[U1] Lauriel
Italy
 
 
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A coin by coin guide on all the loot in the Demo, in order to achieve the 5 star rating!
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Neverlooted Dungeon is an Amazing game, and yes, it deserves the capital "A." ND takes every aspect I loved from various games like Arx, Dishonored, Prey, Thief, Dark Messiah, and even Underworld Ascendant, mixes them all together, and makes it much, much better.

It presents itself with a 1-2 hour long demo, the most hooking and addicting demo I've ever played in my entire life. After I jumped over the bridge in the very beginning, I was already deeply in love with the concept, the artwork, the physics, and basically everything else about it!

I think my playtime speaks for me. I have played this demo multiple times over the past two years, and I never get tired of it. There is always a new idea to try, a new crazy project to start. From Halloween to Christmas makeovers, to bunker building, to just messing around with blood and such, there is always something new and cool to try. The demo is constantly updated with new mechanics the developer adds, so we always have the opportunity to test out what the developer is cooking!

ND not only offers crazy realistic physics, but we can also move things literally with our hands/mouse. We can open and close doors and chests, and move boxes like we are literally grabbing them. We can climb up basically everywhere; there are no limits to player mobility, no invisible walls; nothing can stop us. If we see a place, we can climb there somehow. It doesn't matter if we need to stack up 20 boxes; we will reach whatever point in the map. What we see, we can go to.

I think one of my favorite moments was when I tried for about 20 minutes straight to steal a bench from the chapel and got stuck in the door (for obvious reasons). It's a very silly memory, but I had so many good laughs about it. It's not an achievement by any means, but for me, it was mind-blowing to have the freedom to move furniture around, and that was the beginning of my crazier experiments. On the first day I installed the demo, I played three or four times. The first time, I just won; later, I tried hard to get all the trophies and coins. Later, I took a walk, and while walking, I couldn't stop thinking about ND. I was like, "What if I do this?" "What if I do that?" From 2 hours of playtime, I had like 10 in no time. Later, the developer put a contest in the Discord, and I Halloween-decorated the dungeon with Jack-o'-lanterns, candles, mushrooms, etc. I was basically playing House Flipper in there. I had good laughs and good screenshots, and my emotions over the years have not changed at all. I still love playing House Flipper in ND. ;P

The game is also full of secrets and, of course, full of deadly traps that are not only deadly but also extremely fun to play with at our own risk. :) Secrets are so highly satisfying to find; if you think "what if there is something up there?" or "what if there is something down there?" there probably is something! And every discovery feels so good!

Another aspect that I immediately fell in love with is the humor. I love the funny item names and the very "spooky" signs all around the place, not to mention the arrows pointing to the treasure and so on. All these details always make me crack a smile. And this doesn't detract from how tense and serious this game can be. Some moments are very serious, some are extremely hilarious, and this is the good part of this game. Sometimes I just like to join and goof around, play with fire and corpses, and paint with blood, literally like any normal person would do. ;P

At other times, I go hard with challenges, from being a "legendary looter" to "trying not to die," to speedrunning, to "kick only," etc. There are so many possible challenges, almost infinite possibilities.

Another thing I very much enjoy is the simple yet beautiful graphics. It makes things much easier to find and recognize, it doesn't kill my PC, and more importantly, it is just cool to look at.

I very proudly see this game grow and change over the years. I see a lot of mechanics and enemies added, I see how the locations changed and all the new areas added, and with every new update comes something even more outstanding than the previous update. I have never awaited a release like I await ND because I really want to see this gem (which I helped to make bug-free) be admired and loved by other people.

I think I have never harassed people as much as I have to get them to play this game. From friends to streamers, nothing stops me from making people play this game because I need them to see what I see. I'm the type of person who, if I have a good time with something, needs to share it with everyone. Afterall I'm here writing a review for make people play this demo!

I could legit talk about this game for 24 hours straight and still find new stuff to say, lol, but I'd better wrap it up for now!

Also, a very honorable mention: the game is developed by a one-man army dev. A single person is capable of making a game better than 80% of AAA games out there. ;P
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