Cities: Skylines

Cities: Skylines

199 valoraciones
Bridge building station 168m
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
5.615 MB
8 AGO 2017 a las 11:44 p. m.
20 OCT 2018 a las 11:58 p. m.
3 notas sobre cambios ( ver )

Suscríbete para descargar
Bridge building station 168m

En 1 colección creada por konfox0527
Bridge Building station series 橋上駅(橋上入口)シリーズ
22 artículos
Descripción
Ver.4 update (2018 10/21)
  • LODモデルの追加
  • ポリゴン数削減 
  • 維持費の変更(少なすぎたため)(2500) 
  • Add LOD model 
  • Correct Reduce polygon
  • Change running cost Increase (2500)

-入口が橋上にある駅です。プラットホームの有効長は168mまで対応しています。
道路に関係なく自由な位置に設置できる駅です。2セル道路を接続して使用してください。
Fine Road Anarchyを作動させてから設置してください。
Move it で動かすの禁止。 Move It!を使用した際にソフトが停止する可能性あり。


-It station has entrance on the bridge and 168m platform.
It can build free position. Build connect 2 cell road.
Use Fine Road Anarchy in use this station.
Dont move use Move It!. It possibility stop cities skylines.



Train can stop in 168m platform. (If it real size. Please check yourself.)
11cars-- default train,
10 cars(16m car)-- NYC subway A division,
9 cars(18m car)-- 京急(Keikyu), 京阪(keihan),阪神(hanshin), NYC subway B division,
8 cars(20m car)-- Japanese JR and other(without Shinkansen), British commuter train, Korail, 台鉄(Taiwan), Russian Metro, Электричка(Russian commuter),
6 cars(~26m car)-- EU and US typical cars, Russia railways, China railways and CRH, Shinkansen,Taiwan MRT, Singapore MRT,
M+6T+M(8cars)-- TGV,

texture:1024x2048, tris:4533,
lod texture:128x256, lod tris:98,

-通過線付きバージョン- With pass track version-
Bridge building station+pass168m


How to make longer train station.{GUIDE}
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=923495498
42 comentarios
Dextren 16 MAR 2024 a las 9:32 a. m. 
mod doesnt load anymore
Protoaxol 16 MAR 2023 a las 4:20 p. m. 
Reminds me of Chicago
Tommyc86 15 MAR 2023 a las 8:01 a. m. 
I might have a go at Jonschaller as said below see what happens but is there any other asset with a bridge building entrance anywhere on the workshop?
Bow-Tied Engineer 4 MAR 2022 a las 2:13 p. m. 
I just realized why it's happening: I was snapping it onto a sunken rail line, and the height difference of the entry road is the same as the height diffence of the land. It worked fine when placed on it's own on flat land. So, word of warning for others using this lovely station. I'm going to place it on the surface, and then position it with move it.
Bow-Tied Engineer 4 MAR 2022 a las 2:11 p. m. 
I love this station, but it's giving me a weird error where the built in road is spawning a bit too high, on top of the roof rather than at the level of the door. Thought you ought to know.
konfox0527  [autor] 7 FEB 2022 a las 1:01 a. m. 
@Editfish
I will not do this ever.
That mod is danger.
Editfish 1 FEB 2022 a las 12:46 p. m. 
Or update to Network Extensions 3?
Señor Mustacho 3 ENE 2022 a las 11:25 a. m. 
any chance you can make this without the Network Extensions 2 dependency?
jonschaller 12 NOV 2021 a las 10:27 a. m. 
This station is GREAT! I went into the asset editor and switched out the pedestrian road for another so I do not need to use NE2. I also deleted a node using node multitool on the roof road so I could connect it to a wider road other than a 2 cell road. It took a little bit of fiddling but honestly was easy to do and it works. Thank you for a wonderful asset!
MaeshimaR 7 JUL 2018 a las 1:14 a. m. 
Thank you for reply , I sloved problem by re-install the game and now all stations work well :)