Call to Arms

Call to Arms

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11 kommentarer
Warfare11  [skaper] 30. okt. 2018 kl. 19.58 
Not really. It's kinda outdated. Fixing all bugs and finishing it takes enormous amount of time and time is something I lack though never say never. Maybe in the future.
CalvinJZ 30. okt. 2018 kl. 14.26 
May i ask if the realism mod is still being worked on? If so, can't wait for it!
Principle Louis 10. okt. 2018 kl. 18.35 
i got it now thanks tho i appreciate the response
Warfare11  [skaper] 10. okt. 2018 kl. 17.09 
I got totally no idea how much experience you have with modding so in any way, it's difficult to assist you. All I say, you can copy-paste RobZ FX folder to your mod /resource/entity/ folder. In editor, you need to press F4, that opens up FX editor so you can check and if needed then edit FX. If you convert RobZ FX to CtA, then many FX got black and white square texture particles, so that's the thing that must be replaced with CtA texture and that you can do in F4 mode, by editing different parts of FX, that is easy but still requires understanding basics. It's more than difficult to get the exact same RobZ FX textures in CtA. Additionally some work might need be done under interaction_terrain folder, depends really what you do and as I said, I got no clue of your modding skills so that's all I can help you with. WIsh you best,
Principle Louis 10. okt. 2018 kl. 16.19 
i still cannot seem to figure it out sorry to be a bother
Principle Louis 10. okt. 2018 kl. 12.03 
and thanks i wlll get this fixed and love your youtube videos btw keep up the good content have a good day
Principle Louis 10. okt. 2018 kl. 11.45 
oh alright like for example smoke is one
Warfare11  [skaper] 10. okt. 2018 kl. 3.37 
It's actually more complicated. At this point simple copy-paste won't do the thing, because then you will get a buggy FX. So as much I know from my own experience, after copying RobZ FX to CtA you need check every FX you added in editor F4 mode and if needed edit them and change some FX textures to what CtA use.
Principle Louis 9. okt. 2018 kl. 18.40 
how do you port robz realism fx to call to arms if i may ask its for a project (credits will have you and robz name)
Warfare11  [skaper] 9. okt. 2018 kl. 15.16 
Yes?