Raidrian
United Kingdom (Great Britain)
 
 
Haiiyo! Professional Sleeper. Lover, Connoisseur, and Enthusiast of Moths!
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Bombyx Mori, The Silk Moth.
Conservation status: Domesticated


Scientific classification:
• Domain: Eukaryota
• Kingdom: Animalia
• Phylum: Arthropoda
• Class: Insecta
• Order: Lepidoptera
• Family: Bombycidae
• Subfamily: Bombycinae
• Genus: Bombyx


Geographic Range
Bombyx Mori originally existed in the wild throughout Asia. Though they are believed to no longer exist in the wild, they are in the care of the silk industry in Asia and Australia.


Habitat
Although Bombyx Mori is native to China, it does not live in the wild any longer because of sericulture.
(Sericulture is an industry that is characterized by a two-step process, the cultivation of mulberry trees and the rearing of silkworms on mulberry leaves to produce cocoons.)


Physical Description
The larvae of Bombyx Mori are caterpillars that are about 4 cm long, including their horned tail. They are buff-coloured with brown thoracic markings. The adults are moths with a 4 cm wingspan. They are also buff-coloured, but have thin brown lines on their whole bodies. Another silkworm, Bombyx Mandarina, appears to be a wild race of Bombyx Mori.


Reproduction
Bombyx Mori are holometabolous and reproduce sexually. The female adult dies upon depositing her eggs. These eggs weigh in at a miniscule 1/30,000 of an ounce each. After 10 days, the eggs hatch and hungry larvae emerge. They are segmented and have body hair. The larvae eat and grow for approximately 6 weeks, and then they begin the next stage of their lives. Bombyx Mori produce a fluid in their silk glands that is forces through spinnerets on their mouths. This fluid hardens in the air to produce the silk thread that they will wrap around themselves to form their cocoons. Bombyx Mori spend 2 weeks as pupae in the safety of their cocoons before emerging as adults. Inside the cocoon, much of their bodies die by an attack of their own digestive juices. This process, histolysis, clears away the old parts to make way for the new ones that will develop in this pupal state. After this process is completed, the adults break free from the cocoon in order to begin the cycle again. The adults are winged and have traded body hair for scales. They are dramatically different from their larval stage.


Behaviour
Bombyx Mori are social creatures which can locomote. Because of their role in sericulture, the adults of the species can no longer fly. Bombyx Mori have compound eyes and can hear both each other and other animals. On the tip of the abdomen of female Bombyx Mori, there is a pheromone-secreting gland crucial to the species' mating ritual. When females secrete their pheromones, males begin to do a "flutter dance." This helps males and females find each other. It is suggested that if a female's gland were to at once release all the pheromones, one trillion males would be attracted to her in an instant. Also important in the mating ritual are the males' larger, more plumed bodies, which entice the females.


Food Habits
Bombyx Mori are herbivores. They feed specifically on white mulberry leaves, but also eat Osage oranges and lettuce. They do most of their eating in the larval stage. The larvae have mandibles for feeding, while the adults have sucking mouth parts. Because they have been cultivated for so long for sericulture (the silk industry), Bombyx Mori have lost an adaptation helpful to feeding in the wild. The larvae can no longer hang on plants at gravity-defying angles, and must be fed by humans.


Conservation Status
Bombyx Mori is not currently an endangered or threatened species; however, many animal rights activist groups object to their use in sericulture. One of the main things the activists are offended by is the silk industry's practice of boiling cocoons with living pupae inside in order to get the silk.
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Dark Souls 3 is honestly my favorite game. The game is made to challenge you, and every time I play it I change it up a bit, making it more difficult for myself to give me a challenge. The game is very well put together. This game can be played with friends, but if this is your first Soulsborne game I suggest for your first playthrough try to play it alone, enhance your first experience, enjoy the game and all of the things that happen along the way, let every boss surprise you. The bosses themselves are quite well put together, but few are in that category. The music is probably one of the best parts of the game, even though music is only in one area and boss rooms only, the music is intense and can often change the fight completely as the music might change along with the boss itself. And the game has multiple playstyles you can choose that everyone can enjoy, from a guy with a stick to a man with a sword bigger than his own body. There are is a total of 5 playstyles that you can combine together: Pyromancy (Intelligence & Faith), Miracles (Faith), Magic (Intelligence), Heavy Weapons (Strength), and Speed Weapons (Dexterity). all of these can be mixed and matched together. Overall, this game is amazing and cannot get enough of it

