modules (including solar panels, research labs, crew quarters, organic farms, greenhouses and many more) equipped with all kind of facilities to ensure your station stays functional and safe. Every module consumes a certain amount of energy and oxygen and needs time and resources to be assembled so ponder your choices carefully!

  • Manage, take care and enhance your station crew

    Each crew member is endowed with a unique set of skills and abilities, as well as personality traits and specific needs. Find the most efficient way to assign them to various tasks such as construction, extraction of resources, research and trade. Watch your crew thrive but always remember to keep an eye on their morale and health conditions -- once someone dies they're gone forever! Preserve them by building special modules for leisure activities and med bays.

  • Develop research and trade to enhance the efficiency of your station

    Use the Scientific Research Map to unlock special bonuses and technologies that affect some vital aspects of your station ecosystem such as the speed of resource depletion, the power of your defense weapons, the growth rate of livestock and so on. Trade ores and other resources with space merchants to avoid running out of funds or supplies.

  • Test your planning skills on different types of environments

    You will be able to choose among 6 different worlds offering unique playing conditions and challenges to face (sun and meteor activity, the presence of space pirates, resource amount and placement, etc.) or to randomly generate a completely new map. Will you be able to master them all?

System Requirements

MINIMUM:

  • OS: Microsoft® Windows 7
  • Processor: Intel® Pentium®/AMD® 2 GHz and higher
  • Memory: 2000 MB RAM
  • Graphics: DirectX®-compatible 512MB
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Sound Card: DirectX®-compatible

RECOMMENDED:

  • OS: Microsoft® Windows 7/8/10
  • Processor: Intel® Pentium®/AMD® 3 GHz and higher
  • Memory: 4000 MB RAM
  • Graphics: DirectX®-compatible 2Gb
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Sound Card: DirectX®-compatible
Gameplay Basics


This guide will make you lots of money. It is very easy to follow. And it will make you get all the achievements of this game ASAP.

When you start the base , first build your Oxygen Collector and your mining riggs. Then build the basics (cantin , crew quarters , medic etc). As soon as you can, built two researchstations to research your science .

First Research the Base Defense Skill , then the laser turrets. This is because you will get nasty pirates that want 20000 credits , you do not want to give that. Built then the laser turret.

Then what you need to do is first research as quick as possible , is that research that will give you 5000 credits with every completed research. (Effective Science > Special Developements > Comercial Science Project).



After you completed that research , go start research resource processing and then the processing plant. As soon as you can built the processing plant , built two of them. Select for the productions on the two , both plastic and metal. Make sure you only allow ore and minerals in your processing plant.


By this time you should have built the trade ports too , cause you need one extra scientist and two processing people to handle your production line. Order them from the tradeship / supplyship. Make sure you pick people with high values of processing.

By this time you had your first attack of pirates and you succesfully defeated them , saving you 20000 credits and earnt you also some credits by defeating the pirates.

Now here comes the money maker. Every time when a tradeships docks.. Sell your Plastics and Metal (keep some for building) . You will see that you will never run out of money. Do not forget to buy medicine , spareparts and food.

Once you have some money (Do not forget to research everything (Starting with the Hull improvements and the Oxygen / Power upgrafes. ) You can built another Processing plant.. Let it build spareparts .

This way I have completed a game with everything researched and tons of credits to spare.

Player Ingame Statistics
Main People Info

  • Health :

    This is your health , it decreases when being sick or getting hurt during the job. You can heal yourself by sending the person to the MedBay. Increasing the Health bar can be done by sending this person to the Gym. Here the Strength , Stamina and Health will increase.

  • Fullness :

    Bit a wierd name for this , but basicly this one says how full your stomach is. If this becomes empty you get the hungry icon and this person will go to the cantin / bar to eat AFTER his current Job is done. You can always click "stop working now" but this never does do the job.

  • Oxygen:

    How much Oxygen is in the person. Basicly it is the "How much Air" do I have. It decreases if the person walks through a room where there is no Oxygen.

  • Morale:

    Overal Happyness. If this is high your person will work harder / walk faster etc. If this gets low , this person needs to go into a "recreation" building.

  • Strength :

    The higher this number is , the more goods they can carry around. Also Morale has influence on this . (You can get more Strength by sending the person to a Gym)

  • Agility :

    The higher this number , the faster they can move around the station , also Morale has influence on this. (No Idea how to increase this skill)

  • Stamina:

    The higher this number , the less tired they become . Also they can do more during a day. This increases slowly automaticly by letting this person peform tasks

  • Intelligence:

    The higher this number , the more experiance they will get. Also this skill is important for LabPeople.

  • Mentality:

    Basicly , this is like , the higher the number the less chance you have that this worker will Stress out.

Skills

Under the skills tab you can see what skills your crew has , the below list you can see what is what.

