Natural Selection 2

Natural Selection 2

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ns2_derelict_fixed
   
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41.218 MB
2017년 8월 14일 오전 7시 42분
2022년 1월 22일 오전 7시 58분
업데이트 노트 71개 (보기)

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ns2_derelict_fixed

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ns2_derelict_fixed WIP

publish_id = "4230c53c"

Improvements to Performance and Gameplay.
5th Techpoint in the center.
댓글 6
pSyk  [작성자] 2021년 4월 9일 오후 6시 47분 
-Moved the entire Atmospheric Seeding location higher to reduce/remove elevation at both exits, which led to frustrating uphill combat for Aliens and made the long corridor even worse.
-Increased the height of the floor around the broken tree container prop and the rt in Nursery to remove awkward movement and collision due to height differences
-Geothermal fixes:
-Moved up the entire floor plane to reduce issues with height differences and techpoint being in a kinda pit.
-Shrunk pipes above techpoint
-Blocked off the space above the ceiling pipes leading away from Geothermal and used for bilebomb abuse.
-Removed ladders
-Moved power node around the corner to be more protected from bile
-Shrunk Western Entrance. Less negative space, less clutter needed to fill it, more fps.
-Changed the entrance between Western and Infested Corridor to be more interesting for gameplay and less of a long, straight line with proper positioning for Marines.
pSyk  [작성자] 2019년 2월 15일 오후 5시 35분 
New changes:
-Added 5th techpoint in the middle
-Improvements to Plaza gameplay
-More cover spots, etc.
pSyk  [작성자] 2017년 10월 27일 오전 6시 30분 
UPDATE: The map has been included into vanilla NS2.
I might use this mod version for future changes to further improve gameplay. Mainly adressing long corridors and bottleneck areas.
Feel free to switch back to normal Derelict. Thanks to all the server admins testing the map!
pSyk  [작성자] 2017년 8월 25일 오후 11시 13분 
Update:
-Added vent from Biome/Lookout to Plaza
-Added vent from Plaza to Admin/Overlook
-Added a second vent exit in Turbine
-Replaced some glass pipes with solid ones in Glass Hallway, so aliens can hide on top
-Slightly moved the hanging grating tile blocking the glass hole in Geotherme, so aliens can move around on all sides
-More general improvements, yada yada
Schrödinger's Katz 2017년 8월 21일 오후 2시 41분 
Keep on the good work. On the vanilla version there are a lots of stuck spots for lerks/jetpack in Nursery along walls, can you give a try into fixing them ?
pSyk  [작성자] 2017년 8월 14일 오전 8시 26분 
Changelog:
-Improved/Fixed Occlusion Geo (still messy in some places, but seems to be working)
-Added some rocks and more Occlusion Geo to Glass Hallway / Biome area to improve performance
-Removed many lights from the low light quality option
-Made the map slightly brighter, if you use low quality light option
-Removed "inefficent" props in the map (as in props, which weren't needed to maintain look and detail)
-Removed some lights and lot of tree and plant props at Turbine and Heat Transfer (and yet theses places are still lagging as hell, damn those plants)

-Added two more pillars and another Truck into Garage
-Added more sandrocks into Geothermal to cover the hive
-Added more of those tarp thingies in Western Entrance
-Covered one of the windows in Plaza with moss, added a 3rd row of pipes, and scaled up the crate in the middle of Plaza
to block view for better ambushing and to improve performance
-Modified pathing mesh, so you can cyst across the broken bridge in Plaza