Arma 3
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Threat AI - Extended Violent Edition
   
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Data Type: Composition
Meta: Dependency
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7.954 KB
10.1.2022 klo 4.20
1 muutos ( näytä )

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Threat AI - Extended Violent Edition

Kuvaus
NEED ACE!

Iv extended my previous video, and added some more animations and features to the new composition, this time using ACE.

So now there're few steps.
1. Get close to him till you'll get holdAction. He won't comply
2. Threat him with gun point..
3. Shoot at his legs (1 or 2 bullets, no more) and he'll start bleeding.
4. Patch him up using ACE Medical and once he's not bleeding, he'll talk.

All triggers are with explenations..feel free to change as you see fit. Adding your own sound files would be awesome to a scenario using this composition.

There's a probably better way to do it, so I'll be happy to learn.

NOTE : This works currently ONLY in SP and in hosted MP, but not on dedicated servers, as `player` is not defined on dedicated servers. I don't know how to do it so any suggestion would be great. Basically using initPlayerLocal and also RemotExec should do the work on Dedicated..



⭐Want to see more great stuff!?⭐

Join my discord for Arma 3 scripts and goodies!
https://discord.gg/ZxXWDXeFbM

Check My YouTube channel for Arma content (tutorials and gameplay)
https://www.youtube.com/channel/UC8ssC9aJNK47AgR7rWqp1yw

Enjoy

16 kommenttia
Benchmark  [tekijä] 16.1. klo 22.09 
@khronos_inadvert Never worked with it and I don't think I will :)

You can modify the script as you like of course
thegreaterhan 16.1. klo 10.08 
can you do this with PiR instead
Benchmark  [tekijä] 17.3.2022 klo 1.47 
Thanks man @Aotrax
Aotrax 16.3.2022 klo 13.59 
Master piece
Benchmark  [tekijä] 18.1.2022 klo 11.29 
Done. Thanks a lot man
Pripyat Lizard 🦎 18.1.2022 klo 7.35 
add me and I can send you a missionfile if you want a look
Benchmark  [tekijä] 18.1.2022 klo 6.35 
@Pripyat Lizard Do you have some video about it?
MP compatible? If so, I'll be happy to see how you've done it (and I won't post anything without your permission of course)
Pripyat Lizard 🦎 17.1.2022 klo 17.15 
weaponState is the firemod, it's weaponLowered that you want to check in combination with cursorTarget and distance to see if you're aiming at someone within "holdup distance". Super simple stuff that I've used hundreds of times for HVT missions etc.
Benchmark  [tekijä] 17.1.2022 klo 12.00 
@Pripyat Lizard
weaponState you say? I didn't even know it exist

Thanks
Pripyat Lizard 🦎 17.1.2022 klo 7.50 
Honestly it's just a simple check of cursorTarget, weaponstate lowered, and distance check. Play around with that and you can do holdup scripts etc.