Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better specialists
   
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Type: Mod
Mod: Gameplay
Tiedostokoko
Julkaistu
Päivitetty
3.430 KB
14.7.2017 klo 14.55
12.9.2019 klo 4.39
7 muutosilmoitusta ( näytä )

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Better specialists

Kuvaus
All specialists now give one extra yield, making them more useful.

Scientist: 3 science/turn
Artist: 3 culture/turn
Merchant: 6 gold/turn
Engineer: 3 production/turn
Priest: 3 faith/turn
Admiral: 1 food + 4 gold/turn
General: 2 production + 2 gold/turn
12 kommenttia
Ryan 22.6.2024 klo 14.08 
@Masked Man is it updated for latest version and dlc's?
YoungAidsyBoi 29.8.2019 klo 7.46 
so it makes research faster i presume
Moyocoya 19.2.2019 klo 6.00 
Thanks !
Remove Sniper from TF2  [tekijä] 19.2.2019 klo 5.59 
it is updated already, feb 16th
Moyocoya 19.2.2019 klo 5.55 
@Masked Man : do you intend to upgrade your mod for GS ?
DB 6.11.2018 klo 12.56 
Would you mind just pushing a quick update with "Affects Saved Games: Yes", please?

The "No" setting messes with play-by-email hotseat games. Some players can opt out of the mod and don't get the Better Specialists
Remove Sniper from TF2  [tekijä] 28.7.2018 klo 5.27 
The firaxis code for getting GPP from specialists is broken, so I can't do that
Mr. Fahrenheit 16.7.2018 klo 19.25 
You should have the specialists give GPP like in Civ 5. This would make them much more useful for tall empires.
Ricenmoo 1.2.2018 klo 16.08 
Could you change the Merchant to 6 gold/turn please? The game seems to consistently treat 1 gold as 0.5 of other resources, so this would be more balanced. :)
Kolonel Kimchi 27.12.2017 klo 11.29 
wow thanks cool mod thing