PROFESSIONAL TRAITS

  • Ore Harvest => "A skill for the role of a miner. It affects the chance, the speed and the amount of the ore received from the asteroid."
  • Mineral Harvest => "A skill for the role of a miner. It affects the chance, the speed and the amount of the minerals received from the asteroid."
  • Oxygen Harvest => "A skill for the role of a oxygen plant operator. It affects the chance, the speed and the amount of the oxygen received from the gas clouds."
  • Repair => "Skill for the role of technology. Affects the chance and speed of repair of station modules."
  • Fireman => "Skill for the role of technology. Affects the chance and speed of extinguishing fires in case of accidents at the station."
  • Lifesupport => "A Skill for the role of technician. Affects the chance and speed of repair life support in case of accidents at the station."
  • Electronics => "A Skill for the role of technician. Affects the chance and speed of repair of power systems in case of accidents at the station."
  • Botanics => "A Skill for the role of botany. Affects the number of plants, the chance of proper watering and fertilizer."
  • Livestock => "A Skill for the role of farmer. Affects the number of animals, the chance of proper feeding."
  • Vet => "A Skill for the role of a veterinarian. Affects the chance of treating animals."
  • Food => "A Skill for the role of production operator. Affects the chance of food producing."
  • Alcohol_Producing => "A Skill for the role of production operator. Affects the chance of alcohol producing."
  • Metallurgy => "A Skill for the role of the production operator. Affects the chance of producing metal."
  • Plastic => "A Skill for the role of the production operator. Affects the chance of producing plastic."
  • Communication => "A skill for the role of the comm operator. Affects the chance of receiving messages."
  • Cleaning => "A Skill for the role of cleaner. Affects the chance of successful cleaning of station modules."
  • Weapons => "A Skill for the role of the military. Affects the chances of enemy hit and getting damaged."
  • Combat => "A Skill for the role of the military. Affects weapon damage."
  • First_Aid => "A Skill for the role of medic. Affects the chance of first aid (recovery of health)."
  • Surgery => "A Skill for the role of medic. Affects the chance of a surgical operation (injury)."
  • Therapy => "A Skill for the role of medic. Affects the chance of treating the disease."
  • Science => "A Skill for the role of a scientist. Affects the chance of getting points of research and their number."
  • Chemistry => "A Skill for the role of production operator. Affects the chance of producing drugs."
  • Virusology => "A Skill for the role of production operator. Affects the chance of producing vaccines."
  • Ammunition Producing => "A Skill for the role of the production operator. Affects the chance of producing ammunition."
Crew Member's


These people will cleanout your station . A good thing to have. When you have about 20 rooms you need at least 3 cleaning crew to keep your population happy. The Cleaning skill should be high.





Communications is use for your Com Centre. This building gives you early warnings about astroids and or pirates. Also when you have researched the option , it will bring tourist to your station. Very usefull for when you want to have easy money. The Communication skill should be very high.





Miners are the people that mine the ore and minerals. It is good to have more Miners in your stations then you have Mine buildings. So they can work in shifts.. Ore mining , mineral mining are the skills you need to have.





These are good for growing your crops , you need them to make food and beer. Also medicine and Antibiotics( Vaccins) are created with this. Botanics , Foodproducing are skills you need for this. Make sure you havea also workers running around with skills like this. They will help water the plants.





Medics are used for curing and vaccinating people. Virusology , First Aid , Surgery and Vet are skills you need to have as a medic (The Vet skill is for a medic that can vaccinate your lifestock). Medic's cannot get sick themselves.





These people work in your Man. Plant. They will create all your end products , make sure you have more then Man. Plants , so they can work in shifts. Alcohol Producing , Food Producing , Metallurgy and Plastics are good skills to have on your people working there. Depends really on what you produce.





Scientist are used to develope new science. Duh. You should get at least two sciencelabs with 3 scientist running around in your base. As soon as you have researched everything.. Make sure to not delete all your labs. Chemistry and Science are the skills to have.





Mechanics are basicly your builders/repair units of your station. When you do not have the repairprobes researches , make sure you have lots of them. Repair Skill is very important on this one. Electronics , Fireman and lifesupport are things they will increase overtime.





Workers are the backbone of your base. Do not have too less of them. You need a lot of workers to deliver your goods around the base.. There are not really skills I see that are important for this.

Note There are still some missing. I will add them later.

Personality's of the Crew

Your crew can have different Titles , depending on the Person. It is the text you can see in Blue inside the game.