I feel like the dark universes of soulsborne games is also part of this kinda therapeutic element of those games. Beating most souls-like isn't like beating a From Soft one, there is something in the poetic darkness of those worlds, on what they have to tell in addition of what the gameplay have to tell that makes them really impactful. Those games incarnate hope to me, even in a dark, decaying world, there is always hope. Hope the Flame will live on or hope the Age of Darkness will be the rise of humanity or even that you can still find purpose after hollowing. There is also life, maybe not in number and most character are technically undead but many characters have such strong personalities and even a sense of humour sometimes despite the sinister surroundings, I've always enjoyed Siegward of Catarina and his unending optimism, Patches and his treacheries, Anri and their resolution to accomplish their deed no matter the hardship, but also by seeing how other characters eveolve in this dark and unforgiving places, or just by contemplating those places and the history behind.

Dark Souls requires and fosters a healthy relationship with failure. The subtitle of the first game "prepare to die" is not a warning or a challenge, its damn good advice. You will fail at some points, thats unavoidable, but it's not always a bad thing, when you die and drop souls you're encouraged to go back there to collect them, to try again, sometimes when you struggle with a boss, it's good to have runs where you don't nessasarily aim to win but instead to learn their patterns and experiment. Failure can be devastating when you lose all your souls but you can't just load a previous save, you have to move on. And something I've taken surprisingly to heart, us
that sometimes failure is unavoidable, that sometimes it will hurt, but we always need to keep moving, and most important of all sometimes failure is the first step to success. These games require practice the same way chess requires practice before you're going to be good at it. They're only hard until you've learned enough to where they're not hard...and after that it feels like you've picked up some new skills.

Another huge contributing factor is, at least in my mind, the very particular way Souls games handle multiplayer and how that's weaved into the narrative.
In all Souls games, while the world as a whole is lonely you are yourself never truly alone. It's your journey and it's your victories but there are always others, fleeting ghosts from other worlds, passing by on their own journeys. Souls games are a surprisingly communal experience. Even when you're not actively summoning other people into your world the landscape is filled with notes from your fellow Chosen Undead, guiding you and cheering you on. The asynchronous multiplayer features of Souls games build a sense of shared suffering, a sense that the world may be dark but together we can carve our way towards the light, that there are always others who are on the same journey as you. Even the lore reinforces this, you are not the only Chosen Undead, not the only Bearer of the Curse, not the only Ashen One. You are but one of many and are given the tools to help your fellow travelers succeed. It's not by accident that the item used to enable online features is "Humanity". Because that is what's at the core of being human, to care for each other. To help those in need, to pass down knowledge, to survive *together*.
Depression often results in loneliness and often times that loneliness is precisely what's keeping you from healing. You have no one to lean on, no one who can help you. Souls games can remind you that there are other people out there, that they want to help you, that this world does not need to be braved alone. Don't you dare give up, don't you dare go hollow.

(Port Bloodborne to PC)
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Ignore every single review regarding the first boss. I died a few times trying to out-gun the boss, and I got repeated suggestions to engage in the air and even a video showing that melee attacks will do massive damage. After realizing my own mistakes (instead of blaming the developers) I destroyed the boss in less than a minute. The game literally tells you what to do when you struggle and these trolls are raging in the reviews. Its a FromSoftware game sooooo, git gud?

