Tabletop Simulator

Tabletop Simulator

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Manhattan Project : Energy Empire [Scripted Setup]
   
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Game Category: Board Games, Strategy Games
Number of Players: 1, 2, 3, 4
Assets: Scripting
Etiquetas: Custom Models, 4+, Templates
Tamaño
Publicado el
Actualizado el
248.519 KB
1 AGO 2017 a las 9:20
8 AGO 2017 a las 3:12
10 notas sobre cambios ( ver )

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Manhattan Project : Energy Empire [Scripted Setup]

Descripción
From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same "universe" as The Manhattan Project, but it's a standalone game, not an expansion.

The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.

Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.- BBG

Special thank to Retromancer - Original mod : http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=738212802&searchtext=energy+empire
Added:
- Setup script
- Generete script
- more space
- snaps... a lot of snaps
Feel free to write feedback :)
10 comentarios
Adil3tr 22 ABR 2023 a las 19:18 
Actually feel free to take from this mod, it has the promo cards and expansion cards so a lot more late game events and nations and more buildings. And better resources: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2752545472&searchtext=energy+empire
Adil3tr 22 ABR 2023 a las 19:11 
Does the script affect the resources? I have better versions of the resources in my mod and I'm wondering if I can swap them in and still use the scripting.
=GonTar= 10 ABR 2023 a las 23:00 
trash bin model is down, can't trash my trash :c
Ubiquity 20 NOV 2020 a las 18:03 
A few comments:

1. Scripted setup does not deal two achievements to each player to choose from! This is part of the base game setup rules.
2. You should probably limit the number of dice allowed in the game, they are limited to the supply.
3. The "Nation Card" text shows above any cards placed there, making it hard to read the cards in that spot.
4. It would be better if you were allowed to stack energy and workers on a space and still have the generate script work by returning the energy and workers to your mat. As it is right now you can't stack pieces or the script won't return them properly.
5. Are there models available for oil barrels and steel resources? They are just coloured cubes right now and it's not always obvious which is which.
slowslow 1 JUN 2020 a las 21:19 
Thank you for this mod!
Knaughx 12 MAY 2020 a las 9:17 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Tom 16 ABR 2020 a las 18:22 
Playing through for the first time, and I'm impressed with the detail on this mod.

Any chance of adding snaps to the UN Track? We keep accidentally sending our tokens to the score track instead
Also, during setup, the game doesn't deal out two achievement tiles to each player
RazielBG 14 JUL 2019 a las 8:49 
If you plan to add the expansion, pieces are here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1803818891
Injaki 1 DIC 2018 a las 8:33 
Thanks!!!
darleth 3 AGO 2017 a las 5:02 
Thanks a lot...