PERSONALITY

  • Glutton => "Consumes twice as much food."
  • Workaholic => "He works a double shift, regardless of fatigue."
  • Kleptomaniac => "Occasionally steals resources while carrying them."
  • Nervous Wreck => "Liable to suddenly start running around the station in a panic. A sharp decrease or increase in morale is possible."
  • Hedonist => "Spends twice as much time in the bar or recreation area. "
  • Lazybones => "Works at half normal speed and may fail to turn up for work."
  • Genius => "Intelligence grows together with professional skill. Also has a 50% chance to get double experience at work."
  • Fussy => "Can not get experience while working."
  • Boozer => " Consumes twice, and sometimes three times as much alcohol in the bar, there is no hangover effect. "
  • Sickly => The chance to become ill is doubled."
  • Meticulous => "The margin for error during the work is half than that of other people. "
  • Melancholic => "Morale never rises above 60 and recovers slowly. "
  • Altruist => "Can refuse to take a monthly salary."
  • Optimist => "Morale never falls below 40 and recovers quickly. "
People Information Icon's
People info Icon's

When people run around in your base , they can have many different icon's floating around their heads. In this section I will explain the most important ones.



  • Bad Mooded.

    Get your guy off work and let him relax in Rec. Rooms.



  • Choking

    In the room where this person is in , is without sufficient Oxygen. Check your Oxygen production.



  • Death

    Nothing you can do for this person. He is death



  • Dirty

    The room that this person is in , is very dirty . It makes the person's happyness go down. Make sure you have enough cleaners inside your base.



  • Hungry

    Your person is very hungry. He will not perform his job well. If you keep him hungry , he or she will starve and die. Get him some FOOD.. Make sure you have enough food in your base.



  • Infectious

    This person is sick , avoid it with all costs . He or she will make other people sick. RUN. Before you know it you play like a zombie. Solution.. Send this person ASAP to the MedBay.



  • Sick

    This person is sick , its health is going down. He might die.. FIX HIM!. Send it to the MedBay



  • Tired

    Let me sleep. Make sure you have enough crew quarters to support all the tired people.. They need sleep also you know.


Small Tips
Small Tips :

  • -Do not keep on mining / extracting oxygen when not needed.. Your mine and your OxygenCloud regenerate when not being used.. This way you always have enough resources.
  • - Keep on checking the log for people that are sick , make sure you sent them straight away to the medic bay. As soon as your base reaches over 26 people , built everything double (Canteen , Medicbay , Crew Quarters etc).
  • - As soon as you are done researching all the Hull upgrades / Oxygen / Power upgrades and storage units , Research Tourist... Those people bring a lot of credits to spent on your lovely base.
  • - Built as less as connector sections as possible , waste of material and space.
  • - Spread out your Defense on the base , same goes for the Storage Rooms . Make sure that every thing can be reached with as less as hubs as possible.
  • - Make sure you have a lot of workers.. You do not want to wait like forever to have your plants supplied by goods. The item do not carry themselves you know.
  • - Also having the perk of the repairbots , makes your base a lot more save.
  • - Those probes you can research , do not do that straight away. I never had the need for another mining place/ oxygen place.. Just do it to complete your research achievement. Same goes for using those probes on those questionmark places..

Well happy spacebuilding
Changelog
29 Aug 2017 :

V1.2 Added Skills , Traits and random crew info

21 Aug 2017 :

V1.0 Setup Draft
V1.1 Added more Content
12 Comments
Stronkie  [author] 5 Jul, 2023 @ 1:39am 
I have already installed the game again :)
MagicMarker 5 Jul, 2023 @ 1:17am 
I'll be anxiously waiting for that day, friend!
Stronkie  [author] 5 Jul, 2023 @ 1:01am 
Have not played the game in ages.. Will try it in my holiday :)
MagicMarker 2 Jul, 2023 @ 7:51pm 
What seems to be missing here, is such basic information as how to get crew from the Supply Base to the Station when playing a mission. In order to be able to do ANY research, after all, it seems essential that you at least have some researchers to do that work! This guide doe NOT go into that kind of stuff.
demongo1154 1 Nov, 2019 @ 7:28pm 
part of the changes is that you get credits for each point of science generated
demongo1154 1 Nov, 2019 @ 6:11pm 
nice guide still good, a few things have been added but overall still great starters guide :)
Stronkie  [author] 7 Sep, 2017 @ 3:35am 
thank you for the pointers. I will check those spelling errors soon. Also indeed the pirates that come early in the mission they ask you tons of money , that is why I said first researchh defense
bakka85 7 Sep, 2017 @ 2:54am 
Nice guide. I was trying to figure out what the personality traits all mean.
There are a few typos, (I hope you don't mind me pointing out)
Skills:
Repair: Technology = Technician
Fireman: Technology = Technician

At the Small Tips, one lesson I learnt the... fun... way, when you destroy a section, make sure no one is in that section. They get blown up. I lost a medic and a few workers that way.

Also, At the part when you talk about pirates, you should mention to research the defence part, it confused me a little.
Stronkie  [author] 29 Aug, 2017 @ 2:37pm 
Updated
Stronkie  [author] 21 Aug, 2017 @ 2:45pm 
I will make an section of all the traits your crew can have. Still making a list