First off the best part is that the most recent gameplay video on steam shows you how to beat this boss too, but people cry cause they had to learn something. Secondly, there are people complaining about not being able to reload but the game tells you..."GO TO TRAINING MODE AND LEARN, WE WILL EVEN GIVE YOU PARTS IF YOU DO"...where it explains all the mechanics of the game that people are complaining about. YES you can reload, its a double press on KBM. Stop blaming the devs when you are just ignorant.

The game is very forgiving, despite people saying otherwise. You get checkpoints before bosses, as well as hp/ammo refills on longer missions leading to bosses, as well as ability to change your build and re-attempt the boss without replaying the mission. (And a reason to buy many different parts so you have options to switch to. Just replay some missions here and there to get some extra credits). No massive setbacks like forcing players to take losses on failing a mission or restricting access to funds in a playthrough (you can repeat missions or arena as much as you want for the funds you need at any time). While a skilled player that already knows the bosses can win any mission in any mech with skill, there are absolutely counters in the game that matter much more than previous titles, as the bosses are much more unique and varied. Don't give up on bosses. If you are having trouble try changing your weapons and build.

(The game is optimized and runs like butter on a standard system not a drop below 60fps on high settings 1080p. Haven't encountered any issues like frame drop in hangar or crashes or anything of that matter.)

These devs just absolutely nailed the game feel. In the AC, you feel weighty but also very nimble and dangerous, and all your weapons feel like they have impact. When YOU get hit, you feel impacted. It's important for a game like this for hits to be able to be felt and registered because you're dealing with such large health pools it would be easy for things to feel spongy and sterile.

I'm happy that the controls on mouse and keyboard feel good also. I was worried that the lock system would degrade the importance of actually aiming, but my experience so far has been that the "lockon" system is balanced in so far as lining up shots with it is highly contingent on your movement relative to the enemy's. So if you're standing still and they're moving, you're going to miss pretty much every shot as the system doesn't lead for you. Pretty cool. Moving the camera around with the mouse feels responsive. I'm interested in trying the free aim OS upgrade later. Hopefully multiplayer takes off.

Great game It genuinely feels like FromSoft is going back to its root, when they were a smaller studio doing their own thing, rather than cranking souls game for nearly 15 years. I've actually played some of the AC games a while back, and have quite a few fond memories of them, and it's so badass FromSoftware brought this franchise back from the dead.

The decal and emblem system is expanded from previous titles, now with more freedom than ever, even with new abilities like using layer masks, and you can easily upload and share/download other emblems and decals with share codes.

I would be LYING if They could've had more specific types of parts available, weapon arms, extensions, add-on boosters, ammo boost back parts and so on. The amount of parts available in AC6 is fairly impressive as well as the insane detail with them, and if FromSoft builds upon this game with a DLC or sequel in the same vein as AC4 to ACFA. This is the start of a VERY interesting generation of AC. Also the addition of texturing and weathering is an extremely important improvement, as prior your mech either looked pristine or in the case of ACV like it fell out of a scrap-pile.

For people (as i like to call them the sheeps of gaming) who are more attuned to the usual stale, big, massive open-world, generic ass game of the modern day, this is probably going to irritate them. It's nothing like Dark souls, nothing like Elden Ring, and certainly nothing like what most people who usually play western games like. But that's 100% okay.

FromSoftware gives us a full game with no micro transactions and then charges us only $60, instead of the usual absurd $70 or even $80... Another job well done. I really hope this game pops off and people enjoy it, and try something different instead of the souls formula, it feels like a breath of fresh air, honestly.

I rate this game a 10/10, now wake the ♥♥♥♥ up Merc you got a Rubicon to set a flame!
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-- •- --• • 17. okt. 2024 kl. 16:57 
ora ora get pregnant
Mögen 6. aug. 2024 kl. 3:56 
True yogurt male.
Анатолий Вассерман 25. maj 2024 kl. 10:37 
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Beemo 25. maj 2024 kl. 10:37 
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Swifty5471 3. maj 2024 kl. 10:42 
7500 hours? 😭 You've spent almost a year playing destiny..
BULLEE10 6. apr. 2024 kl. 18:31 
+rep Allahu Akbar supporter