Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better specialists
   
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Type: Mod
Mod: Gameplay
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3.430 KB
14. čvc. 2017 v 14.55
12. zář. 2019 v 4.39
Poznámky ke změnám (7) – zobrazit

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Better specialists

Popis
All specialists now give one extra yield, making them more useful.

Scientist: 3 science/turn
Artist: 3 culture/turn
Merchant: 6 gold/turn
Engineer: 3 production/turn
Priest: 3 faith/turn
Admiral: 1 food + 4 gold/turn
General: 2 production + 2 gold/turn
Počet komentářů: 12
Ryan 22. čvn. 2024 v 14.08 
@Masked Man is it updated for latest version and dlc's?
YoungAidsyBoi 29. srp. 2019 v 7.46 
so it makes research faster i presume
Moyocoya 19. úno. 2019 v 6.00 
Thanks !
Remove Sniper from TF2  [autor] 19. úno. 2019 v 5.59 
it is updated already, feb 16th
Moyocoya 19. úno. 2019 v 5.55 
@Masked Man : do you intend to upgrade your mod for GS ?
DB 6. lis. 2018 v 12.56 
Would you mind just pushing a quick update with "Affects Saved Games: Yes", please?

The "No" setting messes with play-by-email hotseat games. Some players can opt out of the mod and don't get the Better Specialists
Remove Sniper from TF2  [autor] 28. čvc. 2018 v 5.27 
The firaxis code for getting GPP from specialists is broken, so I can't do that
Mr. Fahrenheit 16. čvc. 2018 v 19.25 
You should have the specialists give GPP like in Civ 5. This would make them much more useful for tall empires.
Ricenmoo 1. úno. 2018 v 16.08 
Could you change the Merchant to 6 gold/turn please? The game seems to consistently treat 1 gold as 0.5 of other resources, so this would be more balanced. :)
Kolonel Kimchi 27. pro. 2017 v 11.29 
wow thanks cool mod thing