Portal 2

Portal 2

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Sticky Fingers
   
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5.442 MB
28 Oct, 2012 @ 3:21pm
11 Nov, 2012 @ 12:28am
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Sticky Fingers

Description
its peanutbutter and jelly......
11 Comments
Last 1 U C  [author] 6 Feb, 2013 @ 2:15am 
Is it stupid because you couldn´t do it or is it to simple......tell me about it.
GraveNoX 5 Feb, 2013 @ 4:16pm 
stupid test
Geneosis 11 Nov, 2012 @ 4:02am 
Really?? Never noticed any difference between them... And don't think there is any in fact ^^"
Last 1 U C  [author] 11 Nov, 2012 @ 12:33am 
Thanks for playing and rating! Fixed the cube and the design issue although I have to say that the storage cube somehow behaves a bit different in comparison to the companion cube(the funnel part is slightly harder to do....)
Geneosis 10 Nov, 2012 @ 2:44pm 
Well, probably the best and the longest momentum conservation map I played X) Took me a moment to figure out how to reach the exit, but I suppose this was the only solution :p Good work here ;)

PS : Agree on some points with RichardPrime, companion cube is not really a companion here, a normal cube may look better ^^
Richard 31 Oct, 2012 @ 11:51am 
The companion cube is meant to accompany you throughout the test, being of use multiple times. Your chamber appears to have only one use for it, which doesn't match this concept designed by Valve. It's just a nitpick though. What I do like is the method of getting the cube onto the button. It's sort of a crapshoot, but it's a unique idea. Well done there.

I still can't get to the pedestal button. I've tried using the pit but it doesn't give me enough momentum. Does this test require some ninja trick?
Last 1 U C  [author] 30 Oct, 2012 @ 12:59pm 
Thanks for your input.
I have to admit I did not put too much thought into design, except for that ugly lightbox, which I thought was a funny idea. If my Hammer Skills wouldnt suck so much I would`t have to use the ingame editor and could come up with something better.....
I didn`t use the antlines and signs because they make it too easy to solve, this should be really rewarding at the end!

What do you mean the cube should be a storage one, does this matter? I didn`t even think about which one to take.
Richard 30 Oct, 2012 @ 11:38am 
Okay, I got the exit door open. I can't figure out how to get to the pedestal button on the ceiling. I'm guessing that opens the walls to let the light bridge through. It's hard to tell what anything does without antlines or signs. The cube should be a regular storage one, not a companion. Also, the floating box of lights looks ugly and out of place, like something out of a Mario game. Just some constructive criticism.
Last 1 U C  [author] 29 Oct, 2012 @ 2:56pm 
A hint....start with the cube, cause the laser is to be used at the very end of the puzzle.
Last 1 U C  [author] 29 Oct, 2012 @ 2:34pm 
Just the laser by itself doesn´t do anything, it´s combined with another button that needs to be activated......