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RimWorld

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Brianns Missiles
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.263 MB
8 May, 2024 @ 8:09pm
18 Aug @ 1:49pm
12 Change Notes ( view )

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Brianns Missiles

Description
Annihilation Update Out Now!
NEEDS HARMONY NOW!



You want explosion's?
Mortar's aren't doing it enough?
Introducing MISSILE'S!



These bad boys can blow up any tile from anywhere!
All you need is any type of missile and a missile launcher!


Details

There are 9 Types of missiles:



Materials



You Can Select A World tile



And If It Has A Map Generated You Can Select A Local Target



Missile's That Land Dont Explode Immediately And Have A Fuse
(Except Impact)



Missile Sieging System
When launching missiles at a settlement you can start a siege, If you do it will start a "siege" and hold the map open for 12 hours.
(Currently if no pawns on map while its destroyed it causes error but it doesnt cause anything bad so just ignore, I could fix but will involve harmony patch. I submitted report to devs its a vanilla bug.)


COMPATABILITIES:

Biological Warfare:

Adds 6 missiles, Necroa (Anomaly), Plague, Flu, Scaria, Sleeping Sickness and Malaria.

CE
should be fine


Also check out this mod!



Credits

Programming: Briann
Textures and Workshop Art: Tandera da Regulagem

LIKE AND RATE IT HELPS MORE THAN YOU CAN IMAGINE!!!

its more than you can imagine because it doesnt at all i just like funny internet points
also this is like my first major addon i ever really made i guess except tardis extended or smth
Popular Discussions View All (1)
9
6 Sep, 2024 @ 1:17pm
bugs
Briann
225 Comments
Briann  [author] 18 hours ago 
should be fine
TheCommander 20 hours ago 
You know what im boutta ask.

Does this work with CE?
Briann  [author] 6 Oct @ 2:33pm 
Should already be a thing now
Omar Perez 5 Oct @ 8:46pm 
just a question and maybe a suggestion if it is not in the mod but, are we able to launch missiles from orbit?
Soldier Of Schwarzwind 18 Sep @ 7:16am 
It would be funny if the missiles blew up after the launcher takes too much damage
Farbott 5 Sep @ 11:17am 
The biological warfare mod author moved the necroa archvirus to a seperate mod from user requests, could it perchance be shifted there rather than needing the full mod? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531035748&searchtext=necroa+archvirus
Pesto Posta 2 Sep @ 8:52pm 
Might I suggest a missile, for the meme.

Baboon: Drops a hostile baboon onto the map.
Cluster Baboon: Drops a dozen hostile baboons onto a map.

"How could this day get any worse!"
Briann  [author] 22 Aug @ 2:44pm 
Uh im pretty sure thats not from this mod. I tried firing missiles on a gravship and it seems to be working fine.
Unless you are shooting the missiles at yourself, Then that shouldnt happen.
Anatolie 22 Aug @ 8:02am 
Not even sure if those are debris. Every time I fire a missile - I enjoy the enemy base getting destroyed, but right after things stat falling though my roof and setting everything on fire.

I live on a gravship. Last time it sent on fire the fuel tanks. It didn't end well. :shcscribe:
Anatolie 22 Aug @ 7:53am 
Why every time I fire one - my base is getting rained with debris and everything is on fire? How do I turn this off? It is just not worth using them if my base gets destroyed too every time I use one.