The Wizards

The Wizards

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The Wizards Official Guide
By CarbonStudio and 1 collaborators
Welcome to The Wizards player’s guide! This is a comprehensive list of game mechanics that you will encounter in the game. Be warned that gameplay spoilers are included.
   
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Controls
To cast spells, press either one or both triggers on the controllers, depending on spell.
To interact with the environment - open or close doors, pick up objects - press the grip buttons.
To move around the world, you can teleport to platforms located all around most levels.

In order to teleport:
  • On Vive: Press the edge of the right trackpad and aim the controller at the chosen platform. Slide your finger around the pad to choose the direction you will be facing. When you release the button, you will be teleported. Take note that pressing the center of the trackpad will not work properly.

  • On Rift: Push the right thumbstick in any direction and point the controller at the chosen platform. Choose the direction you will be facing by tilting the thumbstick in that direction. When you release the stick, you will be teleported.
Magic spells
Every spell in The Wizards is summoned with a different hand gesture. The gestures are performed while holding down the triggers. Spells are listed in an order you learn them in the game.


Fireball
Fireball is summoned with the right hand. Press the trigger and flip your hand outwards, turning it in a small arc. To cast, throw it like you would a ball in the real world. Release the trigger to let go of the spell. Tip: Fireball can be cast very quickly! Simply flick your wrist in a short move and throw it at your enemies.


The Frost Bow
The Frost Bow is summoned by pressing both triggers with your hands spread and crossing them in front of you. This will place the bow in your left hand. To use an arrow, reach with your right hand behind your right shoulder, and squeeze the grip button. Notch the arrow that appears in your hand, take aim, and release the grip to shoot. The bow will remain in your hand until you release the left trigger or shoot five arrows in a row.



Arcane Shield
Arcane Shield is summoned with the left hand. To summon it, squeeze the trigger and move your left hand in a horizontal line from left to right. Use it to deflect ranged projectiles.



Lightning
Lightning is a two-handed spell. In order to summon it, press the triggers and thrust your hands forward in a horizontal line. Keep holding the triggers to charge the spell; after about three seconds, the spell is fully charged. Release the triggers to cast it. You can cancel the spell at any moment by pressing the triggers again, or wait for it to finish on its own.


Arcane Missiles
Arcane Missiles is a two-handed spell. To summon it, place your hands next to each other in front of you, press the triggers, spread your hands vertically - right hand upwards, left hand downwards - and draw a semicircle with each hand, so that your left hand is above your right hand.



Pyroblast
Pyroblast is a two-handed spell. To summon it, press the triggers on both controllers and move your hands downwards in parallel vertical lines. To cast, push your hands in the intended direction and release the triggers to send the pyroblast flying.


Ether
In the Desert, there are strange forces hidden in the sandstorms. Look for shards of blue crystal glowing inside stone lanterns - they will infuse your hands with Ethereal Magic upon contact. This new power will allow you to summon Ethereal Spears - the only weapon that can defeat the ghouls that can ambush you in that region.
Etheral Magic disables your regular spells. In order to cast them again, grab the ethereal shards on the back of either of your hands with the other, and pull them off - the Ether will leave. While your hands are infused with it, however, you can light any of the stone lanterns scattered across the Desert, in case you find yourself in need of the Spears again.
Challenges
Gameplay in The Wizards relies usually on casting spells to kill enemies. On some levels, you will stand in one place and guard two gates, killing foes before they can enter. On others, you will transverse larger maps to reach certain locations or complete objectives.


Enemies
There are four basic types of enemies: melee runners, grunts, and tanks, and ranged grunts. Look out for traps and projectiles from ranged enemies. In the Desert, you'll meet two new enemy types: sand serpents that appear from underground and attack with fireballs, and ethereal ghouls that will approach you, deal damage, and disappear upon contact.


Elemental Shields
Some enemies have elemental shields - blue or orange. Orange shields are immune to fire type spells - Fireball and Pyroblast. Blue shields are immune to Lightning.


Spell Catchers
Sometimes, spell catchers will appear on the battlefield. They are small blue crystals in metal rings, hovering overhead. They will redirect all projectiles towards them. Destroy them with lightning or a shot from the bow.


Mining Carts
In the Dungeon, you will encounter carts on rails. Most of them can be moved by hitting them with a spell like the Fireball, if they are blocking your path or need to be moved somewhere.


Cannons
If there is a wall or barrier in your way that can't be destroyed with your spells, look around for mining cannons - if you charge them with Lightning, they will blast through the obstacle.
The Hub - Wizard’s Sanctum
The Sanctum is where you return after every battle. You can interact with objects by aiming at them and pressing the Grip button - they will fly into your hand.


World Map
In the central point of the hub is the World Map, where you select levels to play.
Every Region is represented by a figurine, which consists of a sculpture resembling the related location and a stack of Stage tokens.
The tokens are ordered so that the first one is on the bottom, and the last one is at the top.
The tokens all have three gems on each. They represent your performance in the given stage and the amount of Spell Potential rewarded for completion of the level.
In order to earn the best score - three gems - you will have to replay the stage with score-increasing Fate Cards. If all three gems are grey, you haven’t played the stage yet or didn’t earn any gems playing it. To check your score on a given Stage, place its token in the slot to the right of the map.
In front of the map is the teleportation tablet. When you place a figurine in the slot in the center of it, the figurine will rise so that you can pick a Stage token from it, and another slot will appear in front of the tablet - that’s where you place the token in order to start the level.
At the beginning of the game, only one level is available - Stage 1 of the Ruins region. More Regions and Stages become unlocked as you progress through the game.


Fate Cards
The Fate Cards are placed right next to the map, in a wooden box to the left of it. They are unlocked once you complete the first two Stages. They offer gameplay modifiers, making it easier or harder to play, and multiply your score accordingly: you will earn less points than normal for playing with a card that reduces enemy health, for example.
In order to use the Cards, first place a Region figurine in the main slot of the tablet. Now you can choose any two cards, with the exception of those that are contradictory (ie. one that increases enemy health and one that decreases enemy health). Once you place them on the designated tiles, you can take the token of the Stage you wish to play with the cards and start the level. You can’t use Fate Cards on a level you haven’t played yet.


Spellbook

The Spellbook is where you can read about the spells you’ve learned, upgrade, and practice them. At the beginning of the game, you have two spells unlocked - Fireball and Pyroblast - and unlock and learn others after completing Stages.
The spells hover above the desk. You can pick any one of them up and place on the table to read its details and choose upgrades.
The book placed on the stand on the table shows how many upgrades you can unlock. You gain a token for every three points of Spell Potential earned. You earn Spell Potential for performing well in battle; you can see the amount of Potential earned on the Stage tokens on the map. If you don’t have any tokens, you will only see how many Spell Potential points you need to earn to get another token.

If you teleport next to the fireplace of the Sanctum, the narrator might share trivia about the world.
3 Comments
Soarin Stonecutter 26 Oct, 2020 @ 9:43am 
This doesn't say how to upgrade spells. Anybody?
Smartik1 26 Oct, 2019 @ 11:34am 
The tutorial for Lightning and Pyroblast is shown incorrectly when you play on the Index controllers. The tutorial says you should have your palms facing down while doing the motion, but actually they should be facing each other. It doesn't work any other way.
Lucifer{Prem_alok} 27 May, 2019 @ 8:35am 
I Cant open next AREA please HELP!!!!!!!! I finisher Pinewood and kicked ass of the boss.. I cant open next area - i didnt collect all tokens... But i compleated the levels. What do i do to open nexty area please???