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Recent reviews by Lillcheeseburger

Showing 1-7 of 7 entries
2 people found this review helpful
1.5 hrs on record
Early Access Review
One of the worst games I've played. Nothing worked. We went to 3 different houses and no matter what we did nothing worked. No emf, no spirit box, no DOTS. n o t h i n g. The most fun we had was messing with the radio and screaming through it. i don't recommend at all.
Posted 6 July.
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No one has rated this review as helpful yet
1.4 hrs on record
Early Access Review
Lethal Company: A Comprehensive Review

Lethal Company, developed by GritForge Studios, emerges as a standout in the crowded field of tactical shooters with its unique blend of strategy, resource management, and ruthless combat mechanics. Set in a dystopian future where mercenary corporations battle for dominance, the game plunges players into the heart of morally ambiguous conflicts where every decision matters.

Gameplay and Mechanics:

The core of Lethal Company revolves around commanding a squad of elite mercenaries through various missions, ranging from stealthy infiltrations to all-out assaults. The tactical depth is commendable, with players having to consider terrain, enemy positions, and resource allocation in real-time. Each mercenary brings distinct skills and abilities to the table, allowing for diverse strategies and playstyles.

One of the game's defining features is its resource management system. Players must balance their finances, equipment upgrades, and squad morale carefully. This adds a layer of strategic depth, as every mission outcome directly impacts your financial standing and the reputation of your mercenary company.

Narrative and Worldbuilding:

The narrative of Lethal Company unfolds through a series of missions and dynamic events that shape the political landscape of its dystopian universe. The game delves into themes of corporate greed, moral ambiguity, and the consequences of unchecked power. The worldbuilding is immersive, offering glimpses into a bleak future where ethics are secondary to profit margins.

However, where Lethal Company stumbles is in its handling of player agency in relationships and moral choices. Despite the rich narrative backdrop, the inability to engage in romantic relationships with certain characters, notably the enigmatic Bracken, feels like a missed opportunity. The game sets up intriguing character dynamics but fails to capitalize on them fully.

Controversial Design Choices:

One of the more contentious aspects of Lethal Company is its treatment of in-game creatures known as Loot Bugs. These creatures, integral to the game's economy, are often subject to exploitation by players through enslavement or harsh treatment. The game's narrative justification for this mechanic is thin, leading to discomfort among some players who find the concept morally objectionable.

Graphics and Sound:

Visually, Lethal Company impresses with its detailed environments and character models. The gritty, industrial aesthetic complements the game's narrative tone, immersing players in its war-torn world. Sound design is also top-notch, with atmospheric effects and dynamic battle sounds enhancing the overall gameplay experience.

Conclusion:

Lethal Company is a game that excels in tactical gameplay and worldbuilding, offering a challenging and immersive experience for fans of the genre. However, its shortcomings in handling player relationships and moral choices may detract from its overall appeal. While the inability to romance characters like Bracken and the controversial treatment of Loot Bugs may not affect everyone equally, they represent missed opportunities to deepen player engagement and moral dilemmas within the game's narrative framework.

Despite these criticisms, Lethal Company remains a compelling choice for players seeking a tactical challenge and a dark, dystopian narrative. With updates and potential expansions addressing these concerns, it could further solidify its place as a standout title in the tactical shooter genre.
Posted 5 July.
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No one has rated this review as helpful yet
4.2 hrs on record
Most engaging game ive ever owned
Posted 5 July.
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2 people found this review helpful
8.0 hrs on record (4.4 hrs at review time)
The residents are in fact evil.
Posted 5 July.
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No one has rated this review as helpful yet
11.1 hrs on record (10.5 hrs at review time)
I like bug go big boom.
Posted 5 July.
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No one has rated this review as helpful yet
1 person found this review funny
14.3 hrs on record
i hate the shark
Posted 5 July.
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No one has rated this review as helpful yet
47.1 hrs on record (45.7 hrs at review time)
I can confidently say no other game has made me want to romance a terrorist.
Posted 5 July.
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Showing 1-7 of 7 entries