35
Products
reviewed
171
Products
in account

Recent reviews by AttiKit

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Showing 1-10 of 35 entries
No one has rated this review as helpful yet
0.4 hrs on record
much worse than the other games
Posted 19 June.
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1 person found this review helpful
2 people found this review funny
10.9 hrs on record (9.5 hrs at review time)
Early Access Review
basic
Posted 31 January. Last edited 24 March.
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2 people found this review helpful
66.7 hrs on record (29.9 hrs at review time)
one of the greatest co-op games you can play, amazing if you have a friend to play with, but quite bland if you're playing alone. incredibly fun to do challenge runs with friends. almost as good as the portal two co-op campaign, even
Posted 17 December, 2024.
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5 people found this review helpful
44.4 hrs on record (38.0 hrs at review time)
Early Access Review
Gloomwood is an... Interesting game. It's been in development for years, and about less than a fifth of the game has been completed. Pretty much, only the first "act" of the game is finished, yet I've been able to put more time in this than some AAA games. It's inspired by multiple games, and you can clearly see its inspiration from other games in other genres such as THIEF, Resident Evil, and Bloodborne, yet actively saying that this game is just these three mashed together would be a disgrace to just how masterfully made it is. It has an amazing art direction, fully making the city itself feel dream-like, balconies leading nowhere, buildings impossible to get to, with amazing ambiance and atmosphere to go with it. The game's story is a little weak right now, and it only has three voice actors so far. The gameplay and exploration aspects are top notch, taking advantage of it's dream-like design by making the map sprawling and difficult to fully open and clear, yet easy to get though if you look carefully. Even after 49 hours on the game's hardest difficulty, I still haven't found as many secrets as I could be. I liked the way the game handled its difficulty settings, it having its own intended difficulty be almost the most difficult one, but making the other difficulties to less be about a challenge and more about having fun with the tools the game gives you. As a few complaints, though. On the game's hardest difficulty, Blood Moon, you can only save with wax cylinders at specific save spaces, akin to Resident Evil. I found this system to be a little too shoehorned in, as the game doesn't work well with limited save slots at all. You won't be saving often in this game unless you're quite literally returning to a safe zone after every area you clear, which is more difficult and time wasting than just pushing forward. Because of the game's lack of backtracking areas for puzzles, and having enemies actually come back, if you clear an area completely you are given no reason to save. In Resident Evil, the entire game is dangerous, and you can't rely on your skill to clear through the mansion completely. You have to choose which areas you want to keep safe in the mansion, as you don't have a lot of supplies. In Gloomwood, however, you don't have to really choose what areas you want to keep safe as your starting weapon is the most powerful one in the game, requiring no supplies to use. You don't have to fire a single bullet at an enemy in this game if you don't want to, the only usage for guns being if you somehow get spotted. It's a stealth focused game, and the only times I found true difficulty in it was when these safety nets were almost completely useless in some areas. I also found the inventory system to be... Limiting. I liked having to choose what items I wanted to keep with me, and what I wanted to leave behind... But that's it. That's all the inventory system really is, just a choice on whether or not you want to leave the fun items behind. In Resident Evil, again, you had to make careful decisions on what you wanted to take with you. You could choose to be greedy, venturing out into dangerous areas with only puzzle items, or you could play it safe, clearing out enemies with the little supplies you had, but you couldn't be safe forever. You don't have unlimited ammo, and your knife is terrible if you're not a knife-only speedrunner. You had no reason to take the unlimited ammo weapon because it was terrible for clearing out areas, but in Gloomwood, it's your most powerful weapon that you have no consequences for using. Instantly killing enemies with your Canesword isn't difficult at all, they just can't be actively chasing you. It's gotten to the point where I am on a Blood Moon playthrough, in one of the hardest areas in the game, overflowing with ammo. Backtracking in this game is also, actively discouraged due to the inventory system. Why get so much ammo, you can't put it in an item box for safekeeping and later retrieval, and you're already got a lot of ammo! Guns aren't even useful, it's a stealth game. The only reason to actually use guns is if you can't play stealthily, which... Why would you play a stealth game? Infact, you are actively encouraged to be as stealthy as possible. Using guns as your first option is an awful idea, it brings enemies to you, and if you're not careful you can have the entire map attempting to kill you. Speaking of the enemies... They're a bit dumb. They can't see more than six feet in front of them if you're not running, yet crouching and slow walking on a metal surface can alert enemies floors below you? Their "searching" mode is slow, and sometimes you want them to break patrol to search for you because of how nearly terribly easy it is to lead them away, yet if they begin chase with you, they quite literally gain wallhacks. They will know exactly where you are, even if you make enough distance to scale half the area. The only way to escape a chasing enemy is by cheesing them, or shooting them. Even if you to manage to shoot them, you'd need to actively prepare for combat before you even get spotted, as most enemies are able to chase you down easily. There's not a lot of reason in using guns at all, the most useful gun being the 'multitool' weapon. I wouldn't recommend buying the game if you're not okay with playing it in a very, very early state. Each major update completely breaks your save, so I wouldn't even recommend playing it until the next major update, I'd say. I would absolutely recommend if you're okay with a little frustration every now and then, and confusion on where the hell you're even supposed to be. It's an amazing game with a lot of potential, and I don't regret buying it since I can put an extra 20 hours into the game with each major update. Again, larger than some AAA games out there. Buy the damn game, it's only 25$ in the US.
Posted 6 December, 2024.
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No one has rated this review as helpful yet
125.7 hrs on record (100.7 hrs at review time)
this game makes me want to end it
there are so many cheaters in non-prime lobbies it's insane
Posted 12 September, 2024.
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No one has rated this review as helpful yet
60.9 hrs on record (54.3 hrs at review time)
an actual opera hidden within a puzzle game
Posted 28 August, 2024.
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No one has rated this review as helpful yet
3.0 hrs on record
uses microsoft edge
Posted 16 June, 2024. Last edited 5 September, 2024.
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1 person found this review helpful
0.9 hrs on record (0.6 hrs at review time)
yeah it's ok but like the ending song sucked and i hate the game now

i liked the racoon tho he's great
Posted 25 May, 2024. Last edited 25 May, 2024.
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No one has rated this review as helpful yet
105.7 hrs on record (8.2 hrs at review time)
Early Access Review
very fun survival game and doesn't suck
you've always got stuff to do, things to explore, but the game's plagued with bugs that make it nearly unplayable
Posted 8 May, 2024.
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1 person found this review helpful
0.0 hrs on record
all other reviewers are complaining that you have to play the game slightly differently than how you play vanilla fallout new vegas. i mean, it's really not that hard
Posted 6 May, 2024.
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Showing 1-10 of 35 entries