10
Products
reviewed
142
Products
in account

Recent reviews by REVERIE

Showing 1-10 of 10 entries
36 people found this review helpful
2 people found this review funny
164.8 hrs on record
They completely removed sales of this old game from stores. Now the remastered version is coming out, and most regions won’t be able to buy it due to the PSN requirements. This isn’t right.
Posted 7 October, 2024. Last edited 8 October, 2024.
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4,581 people found this review helpful
653 people found this review funny
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132
598.6 hrs on record (402.2 hrs at review time)
It has to be the Game of The Year or I'll cast Eldritch Blast on everyone.

Edit: CONGRATS LARIAN STUDIOS for GOTY! ❤️❤️ You won the community’s hearts. :happystar2022:
Posted 10 November, 2023. Last edited 7 December, 2023.
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744 people found this review helpful
36 people found this review funny
20
5
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2
12
26.3 hrs on record (25.1 hrs at review time)
This game is very fun at its core. The Pizzaplex is a massive map with so many areas to be explored. It's entirely a heavy stealth-based game-like Alien Isolation and a bit of an iteration of its former FNAF games; a sort of fleshed out perspective and still respective to its brand title. The problem with the map was that you could get lost easily since they didn't add any useful navigation aside checking mission objectives. Other than that, they made some clever level design areas and lots fun environment, each attraction have many different ways or puzzles to make you survive.

The game design is very cool, has a very old-school save mechanic where it only has saved stations throughout the whole map. It does have auto-saves, but most of it seems unfinished, and maybe they still have plans to make more ahead of time. That's where the community complains that soft saves were lacking after in-game cut scenes. There are also separate recharge stations, for Freddy and Flashlight, which makes the whole experience a fair challenge and a mild inconvenience.

The bad news is that the launch of this game was quite a mess. The performance has major issues, it can stutter sometimes, and the DLSS implementation isn't optimized, which means massive FPS drops if you enable Raytracing. RTX isn't an enjoyable experience yet, so you need to turn it off. There are also a bunch of possible game breaking bugs that prevent you from continuing the sequence of the story, which is appalling. Yes, the bugs are evident. It's all common. I couldn't tell if Steel Wool had a lack of QA play test after they decided to release the game. I'm not the only person disappointed at this.

So far as I've played it, almost the end of the story postulates that the entire game is still incomplete. Some of the voice lines are still missing, and it needs some work on that. The FazWatch map isn't fully implemented either, since backtracking is part of the game. It doesn't tell me which rooms are locked or unlockable since they added map symbols and legends, but they're not actually shown on the map itself. There's also supposed to be a meter for Vanny. As the fans started speculating using debugging tools, she was supposed to appear as the meter fills up when you stick around longer in one area. Turns out there's some cut content after finalizing the game.

There are more things that I like to complain about, but it's very long. The only words I could use to describe my experience were inconsistent, unpredictable, uncertain, and frustration. Steel Wool needs to update their store page because it is explicable as an Early Access. They must make sure they need more time to polish out the flaws until it can be recommended for others to play it. I'm willing to wait for the developers to manage their time to fix it. Even though I understand there are only about 15-ish people who worked on this big project, they must take accountability and maybe they should have delayed it longer when they feel confident enough to release it.

If you want to buy this game, I recommend waiting more until Steel Wool addresses the caveats I mentioned above.
Posted 21 December, 2021. Last edited 5 March, 2022.
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454 people found this review helpful
120 people found this review funny
4
2
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7
53.6 hrs on record (25.2 hrs at review time)
343: Halo with Battlepass

Me: You were the Chosen One! You were supposed to destroy it, not join them.
Posted 21 November, 2021. Last edited 21 November, 2021.
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6 people found this review helpful
2 people found this review funny
961.8 hrs on record (1.9 hrs at review time)
I just need the nomination badge.
Posted 26 November, 2020.
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5 people found this review helpful
1 person found this review funny
26.5 hrs on record (19.1 hrs at review time)
Spec Ops: The Line has an intriguing plot; certain elements of eeriness, psychotic themes, gritty, and its substance of real-life violence catches the positive setting of a wargame. Certainly not a fringe shooter in story compared to the first Black Ops but the game itself is just shamelessly infuriating, I’ll talk about the flaws later. One of the sequences in this game gives the protagonist an emotional shambles and raw shock by his own gratification of being a hero and a soldier. It lets you understand how a villain can become when a man doesn’t question by their own morality from the orders of Coup and survival. After all, this is just a video game, you can shoot all the civilians and killing your country men as much as you want, but at the end of that, you’ll realize how disgusted you had become from those glorifying kills in survival. You had an actual choice here, but you marched through hell by believing these orders; a choice to leave the game and those atrocities behind. That’s what Konrad stated his message at the ending. A soldier is just dispensable as others. It’s not possible to walk in fine line when you think of doing the right thing in war. Everything there will be questionable at your own actions.

