Total War: SHOGUN 2

Total War: SHOGUN 2

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AreKuruu River
   
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4.182 MB
18. okt. 2012 kl. 22:29
20. okt. 2012 kl. 5:49
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Abonner for at downloade
AreKuruu River

I 1 samling af Taranis
The Matsukaze Collection
4 genstande
Beskrivelse
On the other side of the river lies your enemy. To think that you were once allies! He moved forth against you, and is now attempting to block you and to cross into your lands. Did your ninjas slip behind his lines? Are your defenses enough to hold him off? This raging river shall soon run red...

(Up to 4v4 in common deployment zone. The Buildings filter is ON. Those of you not familiar with the multiplayer area - the buildings filter is much like fog / snow / rain, but is only available in the multiplayer battle list area of the game. This does not mean that you have to play with other live players - you can set a password when hosting a game to keep other players from joining. If you do not have an advanced multiplayer avatar, I recommend hosting a "classic" game).
47 kommentarer
Tou Thao 19. nov. 2012 kl. 5:57 
At war battlefield is the army if our troop be destroy them as a samurai or fall of the samurai too into a with so can those navy gun powder or defend+defeat if about fight all win and lost 3.040 troop men strong vs 3.440 troop men strong in battle if won war zone at for gameplay all about begin kingdom warriors good luck!
Watauga 18. nov. 2012 kl. 17:53 
Thanks for the quick reply but I changed the key building line to false but every time I start the game the map still isn't there and the map_info resets. I noticed in TEd that you position the zones close to the front of the EF lines but leave more space in the back. The more lines you add do you need to add more space behind them?
Taranis  [ophavsmand] 18. nov. 2012 kl. 16:10 
As for EF lines, try not making the lines too close to the edge of you Zone. They seem to dissapear if they are too close. Also, note that you can have several lines in the same zone - which helps with unit overflow in the case of a smaller barrier and a corresponding zone.
Taranis  [ophavsmand] 18. nov. 2012 kl. 16:07 
Yes, it is a multiplayer map. Per the notes above you can play it in the battle list area of the multiplayer game - that said, you do not have to play with other live players but can play against AI if you host a game. It works just like the Custom Battle. You can make this map Custom Battle playable by openning the map_info file and changing the Key Building line to False.
Watauga 18. nov. 2012 kl. 14:53 
I downloaded and its not in my custom battles list. Is it only for multiplayer and if so how can I switch it to work on custom battles too? Also how did you get the EF Lines and Zones to work? I tried to add them to my two fort maps, Fort Wagner and Fort Yotishimahotami, which are also here on the workshop, but it keeps deleting my EF Lines. How do you get them to stay?
Tou Thao 1. nov. 2012 kl. 20:44 
We are force army and navy or troop into about at enemy many army force avatar from join war is a buildings much money arm warriors 4v4 attack 3.000 men army if multiplayer to attack as it all destroy into win war or block all them in river at on line hill or if enemy attack 3.840 strong we must attack all 4v4......Multiplayer defend and defeat if you win or lost in land about all begin luck...........or is about retreat and withdraw or pull back,fall back is about at into fog soon if good luck.
White Rabbit [ESP] 29. okt. 2012 kl. 14:04 
Amazing
Taranis  [ophavsmand] 29. okt. 2012 kl. 13:50 
Yes it is.
Devmc99 29. okt. 2012 kl. 12:29 
Is this the same for your kirinosenka battlefield map?
Taranis  [ophavsmand] 29. okt. 2012 kl. 12:04 
The Buildings filter is ON. Those of you not familiar with the multiplayer area - the buildings filter is much like fog / snow / rain, but is only available in the multiplayer battle list area of the game. This does not mean that you have to play with other live players - you can set a password when hosting a game to keep other players from joining. If you do not have an advanced multiplayer avatar, I recommend hosting a "classic" game.