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Also, modern games handle AA via shaders that are usually supported by every card the games themselves run on.
I saw the setting ScreenPercentage = 100 and set it to 50. This did two things, it made the run at half the resolution I'd set and it got rid of my anti-aliasing.
I changed my resolution from 900p to 1080p and ScreenPercentage stayed at 50, proving I don't need to set it to read only. I think I'll leave it at 1080p and adjust ScreenPercentage to my liking. I like it that way because my interface is nice and crisp.
Gigantic must use a more advanced AA method that's probably not supported by older cards. (maybe MLAA or SMAA.) I also spotted the setting MaxMultiSamples, which when set to 2, re-enabled anti-aliasing but for a poorer quality/performance ratio. I was also finally able to override the AA mode in NCP.
All of those settings were already either false or 1, except for MaxFilterBlurSampleCount which I set to 1... and it made no visual difference. I had hoped to have it at a high resolution with low AA, but I think I'll have to use a low resolution with high AA.
Thanks for your help, though.
If it isn't there, then look for bAllowPostprocessMLAA, bAllowD3D9MSAA, and bAllowTemporalAA, and set those to false, also, look for MaxMultiSamples and MaxFilterBlurSampleCount, and see if turning to those to "1" switches off anti-aliasing, if it doesn't, then your game is running at a high enough resolution that tearing isn't possible, which is unlikely, if it works, hooray, you can probably use those values now to tweak the AA levels to your liking.
Also for the record, Nvidia controll panel did squat for AA settings.