The whole story here is deluded. The real stories is what you'll find in the environments and the intels you had collected from every chapter that explains everything. All of what you had playthrough is all Walker’s purgatory, a constant loop of events at the beginning and the end. This is perfectly fitting from this theme, “Only the dead have seen the end of war”.

Now that was the summary, I’m here to talk about the game itself. I had several gripes while finishing every chapters until the end in FUBAR difficulty. One of my main crux here is that squad based combat is a punishable and obscure game mechanic. Yager developers didn’t learn anything from the previous resident evil games like four and five by creating repetitive damsel in distress, this was also my biggest complaint either from Conflict series which should be suitable for PVE multiplayer. Lugo and Adams are the most pathetic AIs, a constant deadweight members leading themselves getting killed during the middle of warzone while I’m stuck covering fire and do all the dirty work until it’s clear from getting them back in the field. Squad commands are too conditional in environmental design like narrow spaces such as hallways is a good spot for them to charge with pillars to cover. In a middle of an open area is most likely a bad way for them to assist regardless of the sandbags or coverable objects on display. Lugo can be the most useful at taking out snipers from distant ledges since he is a marksman and I don’t have to use my HK417 or Scout tactical rifle to waste ammo. By latter, two of these men takes 10-20 seconds to kill each enemy which makes it very tedious throughout the whole battle. Second, the cover mechanic has a problem that can’t be pressed one button while sprinting at a same time. It only takes one bind delay to get shot and dead. Covers can lead to another disadvantage also at the very most corners that’s possible way to get shot through. Another, enemy grenades don’t even have trajectories or bounce out on floor, a very rage inducing part that it’s likely a throwable magnet and had to escape from the current position each time and switch back from the spot. Camera position is only dedicated on right side and 1/3 of the screen covered by Walker, no optional way switching sides unless I have to vault on walls- walking through an archway of doors with several enemies inside a room is going to be a huge problem. This is all bad.

The overall experience of outflanking targets here was too horrible and not enjoyable from what I had played. Every fight scene is just way too scripted aside from a player’s decision of attack so not highly ambitious and innovative at all, it is merely a shonky gameplay. This is only worthy from preaching its outstanding story written by Walt Williams but just molded on a disastrous game. Bringing those good things in two sides of the same coin deserves an overwhelming positive approval.

I’m still glad I bought this even it’s 9 years late ahead, hits me in the feels without suppressing the real state of sadistic tortures. It’s one of best examples of an anti-war experience but it’s definitely a “no” for me as a game.
Posted 5 June, 2020.
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2 people found this review helpful
1 person found this review funny
29.0 hrs on record (10.1 hrs at review time)
You'll never go back to the old *Set as Desktop Background* from chrome or firefox. It's easy and there are some quality wallpapers made by the community besides thic juicy anime grils. For me, I want it simple and pristine that look good for my laptop.
Posted 30 April, 2020.
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5 people found this review helpful
5 people found this review funny
34.3 hrs on record
I found this game hysterical after losing much of what I grind for 20 hours amount of worth resource. Regarding for college, I don't really have time unless it's Sunday. This game is not really square for solos; it's punishable. I knew that this game is all for survival and raid but ♥♥♥♥♥♥♥... this community really brings the worst out from themselves. It's been real, its been fun, but it hasn't been real fun.
Posted 27 April, 2020. Last edited 27 April, 2020.
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4 people found this review helpful
1 person found this review funny
10.7 hrs on record (8.0 hrs at review time)
After I watched the TGA live for the newest trailer of this game's sequel, it has something metamorphic feeling of this character and it's going take a stride for some grittiness and another tragic story. I hadn't played the first game so I was frantically purchased it because out from curiosity. After I had finished, I can conclude that It was well too clever for a story on how to merge with horror elements and unstable mental aspect to create a good execution for viewer's to earn a catharsis. This overall game had been improved a lot after from it's B-roll preview and I must say that it had been gradually better than the first one. I'm glad Ninja Theory took more years to progress and to create a good and outstanding character and morality of the tale.

Small part for me to convey this story is that it confuses you any moment in game but the more you focus from any points of the plot will reveal from the truth on how the tragedy happened behind from Senua. Every battle you fight here was deluded fantasy of what Senua believe to be her own reality of hell and you had to take the course of this journey to resolve it. Either way, it is subjective of taking another point of view if you can take the story too literal of the myth or take it by corporeal notion of accepting about death and there's no other way of taking it back and move on.

This game doesn't really have a repetitive value and it's more of a one-sitting game; one certain thing is that the gameplay is too narrow and only to play dodge-attack and way too casual. But it's worth handing your bucks over for it.
Posted 24 December, 2019. Last edited 1 January, 2020.
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1 person found this review helpful
1 person found this review funny
42.0 hrs on record (0.3 hrs at review time)
9.5/10
Posted 27 November, 2019. Last edited 28 November, 2019.
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Showing 1-10 of 10 entries