Heroes of the Monkey Tavern

Heroes of the Monkey Tavern

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Classes progression
By Cédric M.
Classes progression
   
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Classes progression
Warrior
Level 1 : Weapons + 1, Shield block (⅕ to block)
Level 2 : Constitution + 1
Level 3 : Power hit (1/7 X 1.2)
Level 4 : Strength + 1
Level 5 : Constitution + 1
Level 6 : Critical hit (1/7 X 1.5)
Level 7 : Weapons + 1
Level 8 : Strength + 1
Level 9 : Constitution + 1
Level 10 : Insane hit (1/7 X 2)

Barbarian
Level 1 : Axe + 1, Berserk (Health -40% Strength +3), Power hit (1/7 X 1.2)
Level 2 : Strength + 1
Level 3 : Ambidextry (OffHand delay X 1.3)
Level 4 : Constitution + 1
Level 5 : Dexterity + 1
Level 6 : Critical hit (1/7 X 1.5)
Level 7 : Axe + 1
Level 8 : Strength + 1
Level 9 : Constitution + 1
Level 10 : Insane hit

Rogue
Level 1 : Dagger + 1, Detection (¾ to detect traps and secrets, +1 INT +5%)
Level 2 : Dexterity + 1
Level 3 : Ambidextry (OffHand delay X 1.3)
Level 4 : Strength + 1
Level 5 : Dagger + 1
Level 6 : Critical hit with dagger (1/7 X 1.5)
Level 7 : Dexterity + 1
Level 8 : Strength + 1
Level 9 : Dagger + 1
Level 10 : Insane hit with dagger (1/7 X 2)

Archer
Level 1 : Bow damages * 1.5
Level 2 : Bow + 1, Sword + 1
Level 3 : Power hit (1/7 X 1.2)
Level 4 : Dexterity + 1
Level 5 : Constitution + 1
Level 6 : Critical hit (1/7 X 1.5)
Level 7 : Strength + 1
Level 8 : Bow + 1, Sword + 1
Level 9 : Dexterity + 1
Level 10 : Thundering arrows (Bow damages * 1.3)

Paladin
Level 1 : Hammer + 1, Shield block (⅕ to block)
Level 2 : Local heal
Level 3 : Constitution + 1
Level 4 : Strength + 1
Level 5 : Group heal, Hammer + 1
Level 6 : Power hit with hammer (1/7 X 1.2)
Level 7 : Constitution + 1
Level 8 : Strength + 1
Level 9 : Critical hit with hammer (1/7 X 1.5)
Level 10 : Hammer + 1

Monk
Level 1 : Ambidextry
Level 2 : Double punches (1/7 double attack)
Level 3 : Strength + 1
Level 4 : Constitution + 1, Shadow dodge (¼ to dodge)
Level 5 : Iron fists
Level 6 : Dexterity + 1
Level 7 : Multiple punches (1/7 triple attack)
Level 8 : Constitution + 1
Level 9 : Dexterity + 1, Titanium fists
Level 10 : Strength + 1, Rain of punches (?? 😉 )

Elementalist
Level 1 : Fire powder
Level 2 : Poison powder
Level 3 : Ice powder
Level 4 : Intelligence + 1
Level 5 : Arcane ball
Level 6 : Fire ball
Level 7 : Earth ball
Level 8 : Poison ball
Level 9 : Ice ball
Level 10 : Intelligence + 1

Priest
Level 1 : Heal
Level 2 : Hammer + 1
Level 3 : Cure
Level 4 : Intelligence + 1
Level 5 : Group heal
Level 6 : Hammer + 1
Level 7 : Resurrection
Level 8 : Intelligence + 1
Level 9 : Constitution + 1
Level 10 : Hammer + 1
4 Comments
Cédric M.  [author] 27 Feb @ 1:01am 
Dagger +1 means you will make +5% damages with daggers, +2 +10%, etc.. :-)
Sivi_Atlas 26 Feb @ 11:21pm 
Can someone please explain to me, I’m on my 3rd playthrough and I still don’t understand the ex: +dagger 1 damage bonus, does it add plus 1 damage to daggers for the rogue or what because if so than using swords are just more viable for better damage even with the +2 dagger bonus. Pleaseee I need help 😭
Cédric M.  [author] 29 Oct, 2017 @ 3:58pm 
Yes you can but you won't profit from the +X damage bonus from the rogue.
Still a lot viable :-)
Merry 29 Oct, 2017 @ 3:49pm 
All good but I keep wondering can a rogue use swords? I found a few swords but no dagger. Is that good for my rogue??